{Location: Everglades Florida, the Base of the Chemical
Thieves}
Launch sequence has terminated. Stand down from
your stations! Stand down from your Stations! Launch has been aborted.
On level A
[11] Skink struck at Alligator with both set of
his claws.
SLASSH! Skink’s right hand
claws raked against Alligator’s scaly hide. Alligator gave a muffle cry of
pain.
{GM:
Skink base to hit was 22, minus -1 for primary hand of a dual weapon attack, -3
for fighting defensively, and minus -1 for Alligator’s physical defense. Skink needed
17 or less to hit and rolled 16. He rolled 11 damage points. Alligator took
damage but is still able to fight.}
SLASSH! The left hand claws
of Skink struck true.
{GM:
base to hit was 22, minus -3 for off-hand hand of a dual weapon attack, -3 for
fighting defensively, and minus -1 for Alligator’s physical defense. needed 15
or less to hit and rolled 9. He rolled 9 damage points. Alligator took damage
but is still able to fight.}
[7] Evergreen stood next to the hole in the
floor. "Skink, it sounds like Black Orchid went to the computers."
she said. "I am going to leave this villain to Dr. Wildman's pet. It is
time to capture Psi-Prime." As Evergreen said this, a second set of
animated plants separated from the first. Evergreen grabbed on and rode the
plants through the floor down to the lower levels of the base.
[5] TicToc roared another challenge. He would
defeat the outsider.
CHOMP! TicToc bit
Alligator.
{GM:
TicToc base to hit was 18, minus -1 for Alligator’s physical defense. needed 17
or less to hit and rolled 2. It rolled 10 damage points. Alligator took damage
but is still able to fight.}
[2] Alligator looked at the Skink. Through
muffled lips, Alligator said, "You have embarrassed me lizard. Once I make
shoes out of this beast, you’ll be a brand new belt." Alligator attacked
with both fists and his tail. His fists at TicToc and his tail at Skink
BAM! His first punch
struck TicToc.
{GM:
Alligator base to hit was 14, minus -1 for primary hand of a dual weapon
attack, -3 for third attack with tail, -1 for TicToc physical defense. Alligator
needed 9 or less to hit and rolled 2. He rolled 6 damage points. TicToc armor
stopped 3 points and he rolled with the other 3; -3 PP. TicToc is still able to
fight}
WHIF! Alligator’s second
punch missed TicToc.
{GM:
Alligator base to hit was 14, minus -3 for Off-Hand of a dual weapon attack, -3
for third attack with tail, -1 for TicToc physical defense. Alligator needed 7
or less to hit and rolled 8.}
SNAP! Alligator’s tail smashed
into Skink.
{GM:
Alligator base to hit was 14, minus -3 for dual weapon hand attacks, -3 for
third attack with tail, minus -3 for Skink physical defense, -3 for Skink
fighting defensively. Alligator needed 2 or less to hit and rolled 2. He rolled
8 damage points. Skink rolled with 6 points; -6 PP. Skink took 2 damage points
to Hit Points, -2 HP. Mass rolled 3, no knockback. Skink is still able to
fight.}
[2] A magical gate opened next to TicToc. Dr
Wildman stepped through it from the other side.
On Level E
Adamas slumped, holding himself up, leaning
against the rocket.
"It is finished doctor; we have
destroyed your rockets, and stopped your countdown. Your rockets will never leave these silos,
and you will not get away."
Adamas took a moment to recover.
[10] Psi-Prime took in Adamas' taunts.
"This isn't the first time heroes have spoiled a plan of mine but I have
gotten away before, I will get away again." Psi-Prime reached into the
pouch at his side. Adamas heard the sound of coins clanging as Psi-Prime filled
his hand.
ZIP! ZIP! ZIP! ZIP! ZIP! Psi-Prime
added max velocity to the German coins in his hand. He launched them at the
ceiling of the Silos. The coins smashed into the ice barrier created by Dr.
Wildman. The coins destroyed the barrier but didn’t penetrate through. There
was no hole for Psi-Prime to fly through.
{GM:
Psi-Prime base to hit was 19 since the ice barrier was inanimate and covered
the entire Silo opening. He rolled 14. Psi-Prime rolled 21 damage points. The
ice barrier’s break point is 21. Psi-Prime did exactly enough damage to break
the barrier.}
[8] "Well, if all of your plans have
been as ill thought out as this one, I can see why they failed.” Adamas said, “And
I doubt anything you have in your pocket is going to stop me if nothing else
you've thrown at me has."
Psi-Prime’s eyes lit in anger. He was enraged
at Adamas. The Velocity Villain was determined to take down the arrogant alien.
Psi-Prime reached for more coins.
With that, Adamas pushed himself away from
the rocket, and began to stride toward Psi-Prime.
{GM:
Adamas is performing an Influence Task. This is a Cool Based task. Adamas has a
base save of 14. In the Circumstances Adamas has a major advantage over
Psi-Prime since the New Crusaders have stopped his plans and prevented his
escape, that provides +9 to the roll. This is opposed by Psi-Prime’s Cool
opposed task modifier of -3. Adamas has a Save of 18. He rolled 17. Psi-Prime
is enraged by Adamas’ taunting. Psi-Prime has to attack Adamas next action}
[7] The animated plants of Evergreen carried
her down all the base levels from A to E. When they entered level E they
carried her past the knocked out Manta-Man to the missile Silos. When they
arrived the animated plants attacked Psi-Prime with its vines.
SNAP! The vines whipped and
struck Psi-Prime.
{GM:
Animated Plant base to hit was 15 minus -1 for Psi-Prime physical defense. It
needed 14 to hit and rolled 6. Animated Plants rolled 7 damage points.
Psi-Prime rolled with the damage and still could continue to fight.}
[7] “It is over villain! Nature’s defenders
will not allow you to harm it!” Evergreen yelled as she struck him with her
thorns.
SLASSH! Evergreen’s strike
hit true. It’s poison attacking Psi-Prime. He moaned in pain but keep control
of his mind.
{GM:
Evergreen base to hit was 18 minus -1 for Psi-Prime physical defense. She
needed 17 to hit and rolled 5. Evergreen rolled 8 damage points. Psi-Prime
rolled with most of the damage but not all. Evergreen’s carrier paralytic
attack got through.
GM:
Psi-Prime had to make Endurance save against the poison attack. His END Save is 17 minus -4 for the paralytic
attack. Psi-Prime rolled with 5 power points, +5 to save. Psi-Prime Save was 18
and he rolled 8. He made the save and still could continue to fight.}
[3] "Manta-Man wake up! Manta-Man",
T.E.A.C.H.E.R. modulated through Manta-Man communication ear piece as loud as
he could in an attempt to wake the founder of the Crusaders and New Crusaders.
Black Orchid heard it too. She knew what she needed to do next. Black Orchid
left the computer station. She went down to level E. There she revived
Manta-Man.
{GM:
Black Orchid is performing the Waking Others task. Her base save is 14 minus -7
penalty modifier plus Manta-Man’s remaining Hit Points of 5. Black Orchid can
roll with the task spending 7 power points for +7. Black Orchid save is 19 and
rolled 8. Manta-Man is awake and can take his action this turn.}
[3] Manta-Man stood up from being prone.
“Thanks Black Orchid” he whispered, “and thank you T.E.A.C.H.E.R. too”
[2] Dr Wildman was on top of a small mountain
of snow and ice that he had channeled over the nearest opening.
SWOOSH! He added ice to the
broken barrier of ice.
{GM:
Adding ice only needed to avoid rolling a fumble, two natural 20s. Dr Wildman
rolled 16. Dr Wildman rolled 15 damage points adding it to the ice barrier
breakpoint. It was now 15 points out of a max of 24.}
Dr. Wildman thought about his options. He could
clearly go find another entrance but he could also teleport.
The Druids Gate spell required him to
directly sense his destination and his Amulet of Charming allowed him to
communicate with mystical telepathy. “Is this a sense? Yes, in a way,” He
thought. “Is it direct? Not as if I was seeing it with my own eyes but I think
it is close enough, at least I hope it is,” The Dynamic Druid pondered. “Could
he use his control of TicToc like a beacon to 'Gate' in?” That was the heart of
the question with only one way to find out.
Dr. Wildman opened the Druids Gate and stepped
in.
{GM:
Teleportation requires for a character to precisely teleport to any destination
within range that they can directly sense it. This means with either 1 of their
5 senses or through memorization. If they can’t they can teleport ‘blind’ to
other destinations within range but this requires an IN save with range
penalties. Failure results in scatter. Dr. Wildman’s connection to a charmed
animal isn’t exactly a sense even with telepathic communication but it isn’t
exactly blind either. So I went halfway. It required an IN save but no range
penalties Dr Wildman base IN save is 12. He spent 4 power points for +4. Dr.
Wildman IN save was 16 and he rolled 12. Dr Wildman successfully opened the
Druids Gate next to TicToc.}
On level B
[4] Spyder dropped to the floor. "You
are an adequate fighter StrikeForce, I will credit you with that." Spyder
looked intently trying to see if the Bionic Brawler was shocked that Spyder
knew who he was. "Now let’s see what you can do against a full out
attack."
In a smooth economy of motion brought about
by endless repetition, StrikeForce connected his escrima sticks into a staff.
His face was it not covered in mask would still have betrayed no emotion.
"It would appear that they have researched us. Not surprising, as we have
done the same." He thought. "Well, Spyder, it seems that your team's
plans have been stopped." He said.
The Bionic Brawler moves forward with his staff in hand to attack
Spyder.
Spyder struck first with his own custom 3
strike kata.
WHAM! Spyder’s knife hand
struck the Bionic Brawler in the shoulder causing him to drop his staff guard.
{GM:
Spyder base to hit was 23, minus -1 for Primary Hand of a dual weapon attack,
-3 for third attack with Kick, -2 for StrikeForce physical defense. Alligator
needed 17 or less to hit and rolled 1. Second roll was 20, normal hit. Spyder
rolled 19 damage points. StrikeForce’s armor stopped 6 points. StrikeForce
rolled with 5 points, -5 PP and took -8 HP. He has 23 HP left, he can still
fight.}
WHAM! Spyder’s palm heel struck
StrikeForce in the chest causing him to take a half step back from the thrust.
{GM:
Spyder base to hit was 23, minus -3 for Off-Hand of a dual weapon attack, -3
for third attack with Kick, -2 for StrikeForce physical defense. Alligator
needed 15 or less to hit and rolled 10. Spyder rolled 18 damage points.
StrikeForce’s armor stopped 6 points. StrikeForce rolled with 4 points, -4 PP
and took -8 HP. He has 15 HP left, he can still fight.}
KABAM! Spyder’s spinning
back heel kick caught StrikeForce in the side of his head. The Bionic Brawler
was slammed into the wall behind him as he was knocked out. StrikeForce fell to
the floor.
{GM:
Spyder base to hit was 21, minus -3 for dual weapon attack, --3 for third
attack with Kick, -2 for StrikeForce physical defense. Alligator needed 13 or
less to hit and rolled 3. Spyder rolled 18 damage points. StrikeForce’s armor
stopped 6 points. StrikeForce rolled with 4 points, -4 PP and took -8 HP. He
has 7 HP left. StrikeForce lost more than half of remaining Hit Points, he is
knocked out.}
[4] StrikeForce lay on the ground knocked
out. The nanites released a surge of adrenalin in StrikeForce’s body.
[0] StrikeForce recovered from being knocked
out without making a sound or flinching a muscle. He could hear Spyder nearby
him. “Hooked yourself up with another loser didn’t you. Now may be the time to
end the Inhuman League and start fresh. No reason to hang around here. The
heroes have stopped Psi-Prime’s plan and the rest of the others are beaten. I
know you can’t hear me Tank Gunner, it just didn’t feel right leaving you to
the authorities without formally letting you know it was the end.” Spyder said.
Spyder didn’t realize StrikeForce was awake and heard him.
{GM:
StrikeForce base for wake up roll is remaining Hit Points of 7. He rolled a 6.
StrikeForce is awake and prone. StrikeForce will need to make a AG save to
standup without using his entire turn. Successful save uses all movement or his
action. He can attack from the prone position at no penalty for target less
than 2” or at -3 to hit if further than 2” away.}
[0] Tank Gunner is still knocked out.
[0] Spyder believed StrikeForce was still knocked
out.
{GM:
Spyder Perception Roll of 11, he rolled 12}
<Turns
and Actions due December 10th>
Battle
Conditions (Mighty Protectors character data):
Adamas Hit
Points: 18 Power Points: 4 Attack
Style: Defensive
Black Orchid Hit
Points: 24 Power Points: 68 Invisible
StrikeForce
Hit Points: 7 Power Points:
34 Prone
The Skink
Hit Points: 11 Power
Points: 59 Attack Style: Defensive
Manta-Man Hit
Points: 5 Power
Points: 53 Lightning Defense: On
Dr. Wildman Hit
Points: 18 Power Points: 39 Form of: Man
Evergreen Hit
Points: 14 Power Points: 40 Attack Style: Offensive
TicToc Hit
Points: 22 Power Points: 65 Charmed Crocodile
Phase
of Action for next turn:
[15] Adamas
[13] Skink
[ 9] Manta-Man
[ 8] Dr. Wildman
[ 8] TicToc
[ 6] Black Orchid
[ 4] StrikeForce
[ 4] Evergreen
The
two missiles will not launch until they are repaired and the launch sequence is
restarted.
-----------------------------------------------------------------------
Great issue Tom. I'll work on my response
soon.
Jamey
-----------------------------------------------------------------------
IC:
Adamas slumps, holding himself up, leaning against the rocket.
"It is finished doctor; we have
destroyed your rockets, and stopped your countdown. Your rockets will never leave these silos,
and you will not get away."
Adamas will take a moment to recover.
OC: Tom, I'm unaware of the V&V 2 rules
on recovery, are they the same? I know
PP recover much faster than HP, but can you fill me in?
I don't think Adamas can do much with 4
pp.
He should be able to take a physical hit, but
he's not going to be much help in the fight, so he'll continue to taunt Psi
Prime as long as he is able.
Jon
---------------------------------------------------------------------
They
are pretty much the same on Fatigue and Resting. Adamas can regain 1 Power
Point per minute (6 combat rounds). He can't use his power blast without
spending power. He can punch without spending power. He can fight defensively
(+3 Defense, -3 to hit) without spending power. He can go full defensive (+6
Defense, Can't attack) without spending power.
Taunting is the Influence Task which is an
action, so either fight defensively and use his taunt as his action (no to Hit
modification since it isn't a combat
action) or He can go full defensive and taunt as his second action (-3 to
Influence Task roll since he is taking two actions). Neither of these choices
requires power to be performed.
Let me know what you want to do or if you
have any other questions.
Tom
-----------------------------------------------------------------------
Psi-Prime took in Adamas' taunts. "This
isn't the first time heroes have spoiled a plan of mine but I have gotten away
before, I will get away again." Psi-Prime reached into the pouch at his
side. Adamas heard the sound of coins clanging as Psi-Prime filled his hand.
Tom
-----------------------------------------------------------------------
Let's go with fight defensively, and taunt.
IC: "Well, if all of your plans have
been as ill thought out as this one, I can see why they failed. And I doubt anything you have in your pocket
is going to stop me if nothing else you've thrown at me has."
With that, Adamas pushes himself away from
the rocket, and begins to stride toward Psi Prime.
OC:
I'm probably going down, but maybe I can slow him down until help
arrives.
Jon
----------------------------------------------------------------------
Adamas' goal taunting Psi-Prime is to get
Psi-Prime to surrender, flee, or attack Adamas. I want to make sure I have the
right action if Adamas wins the influencing task.
Tom
----------------------------------------------------------------------
To
attack Adamas. Adamas will not roll with
it. J
Jon
----------------------------------------------------------------------
Evergreen
stood next to the hole in the floor. "Skink, it sounds like Black Orchid
went to the computers." she said. "I am going to leave this villain
to Dr. Wildman's pet. It is time to capture Psi-Prime." As Evergreen said
this, a second set of animated plants separated from the first. Evergreen
grabbed on and rode the plants through the floor down to the lower levels of
the base.
Tom
--------------------------------------------------------------------
"Manta-Man
wake up! Manta-Man", TEACHER modulated through Manta-Man communication ear
piece as loud as he could in an attempt to wake the founder of the Crusaders
and New Crusaders.
Tom
-------------------------------------------------------------------
Spyder
dropped to the floor. "You are an adequate fighter StrikeForce, I will
credit you with that." Spyder looked intently trying to see if the Bionic
Brawler was shocked that Spyder knew who he was. "Now lets see what you
can do against a full own attack."
Tom
--------------------------------------------------------------------
In a
smooth economy of motion brought about by endless repetition, StrikeForce
connects his escrima sticks into a staff. His face was it not covered in mask
would still have betrayed no emotion. "It would appear that they have
researched us. Not surprising, as we have done the same." He thought.
"Well, Spyder, it seems that your team's plans have been stopped." He
said. The Bionic Brawler moves forward
with his staff in hand to attack Spyder.
Jamey
--------------------------------------------------------------------
Alligator
look at the Skink. Through muffled lips, Alligator said, "You have
embarrassed me lizard. Once I make shoes out of this beast, you will be a brand
new belt."
Tom
--------------------------------------------------------------------
Hi
Tom,
Great issue - thank you. One of the great
joys of the various V&V editions was reading and rereading the examples of play.
Thanks to your detail it feels like participating in those examples. I'm really
enjoying it - thank you.
So I'm conscious that Dr W is on top of a
small mountain of snow and ice that he has channeled over the nearest opening
to rejoin the fray. He can clearly go find another entrance but he can also
teleport.
I'm really happy if I am pushing the
boundaries here of what is allowed, so do say no if this is not possible. The
Druids Gate spell requires him to directly sense his destination and his Amulet
of Charming allows him to communicate with mystical telepathy. Is this a sense?
Is it direct? Can he use his control of TicToc like a beacon to 'Gate' in?
As always loving it!
And it feels appropriate to say that there is
a great sense of sadness that Stan Lee passed away yesterday. Without his
creativity I don't think I'd be playing this game or writing this email. As a
friend said to me today - Stan the Man created another universe that I have
spent some considerable amount of time within. Excelsior!
Steve
--------------------------------------------------------------------
Teleporting to TicToc wouldn't be automatic
like having it memorized. It would take an Intelligence check but it wouldn't
be treated a blind 'port either. He can use Power Points to increase his
chances. Dr. Wildman can spend 4 power points to increase his change by 4 on a
d20 roll.
Do you want Dr. Wildman to port and spend the
4 power points?
Tom
-----------------------------------------------------------------------
Yes,
Please
Steve
---------------------------------------------------------------------