The Hellfire Kid
Secret Identity: Sean Devlin
Age: 160
Gender: M
Height: 5'11"
Weight: 175 lbs
Level: 1
Experience Points: 0
Player: Joe
The law saw him hanged for fighting evil, and the Devil
sent him to chase Hell’s herds through the Western sky. But now he has a second
chance, and with six-guns blazing fire straight from Hades, The Hellfire Kid’s
aiming for the bad men of a whole new world!
Super
Powers and Super Skills:
1) Special Weapons: 2 Spectral Pistols: (Function as
Power Blast) - Range = 16", Damage= 1d20, PR= 1 per shot
a) Special
trait: Effects Non Corporeal targets as if they didn't have Non Corporeal
Defense
2) Non Corporeal: PR=7 per hour
3) Heightened Expertise: "Gunslinger" - +4 to
hit with small arms
4) Willpower B: "Seen Worse Than You" - When
defending against Mind Control or attacks that deal with fear or similar
emotions; the Kid defends as though his relevant statistic is +25.
5) Pet: "Mystical Mustang" - See its character
sheet. Substitutes its moved 126" movement for The Hellfire Kids' when he
is riding
Weakness: Physical Handicap: Glowing red eyes and faint
smell of brimstone; scar from noose around his neck.
Statistics:
Strength: 14
Endurance: 17
Agility: 14
Intelligence: 13
Charisma: 12
Hit Points: 13
Power Points: 58
Carrying Capacity: 388 lbs
Hand-to-Hand Damage: 1d6
Accuracy: +1 (Including Power Mods)
Damage Modifier: +1 (Including Power Mods)
Detect Hidden: 10
Detect Danger: 14
Reaction Modifiers: 1 from Good -1 from Evil
Movement: Ground:
45 per turn
Movement: Mustang: 147 per turn
Healing Rate: 1.6 hit points per day
Occupation: Unemployed
Security Clearance: 7
Wealth: 6
Skills:
Agriculture
Animal Handling
Athletics
Brawling
Criminal
Everyman
Grappling
Repair/Maintenance
Streetwise
History:
Sean “The Hellfire
Kid” Devlin never set out to be one of the West’s famous gunfighters. The son
of Irish Immigrants to Philadelphia, he set out to the post-Civil War American
West at the age of 16 to make his living driving cattle from the plains to the trailheads
to be shipped to the East.
He was just Sean “Irish Red” Devlin, then, but his innate
skill with his twin six shooters, his flaming red hair and the vagaries of fate
led him to cross paths with almost every legendary lawman, badman, explorer and
owlhoot the West had to offer, and he soon gained the nom de guerre he’d live
with, and be buried with.
The Hellfire Kid couldn’t not fight injustice wherever he
found it, and in the decade he roamed the West, he put scores of evil men
behind bars, and over twenty in their graves. Devlin fought his last battle in
1880, when he stood between the forces of the corrupt U.S. Army Colonel Baring
Dolch and a group of Cheyenne refugees made up of mostly women and children at
Blounts Creek in Nebraska.
The Kid was able to hold off the soldiers for long enough
for the Cheyenne to escape, but, wounded in the gunplay, he was judged a
murderer and a traitor in a farce of a tribunal, hanged, and then buried in an
unmarked grave.
Whether the Colonel’s “court” held some sway in the
afterlife, or whether the Kid held his own sins so heavy to his soul, Devlin
found himself in the hands of the Devil, who sentenced him to ride through the
gray skies of the West trying to catch his own satanic herds – black horned,
steel hooved fire breathing engines of hate. Over a hundred years, Devlin and
his fellow damned chased the Devil’s herds across the skies, but as unchanging
as those skies were, the landscape changed below.
It could have been because Devlin’s “sins” were not like
those of the other riders; it could have been because he fell behind rather
than put the spurs to his fiery steed; because the Devil had forgotten about
the band of riders after their era had passed; or because he paused one day to
warn a lone cowboy not to follow his path to perdition – whatever it was, the
Hellfire Kid saw the signs of man’s progress reach toward the sky, and he began
to plan.
He urged his horse, a nameless Mustang that had been
killed along with 76 Yavapi Indians in the Skeleton Cave Massacre in Arizona,
forward, cutting off a single red eyed bull and driving it off into a cloudy
valley away from the herd and the troop of murderers, rapists, and outlaws that
relentlessly pursued it. For decades, he and his horse chased the bull across the
hollows and hills of the grey skies, but always edging it further east.
And finally, the day came – the bull and its pursuers
burst out of a cloud bank, and Center City’s skyline reached up to touch the
sky with silver fingers. For the beast, it was inconceivable; it knew nothing
but endless, unbroken skies. For the Kid, it was his plan come to fruition; he
knew that eventually he’d be able to drive the bull to one of cities he had
seen for so long on the horizon. The cowboy and his horse bore down, moving
their quarry into the canyons of high-rises, until finally Devlin could leap
from his saddle and drag the bull down to the ground by his horns.
It was a simple matter for the Kid to use his lasso,
unused for over a century, to tie the stunned animal’s legs. Finally, the
Hellfire Kid had severed the terms of his damnation, and stood on solid ground
once again.
The CHESS Valkyrie arrived on the scene then. Devlin knew
she was some sort of lawman, so he tipped his hat, smiled and said “Ma’am…”
And promptly pitched forward to the street, unconscious.
Powers: Exposure to his particular hell and the Devil’s
herd have affected the Hellfire Kid in several ways:
His twin Colt Peacemakers now shoot blasts of “hellfire”
that can affect even affect desolid targets, and never need to be reloaded.
He and his horse may both turn as insubstantial as
ghosts. Whether they are actually ghosts remains to be seen.
Devlin had seen a lot even before he died, and even more
after. It takes a lot to affect him mentally, much less impress him.
Riding with the Devil has changed him physically, as
well. He smells of sulfur and his eyes are lit with the fire of the inferno. He
also bears the scars of his death on his neck and jawline.
Appearance: The Hellfire Kid is a rugged, handsome man
with bright red hair. He wears simple work clothes – a grey work shirt, blue
jeans, a black bandanna around his neck, a grey Stetson with a cattleman’s
crease, and plain brown boots. He wears a pair of walnut handled Colt
Peacemakers