Sunday, December 12, 2010

Phantom Character Sheet


Phantom

Secret Identity: Jack Lawson
Age: 34
Gender: M
Height: 6'1"
Weight: 212 lbs
Level: 1
Experience Points:
Player: Kevin

Phantom is a walking armory who prowls the streets of Megalopolis putting a stop to criminal activities.

Super Powers and Super Skills:

1. Body Armor: Phantom's body armor is not only damage resistant and tough to penetrate, but it is also highly fire resistant.    Phantom's body armor provides the following benefits:
      A. Invulnerability: 5 pts.( Only against physical or impact related attacks )
      B. Fire Resistant: Treat as Life Support defense vs. flame/fire related attacks or exposure
      C. Bullet-Proof: Phantom can roll with twice as much damage as normal vs. firearms damage as well as other types of impact related attacks.
      D. Prevents Killing Attacks

2. Heightened Expertise (Military Weapons Expert): +4 to hit with all modern military weapons (knives, pistols, rifles, etc).3. Heightened Senses ( Recon and Tactical Expert ): Phantom's extensive combat experience grants him a x3 bonus to all Detect Danger and Detect Hidden rolls.

4. Natural Weaponry ( HTH Combat Expert ): +2 to hit, +4 to damage in unarmed HTH combat

5. Weapons Cache: Phantom has access to a large cache of mission specific ordnance (see Character Notes)

6. Fortitude: A character with this ability is an extremely tough individual who can; through determination and perseverance, withstand a great deal of mental and physical punishment. A character using this ability in a relevant manner might receive a bonus to saving throw rolls, negate penalties to-hit do to mental or physical distractions, resist the effects of Fatigue ( no Power Points ) with a successful Endurance save between turns, etc. (See Character Notes)

Weakness - Prejudice: Vigilante (See Character Notes)


Statistics:
Strength: 14
Endurance: 18
Agility: 16
Intelligence: 13
Charisma: 13

Hit Points: 23
Power Points: 61

Carrying Capacity: 481 lbs
Hand-to-Hand Damage: 1d8

Accuracy: +4 (Including Power Mods)
Damage Modifier: +5 (Including Power Mods)

Detect Hidden: 30
Detect Danger: 42

Reaction Modifiers: -1 from Good -1 from Evil

Movement: Ground: 48 per turn
Healing Rate: 2.5 hit points per day

Occupation:
Security Clearance: 1
Wealth: 7


Skills:
Athletics
Awareness
Boxing
Combat/Weapon
Martial Arts
Military
Streetwise
Subterfuge
Vehicle Operation
Wrestling


Luck Points: 1.3


Gear:


Origin and Background: American
Former Master Gunnery Sergeant Jack Lawson was born in Megalopolis on November 10, 1976, the only child to poor Scottish immigrants, Aidan and Olivia Lawson. Despite their struggle with finances, the Lawson family was living the American dream. That all changed the day the day young Jack Lawson on his parents were approached by a local street gang while on their way to the local market. The gang members circled the family and demanded money and jewelry. Unsatisfied with the few dollars and food stamps they got from them, the thugs decided to murder the Lawson family for a few laughs. By some miracle, Jack managed to survive the bloody massacre and was hospitalized for several months, his parents weren't as lucky. Do to the murderous whims of a few local street punks, twelve year old Jack was now forced to face the world alone.


After being released from the hospital, Jack was bounced around the cities foster care system for several years until his eighteenth birthday. He eventually managed to find work cleaning up and doing odd jobs for a local church, the job didn't pay very much, but it came with free room and board. After several months of this, Jack started to think about his future and what he wanted to do with the rest of his life. For a short while he actually thought about becoming a Catholic priest, but eventually dismissed the idea because he found he was unable to forgive those who committed acts of true evil.
He was nineteen when he enlisted with the United States Marine Corps. After completing Basic Training he was immediately shipped off to Infantry School and after doing so well there he was sent to Reconnaissance, Force Reconnaissance and then finally Sniper School. It was during these first few years in the military that he met a young woman by the name of Jennifer Sanders. The two eventually married and had two daughters together. For the first time in his life Jack actually felt like the world was coming together for him.


Following his training, Lawson served in several over-seas military operations with his Special Forces Unit as a point man. His military career took him all around the world, serving in war torn countries such as Afghanistan, Bosnia-Herzegovina, Kosovo and Iraq. After taking part in numerous military engagements worldwide, Jack found himself the only survivor ( on both sides ) of a large scale Iraqi ambush back in 1998. For heroism in the line of duty, he had been decorated several times throughout his military service with a variety of medals such as the Silver Star ( 3 times ), the Bronze Star, the Purple Heart ( 4 times ). It was shortly after the ambush in Iraq that he decided to leave the military and return home to his wife and children.


When his plane finally touched down in Megalopolis Inter-National, he and the rest of the men and women returning home, were met by a pack of violent anti-war protestors. As he made his way through the gauntlet of protest signs, obscene comments and spitting, Jack finally managed to find his family waiting for him with open arms. On the ride home from the airport Jack's wife explained to him that while he was away the families financial situation had taken a turn for the worse. Faced with the reality that his house was up for foreclosure he immediately reached out to a few old friends for some help. Unfortunately for Jack and his family, hard times had hit everyone he knew – money was tight and jobs were scarce. While out looking for work one day, his house was broken into and his wife and two daughters were brutally raped and murdered during the burglary.


Although the Megalopolis Police Department had a solid list of suspects, they seemed to dragged their feet and do little in the way of apprehending the men responsible for the death of his wife and daughters. Lawson finally decided to take matters into his own hands and hunted down the men who had so savagely slaughtered his entire family.


"I'll never forget that night . . . I can almost hear the screams of my wife and kids as the drugged out street trash swept through my house looking for stuff to steal.


After flip'n over a few rocks I finally found the hole those dirt bags were hiding in, and as the shell casings hit the floor next to their bodies a silent emptiness consumed me . . . I was finally alone. With no one to love, and now no one to hate, I have become a man without passion; a ghost of what I once was . . . I have truly become a Phantom!"


Why wasn't I there . . . I should have been there . . . I couldn't stop them . . . I couldn't protect them . . . but I will avenge them!"


Taking on the nick name that his buddies had given him during his days in the military, Jack Lawson died that night and the Phantom was born. Thus began his one man war on crime, a war that has since become his only reason to live.


Fortitude: A character with this ability is an extremely tough individual who can; through determination and perseverance, withstand a great deal of mental and physical punishment. The unwavering resolve of the character allows them to ignore pain, withstand torture, hold their breath for extended periods of time, remember small details, maintain intense concentration, ignore distractions, etc.


A character using this ability in a relevant manner might receive a bonus to saving throw rolls, negate penalties to-hit do to mental or physical distractions, resist the effects of Fatigue ( no Power Points ) with a successful Endurance save between turns, etc. The exact limits of this of this ability depend on the situation and how the player successfully describes their use of it, the exact game effects are entirely up to the individual GM.


This ability is similar to the Willpower ability in several ways, but unlike Willpower does not count as a defense on the combat table, PR=0 ( GM's option to charge an action or movement only to perform any particularly difficult feat).


Weapons Cache: Phantom has access to a large cache of mission specific ordnance. He uses mostly conventional firearms which include, but are not limited to: handguns, rifles, shotguns and machine guns. He is also known to carry a varied assortment of knives and explosives. Most of these weapons have been confiscated from criminals, while the others, the more high-tech equipment, has been secured from various underworld contacts.


Phantom often enhances his weapons for greater effectiveness with both standard and custom accessories. Some of these accessories include, magnified optics, reflex sights, night vision scopes, flashlights, grenade launchers, sound and flash suppressors, bipods, high-capacity magazines or ammunition drums, and a variety of different ammunition ranging from standard rounds to hollow points and armor piercing rounds.


What weapons he has access to at the start of an adventure is entirely up to GM. Phantom should only be allowed to change weapons at the beginning of an adventure, or during the course of an adventure when the GM deems it appropriate. The GM has the final word on what type of weaponry and ammunition he has access to or employs. Unless he has advanced knowledge of what type of opposition he may encounter, Phantom will often be found carrying a small assortment of weapons, which he commonly refers to as his "standard package" ( see Equipment and Weapons above ).


Vigilante: Phantom works outside the traditional system of law and order that the majority of costumed vigilantes normally operate under. Although he will never knowingly harm or endanger an innocent, he has no qualms with hunting down and executing die-hard criminals and supervillains.


Although the mayors off has labeled him a dangerous vigilante and a menace to the city, many within the police force secretly view him as a hero, bringing criminals to justice in ways unattainable by current law enforcement standards. Of course most criminals consider him a lunatic and react with a mixture of complete disdain and or utter fear. To the criminals of Megalopolis he is nothing but a remorseless and cold-blooded killer. Phantom 's methods often bring him into conflict with other superheroes as well, who often strongly disagree with him acting as a judge, jury, and executioner.


This violent anti-hero perception that most people have of Phantom results in the reaction modifiers on the Charisma table from characters on both sides to become negative. The percent chance of another character overcoming his prejudiced reactions to Phantom equals that character's Intelligence score. Each character encountered may make one check to see through his prejudice, with a failure denying any further attempts by that character until he is presented with better reasons than he had previously.

Notes: