Saturday, November 16, 2013

Thunderhead Character Sheet

Thunderhead

Secret Identity: Clark Powers
Age: 35
Gender: M
Height: 6'
Weight: 200 lbs
Level: 2
Experience Points: 2000
Player: Jeff

Super Powers and Super Skills: 
1) Size Change Larger: Height Factor 4, Weight Factor 16. Multiply all ranges and movement by 4
2) Reduced Lightning Control: Attack only. PR=1. Damage: 2d8. Range: 30"
3) Weather Control: As per rules, except use Movement to change weather.
4) Willpower: Heightened Physique B: +20 (+4 to every stat)
    a) Increased INT and AGI by +4 each. ( 2nd Lvl Advancement)
5) Invulnerability: 20 to all attack forms except HTH. "Impervious to the elements, magic and energy." (also, see Weakness 1)
6) Heightened Expertise (group): Brawling: +6 to hit with bare hands or brawling weapons
7) Flight: As per the rules. 315 MPH, 1386" per turn (see Weakness 3)
8) Special Sonic Attack: Thunderclap:  Sonic special attack (two rolls) to temporarily deafen. Range = 3" radius. (Charisma/5)
     Unlike a normal multiple attack, missing one target doesn't spoil the entire attack.
     Deafened targets roll d20 save vs. End between turns to recover hearing.
Weakness 1: Low Self Control: Divide Invulnerability by Weight Factor
Weakness 2: Man Out of Time: Cannot start game with any skills that didn't exist in 1932 (computers, post-1932 history)
Weakness 3: Special Requirement: Needs an atmosphere to be able to fly (eg.: Cannot fly on the moon, in Limbo, etc.)

Statistics:
Strength: 21
Endurance: 15
Agility: 23
Intelligence: 24
Charisma: 15
Hit Points: 43
Power Points: 83
Carrying Capacity: 1076.1 lbs
Hand-to-Hand Damage: 1d10
Accuracy: +4 (Including Power Mods)
Damage Modifier: +4 (Including Power Mods)
Detect Hidden: 18
Detect Danger:  22
Reaction Modifiers: 2 from Good -2 from Evil
Movement: Ground:  59 per turn
Movement: Flight: 1445 per turn
Healing Rate: 1.6 hit points per day

GIANT SIZE:

Weight: 3,200 lbs

Statistics:
Strength: 21
Endurance: 15
Agility: 15
Intelligence: 24
Charisma: 15
Hit Points: 533
Power Points: 75
Carrying Capacity: 17217.6 lbs
Hand-to-Hand Damage: 3d10
Accuracy: +8 (Including Power Mods)
Damage Modifier: +4 (Including Power Mods)

 
Occupation:
Security Clearance: 
Wealth: 
Skills: 
Outdoorsman/Exploration
Archaeology
First Aid
Tracking
Religion/Mysticism
Disarm Traps
Ancient History
Research
Climbing
Spanish Language
Latin Language
Anthropology (Ancient Cultures)

Luck Points: 3
In 1932, intrepid explorer and archaeologist Clark Powers entered the lost mountantop temple of Ilyapa, Inca goddess of the storm, and was changed forever! Imbued with the powers of an Incan avatar, he devoted his life to using his amazing abilities to help humanity! Despite the source of his powers, he owed no allegiance or connection to those ancient gods. He was a completely modern hero. Or so he thought until he met the interdimensional wanderer called Nomad, who transported him to the 21st century! Now Clark explores a strange, modern world as the mighty superhero, Thunderhead!

Personality: Gentle giant. Altruistic, merciful, kind, empathetic.
Motive: Altruism, "With great power..."
Appearance: Clean cut, strong limbed, pre-golden age hero with a lightning bolt on his chest. See image.
Origin: Accidental Supernatural
Source Material: Golden Age Hawkman, Indiana Jones, Doc Savage.