Sunday, December 12, 2010

The Wraith Character Sheet


The Wraith

Secret Identity: David Stein
Age: 27
Gender: M
Height: 6'0"
Weight: 230 lbs
Level: 1
Experience Points:
Player: Greg

Criminals think they are in control but the master of control is coming. They would not see him but they will feel the effects of his control.  They will fear The Wraith.

Super Powers and Super Skills:
1. Teleportation: Range = 572" or 1/2 mile; PR=2
2. Telekinesis: The ability to move objects without touching them
       Telekinetic Capacity = 420 lbs
       Telekinetic Defense: 1 action and PR =1 to setup, PR = 1 per
         attack,
       Telekinetic Capacity used in defense equal weight of object
         being defended       Telekinetic Attack: Range= 51", Damage
         is Telekinetic Capacity used, Max available is = 1d6

3. Mutant Power: Telekinetic Boost; Telekinetic abilities are triple normal calculation
4. Invisibility: +1 to Hit and -1 to Hit when surrounded in darkness; Bonus is cumulative each turn until
     discovered.
   All bonuses are lost except initial +1 to Hit / -1 to be Hit when discovered by:
     * Giving location away by making a visible action, being struck in combat, or movement >1/2 in a single turn
     * Opponents successful Detect Hidden roll
     * Location flooded with light
   One action required to "Hide in Shadows"; PR=0

Weakness: Prejudice - The community he helps fears and rejects him because of his appearance

Statistics:
Strength: 11
Endurance: 14
Agility: 17
Intelligence: 11
Charisma: 14

Hit Points: 10
Power Points: 53
Carrying Capacity: 314 lbs
Hand-to-Hand Damage: 1d6

Accuracy: +3 (Including Power Mods)
Damage Modifier: +0 (Including Power Mods)

Detect Hidden: 8
Detect Danger: 12

Reaction Modifiers: -12 from Good -12 from Evil

Movement: Ground: 42 per turn
Movement: Teleportation: 572 per turn
Healing Rate: 1.5 hit points per day

Occupation:Security Clearance: 2
Wealth: 6

Skills:
Medical Knowledge

Luck Points: 1.4


Gear:


Background:
The experience of seeing his fiancé brutally killed and himself beaten and left for dead awakened David Stein's mutant powers of molecular control. He now wears a full black body suit and a long black cloak and hood in order to terrorize street criminals as...The Wraith!

David can instantly shunt his molecules to any locale he's familiar with. In fact, his first act was to teleport to the local E.R. where he works in his civilian life as an RN

David has less exact control over the molecules of other people and objects but he can still move them around. What makes him different from most other telekinetics is that he uses the power subtly. Unlike, say, energy blast or flame power, there's no beam of light or gout of flame when he uses TK so he tends to use it very discretely, always making sure nobody is exactly sure what powers he has. Examples:

1) A villain is running away from him down the street. David uses his TK to make a nearby stack of crates mysteriously fall on top of him.

2) A criminal pulls a gun on him when....for no reason he can discern...some force seems to ram up his nose, causing extreme pain and distraction! What was that?!?

3) An electric powered villain is stalking down the street, determined to fry some innocents. David makes a nearby fire hydrant explode, causing the evildoer to short circuit.

4) David creates a small wave of telekinetic force in front of his fist whenever he punches somebody, making him hit much harder than would otherwise seem possible. Does The Wraith have super strength? It doesn't seem so...and yet....

In general, David refrains from making gestures that telegraph when he uses his TK and, above all else, doesn't announce that he has the power. The idea is to keep opponents guessing. Most will probably think he has a bad luck power, some sort of magic or...something.

With his overall creepy look and approach, David is feared and loathed by the underworld and even much law abiding society. He doesn't let it concern him much--he's not going out of his way to frighten normal people, but he doesn't worry about it either.
Notes:
Weakness: Special Requirement - For Invisibility to work must be in darkness (night, shadows, etc…)