Tuesday, July 31, 2012

Magus Character Sheet

Magus

Secret Identity: William Drake
Age: 28
Gender: M
Height: 6'
Weight: 200 lbs
Level: 1
Experience Points: 0
Player: Kevin

Super Powers and Super Skills:

1. Adaption: PR=1 per hour or use as a defense.

2. Flight: 460mph ( 2,024" per turn ), PR=1 per turn

3. Galactic Guardian: As the ‘Protector of the Universe’; Magus receives a +5 bonus to all character stats.

4. Heightened Sense of Reality: Magus automatically detects Illusions, imposters, bluffs, lies, etc. This ability also provides an automatic Willpower defense vs. Mind and Emotion Control. 8x all Detection rolls.

5. Low Self-Control: Magus has a strong sense of honor and fair play and will not take advantage of a friend or an innocent. He behaves in a chivalrous manner towards women and children, even if they are his opponents, and has a weak spot for innocent bystanders. He prefers not to fight non-combatants and will avoid such a confrontation whenever possible. If forced into such a situation, he always pulls his punches until it becomes apparent that his or someone else’s life is in danger. In addition; he prefers not to kill, seeking instead to disarm opponents and render them unconscious or otherwise harmless. He must make a save versus Intelligence on d100 to resist dropping whatever it is that he is doing, regardless of the risk to himself, and immediately go to the aid of a friend or innocent bystander that he believes may be in danger. This save is made on d20 if it’s apparent that the situation at hand could be a trap.

6. Magical Spells: Magus has the ability to manipulate the magical energies of the universe, and to create new and unique magic spells. New spells can be created according to the Inventing Procedure. He currently has access to the following spells:

A. Elfsbane: Magus can use this spell to dispel the effects of a magical spell, magical transmutation, magical paralysis, and magical Mind or Emotion Control ( Hit Point or Power Point damage can not be dispelled ). This spell can also be used to temporarily suppress the magical properties of enchanted items, weapons and armor on a special attack. Enchanted items affected by this spell ‘lose’ their magical abilities for 7 + ld6 turns. Attacks as Transmutation, I" Range, PR=4.

B. Mystic Bolt: This spell unleashes a powerful beam of raw mystical energy at its target when cast. Attacks as Mind Control, PR=2, ld20 Damage, ( I + C ) / 2" Range. To be used as a defense, Magus must be able to expend an action in order to actually shoot incoming attacks ( defends as Power Blast ).


Statistics:

Strength: 20
Endurance: 23
Agility: 15
Intelligence: 15
Charisma: 19

Hit Points: 34
Power Points: 73

Carrying Capacity: 1,030 lbs
Hand-to-Hand Damage: 1d10

Accuracy: +2
Damage Modifier: +3

Detect Hidden: 96%
Detect Danger: 128%

Reaction Modifiers: +3 from Good, -3 from Evil

Movement: Ground: 50" per turn  Flying: 2,024" per turn ( 460mph )
Healing Rate: 2.4 hit points per day

Occupation: Protector of the Universe
Security Clearance:
Wealth:

Skills:

Luck Points: 1.9

Gear: None

Background: