Sunday, May 11, 2014

Jack Frost Character Sheet

Jack Frost

Secret Identity:  Unknown
Age: Unknown
Gender: M
Height: 5'2"
Weight: 115 lbs
Level: 1
Experience Points: 0
Player:  Zeus

A mischief-making spirit and the personification of crisp, cold, winter weather.


Super Powers and Super Skills:
1) Ice Powers - (Has a Structural Rating of 2 Hit Pointers per cubic/foot)
    a) Ice Blast: Range = 25 inches, Damage 1d12, PR = 5
    b) Clinging Ice Damage: Every Point of damage creates a 1 cubic/foot; Damage is 1 per cubic/foot
    c) Melting Ice: 1 cubic/foot per turn - occurs between turns
    d) Entangle Carrier Effect: Multiply the number of cubit/foot by 100 pounds. If the results exceeds the Victims Carrying Capacity, victim will be rendered totally immobile and thus unable  to attack the ice in any manner requiring him  to be able to move.
    e) No Ice Armor, but has Ice Defense, requires movement of 1" to activate
    f) Masses of Ice: Requires 1 inch of normal movement to form each 2 cubit/feet of ice. PR=0. To maintain ice is PR=1 paid between turns.
Mutant Power: Winter Weather Powers
    a) Snow: Range = 36 inches, Damage 1d10, Obscures Vision, PR=4
    b) Blizzard: Range = 21 inches, Damage 1d12, Snow plus High Winds, PR=5
Flight: Can fly on the Winter Winds. PR=1 per hour, 126 MPH
Animal/Plant Powers: Elemental Force
     a) Heightened Senses: Can communicate with winter animals and cultures (knows their languages if snow occurs where they live)
     b) Body Power: Doesn't age, drink, or need to eat
     c) Body Power: Immune to disease
Weaknesses:  Because he is an elemental force, some magi over the centuries have been able to summon him and bind him to their bidding.

Statistics:
Strength: 7
Endurance: 18
Agility: 18
Intelligence: 10
Charisma: 14

Hit Points: 8
Power Points: 53

Carrying Capacity: 123 lbs
Hand-to-Hand Damage: 1d4

Accuracy: +3 (Including Power Mods)
Damage Modifier: +2 (Including Power Mods)

Detect Hidden: 8
Detect Danger:  12

Reaction Modifiers: 1 from Good -1 from Evil

Movement: Ground:  43 per turn
Movement: Flight: 597 per turn
Healing Rate: 1.5 hit points per day

Occupation: Force of Nature
Security Clearance: None
Wealth: None

Skills:

Luck Points: 1.4

Former Aliases: Old Man Winter, The Frost King, Father Frost, Yuki-Onna


History: The being known as Jack Frost came into existence during the Pleistocene epoch of earth's history. The young mystical energies surrounding earth brought forth entities that represented the forces of nature . Although most of them would not become sentient until roughly 35 million years ago. As humans began to have the capacity to imagine and dream. His current incarnation has his roots in Norse and Anglo-Saxon winter customs. During a time when human magicians and sorcery were prevalent, is when Jack really began to take an interest in humans. Unfortunately for him, the growing ability of some magi led to some problems for him. During that time he discovered that he could be summoned and made to do the bidding of magi powerful enough to harness elemental forces. Starting in the 17th century, Jack Frost became a friendly spirit, but also very dangerous because if one were to insult him he would cover that person with snow or turn them into frost. Jack is a spirit and the personification of crisp, cold, winter weather. He is also at times shown as a mischief-making spirit, carefree and happiest when he can behave as he pleases. With no obligations, he is able to flourish. He is traditionally thought to leave the frosty, fern-like patterns on windows on cold winter mornings (window frost or fern frost) and nipping the extremities in cold weather. He has grown as mankind has grown. Although none would say he has matured!