Secret Identity:
Unknown
Age: Unknown
Gender: M
Height: 5'2"
Weight: 115 lbs
Level: 1
Experience Points: 0
Player: Zeus
A mischief-making spirit and the personification of
crisp, cold, winter weather.
Super
Powers and Super Skills:
1) Ice Powers - (Has a Structural Rating of 2 Hit
Pointers per cubic/foot)
a) Ice Blast:
Range = 25 inches, Damage 1d12, PR = 5
b) Clinging Ice
Damage: Every Point of damage creates a 1 cubic/foot; Damage is 1 per
cubic/foot
c) Melting Ice:
1 cubic/foot per turn - occurs between turns
d) Entangle
Carrier Effect: Multiply the number of cubit/foot by 100 pounds. If the results
exceeds the Victims Carrying Capacity, victim will be rendered totally immobile
and thus unable to attack the ice in any
manner requiring him to be able to move.
e) No Ice
Armor, but has Ice Defense, requires movement of 1" to activate
f) Masses of
Ice: Requires 1 inch of normal movement to form each 2 cubit/feet of ice. PR=0.
To maintain ice is PR=1 paid between turns.
Mutant Power: Winter Weather Powers
a) Snow: Range
= 36 inches, Damage 1d10, Obscures Vision, PR=4
b) Blizzard:
Range = 21 inches, Damage 1d12, Snow plus High Winds, PR=5
Flight: Can fly on the Winter Winds. PR=1 per hour, 126
MPH
Animal/Plant Powers: Elemental Force
a) Heightened
Senses: Can communicate with winter animals and cultures (knows their languages
if snow occurs where they live)
b) Body Power:
Doesn't age, drink, or need to eat
c) Body Power:
Immune to disease
Weaknesses:
Because he is an elemental force, some magi over the centuries have been
able to summon him and bind him to their bidding.
Statistics:
Strength: 7
Endurance: 18
Agility: 18
Intelligence: 10
Charisma: 14
Hit Points: 8
Power Points: 53
Carrying Capacity: 123 lbs
Hand-to-Hand Damage: 1d4
Accuracy: +3 (Including Power Mods)
Damage Modifier: +2 (Including Power Mods)
Detect Hidden: 8
Detect Danger: 12
Reaction Modifiers: 1 from Good -1 from Evil
Movement: Ground:
43 per turn
Movement: Flight: 597 per turn
Healing Rate: 1.5 hit points per day
Occupation: Force of Nature
Security Clearance: None
Wealth: None
Skills:
Luck Points: 1.4
Former Aliases: Old Man Winter, The Frost King, Father
Frost, Yuki-Onna
History: The being known as Jack Frost came into
existence during the Pleistocene epoch of earth's history. The young mystical
energies surrounding earth brought forth entities that represented the forces
of nature . Although most of them would not become sentient until roughly 35
million years ago. As humans began to have the capacity to imagine and dream.
His current incarnation has his roots in Norse and Anglo-Saxon winter customs.
During a time when human magicians and sorcery were prevalent, is when Jack
really began to take an interest in humans. Unfortunately for him, the growing
ability of some magi led to some problems for him. During that time he
discovered that he could be summoned and made to do the bidding of magi
powerful enough to harness elemental forces. Starting in the 17th century, Jack
Frost became a friendly spirit, but also very dangerous because if one were to
insult him he would cover that person with snow or turn them into frost. Jack
is a spirit and the personification of crisp, cold, winter weather. He is also
at times shown as a mischief-making spirit, carefree and happiest when he can
behave as he pleases. With no obligations, he is able to flourish. He is
traditionally thought to leave the frosty, fern-like patterns on windows on cold
winter mornings (window frost or fern frost) and nipping the extremities in
cold weather. He has grown as mankind has grown. Although none would say he has
matured!