Super
Powers and Super Skills: |
1) Size Change Larger: Height
Factor 4, Weight Factor 16. Multiply all ranges and movement by 4 |
2) Reduced Lightning Control:
Attack only. PR=1. Damage: 2d8. Range: 30" |
3) Weather Control: As per
rules, except use Movement to change weather. |
4) Willpower: Heightened
Physique B: +20 (+4 to every stat) |
a) Increased INT and AGI by +4 each. (
2nd Lvl Advancement) |
5) Invulnerability: 20 to all
attack forms except HTH. "Impervious to the elements, magic and
energy." (also, see Weakness 1) |
6) Heightened Expertise
(group): Brawling: +6 to hit with bare hands or brawling weapons |
7) Flight: As per the rules.
315 MPH, 1386" per turn (see Weakness 3) |
8) Special Sonic Attack:
Thunderclap: Sonic special attack (two
rolls) to temporarily deafen. Range = 3" radius. (Charisma/5) |
Unlike a normal multiple attack, missing
one target doesn't spoil the entire attack. |
Deafened targets roll d20 save vs. End
between turns to recover hearing. |
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Weakness 1: Low Self Control:
Divide Invulnerability by Weight Factor |
Weakness 2: Man Out of Time:
Cannot start game with any skills that didn't exist in 1932 (computers,
post-1932 history) |
Weakness 3: Special
Requirement: Needs an atmosphere to be able to fly (eg.: Cannot fly on the
moon, in Limbo, etc.)
Statistics: |
Strength: 21 |
Endurance: 15 |
Agility: 23 |
Intelligence: 24 |
Charisma: 15 |
|
Hit Points: 43 |
Power Points: 83 |
|
Carrying Capacity: 1076.1 lbs |
Hand-to-Hand Damage: 1d10 |
|
Accuracy: +4 (Including Power Mods) |
Damage Modifier: +4 (Including Power
Mods) |
|
Detect Hidden: 18 |
Detect Danger: 22 |
|
Reaction Modifiers: 2 from Good -2 from
Evil |
|
Movement: Ground: 59 per turn |
Movement: Flight: 1445 per turn |
Healing Rate: 1.6 hit points per day |
GIANT SIZE:
Weight: 3,200 lbs
Statistics: |
Strength: 21 |
Endurance: 15 |
Agility: 15 |
Intelligence: 24 |
Charisma: 15 |
|
Hit Points: 533 |
Power Points: 75 |
|
Carrying Capacity: 17217.6 lbs |
Hand-to-Hand Damage: 3d10 |
|
Accuracy: +8 (Including Power Mods) |
Damage Modifier: +4 (Including Power Mods) |
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Occupation: |
Security Clearance: |
Wealth: |
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Skills: |
Outdoorsman/Exploration |
Archaeology |
First Aid |
Tracking |
Religion/Mysticism |
Disarm Traps |
Ancient History |
Research |
Climbing |
Spanish Language |
Latin Language |
Anthropology (Ancient Cultures)
In 1932, intrepid explorer and archaeologist Clark Powers entered the lost mountantop temple of Ilyapa, Inca goddess of the storm, and was changed forever! Imbued with the powers of an Incan avatar, he devoted his life to using his amazing abilities to help humanity! Despite the source of his powers, he owed no allegiance or connection to those ancient gods. He was a completely modern hero. Or so he thought until he met the interdimensional wanderer called Nomad, who transported him to the 21st century! Now Clark explores a strange, modern world as the mighty superhero, Thunderhead!
Personality: Gentle giant. Altruistic, merciful, kind, empathetic.
Motive: Altruism, "With great power..."
Appearance: Clean cut, strong limbed, pre-golden age hero with a lightning bolt on his chest. See image.
Origin: Accidental Supernatural
Source Material: Golden Age Hawkman, Indiana Jones, Doc Savage. |
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