Saturday, January 22, 2011

Bonesnapper: View to a C.R.I.M.E. – Issue 3

Michael McKeon stares out the car window is disbelief.  What has happened to his life?  He was a renowned artist working from his own studio apartment and in love. “Jessica”, he muttered under his breath.  That had all changed the night they came.  They killed Jessica and destroyed the studio.  The only message was written in his own paint: “You betrayed us and Jessica was punished”.

Betrayal, who had he betrayed?  He had racked his brain for the answer.  He has turned down a few commissions and had identified a forgery to the police.  Neither of those would be a betrayal because he had never agreed in the first place.

Turning to look out the front car window, his thoughts are interrupted. “I have been trying to find away to connect Rhodes to CRIME for four months, tonight should be the night”. Michael looked at the speaker.  Paul Anderson is a reporter and he thinks CRIME was hired to kill Jessica. The assassin they are meeting was dubbed the “Bungee Jumper Killer‟. This was because he carried out his assassination by using an elastic “bungee cord‟ either attached to the side of a building or the under belly of a helicopter.

A bungee jumper? No kidding?" The young hero shakes his head in disbelief.

Soon they arrive at Diamantes restaurant. At the entrance they are greeted by Hostess Stacy. She walks them to the Private Dining Area. On the way the reporter says hi to the Bartender Rex Simmons, “T-Rex I will have the usual. What do you want Michael?” "Just a water, please" is Michael’s reply.

When they arrive at their private room, the assassin is already here and running up Anderson’s tab. At first the ‘Bungee Jumper’ is reluctant to give up his former employer but with a little monetary persuasion he changes his mind.

He details how Rhodes is a family head with CRIME.  The Jumper then starts telling that Rhodes has started something big. He has called a meeting of local crime leaders of gangs or super teams. He is building alliances to expand the network of this Crime family. The meeting will be in four hours in his Soiree Heights sales office. Hearing this Anderson is ready to leave. He explains that he already has rented an office in the building across from Rhodes office. He has equipment in the trunk of his car which would allow him to spy on Rhodes. With a huge smile, Anderson adds, “I have also bugged his office.” Making ready to leave, Michael pauses for a moment, "Bungee jumping, really?"

Michael agrees to accompany Anderson to the office.

Four hours later Paul and Michael are sitting in the office watching the office across from them. Rhodes is already there but he is alone. Paul turns to Michael, “all video and audio checks out great.  We can see and hear everything.  We will even have recordings.  They won’t be admissible in court but there are more ways to take a person down than jail”. Paul gives a wink, “some are even better than prison”.

Soon Rhodes walks out of side and when he returns he has three guests with him. Anderson starts to giggle like a child on Christmas morning. “We got him! We got him!” Seeing that Bonesnapper wasn’t sharing his excitement, he catches his breath and explains.

“The bald guy with the goatee is Omar Drekman, better known as Od.  He is one of the top gang leaders and primary fence in the Foundry.  You may have heard of Drekman Studios. It is his lone legitimate business.  It is the number one art seller in Soiree Heights”.

“The middle age woman is Phillicia Barton.  She is known as BAD Momma, leader of B.A.D.  The Brotherhood of Amoral Dudes specializes in robberies and auto theft.  They are rumored to be behind to the despicable habit of wireheading.  Wireheading is where people get their pleasure centers stimulated by electronic gadgetry.”

“The guy in the weird outfit is the Buzzard.

“No one knows who is beneath the gasmask.  Word on the street is that he wears not to protect himself from the teargas bombs but he had a prior accident which requires him to constantly wear it. He is a drug dealer and knows who is on the tack in the local government and police forces.”

Anderson shuts up as the three sit down and Rhodes starts to speak. “Good Evening, I believe we all know the reason for this meeting.  I have for you a proposition that will provide you with complete access to the major industries of the entire city.  With such access, industrial crimes of incredible magnitude can be conducted.  I have these businessmen in my back pocket, how this was done is no concern of yours.”

“You’re offering too much! What do you want from this deal, Rhodes?”

“Patience, my dear Mr. Drekman. I was getting to that. All you have to provide for me is twenty percent of the action”.

“Twenty percent! The Three of us here would only be getting about fifteen percent in that deal! You’ve got to be joking!”

“Fifteen percent of a couple of billion is better than fifteen percent of nothing. Besides, without me in this deal, you’re nothing. Oh, by the way should we agree to this arrangement and anyone should become greedy. I’ll have to release my special agents. Let me demonstrate.

“Come in my dear.”

“You see my colleagues; I am  ... Wait a minute, who’s that out there? Get me Cook and Grier! Anderson is being a nuisance again!”

Anderson and McKeon see Rhodes staring straight at them. Anderson grabs the camera, taking the disc out of it. Bonesnapper cannot hear what is being said but all are leaving the building.  Anderson is grabbing his stuff and heading to the door. “Michael, we have to run.  Cook and Grier are being sent to kill us!”  Paul runs out the door and toward the car.

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The assassin they are meeting was dubbed the “Bungee Jumper Killer‟. This was because he carried out his assassination by using an elastic “bungee cord‟ either attached to the side of a building or the under belly of a helicopter. The Jumper drops down into the middle of his victims, makes his move, and is yanked away before anyone can do anything about it. His gimmick gives him the element of surprise, as well as an instant escape route.

<Bonesnapper>: "A bungee jumper? No kidding?" The young hero shakes his head in disbelief.

Soon they arrive at Diamantes restaurant. Anderson explains this restaurant was the choice of the Jumper. It is believed Diamantes is connected. He doesn’t believe it is run by CRIME. At the entrance they are greeted by Hostess Stacy. She walks them to the Private Dining Area. On the way the reporter says hi to the Bartender Rex Simmons, “T-Rex I will have the usual. What do you want Michael?”

<Bonesnapper>: "Just a water, please."

The Jumper then starts telling that Rhodes has started something big. He has called a meeting of local crime leaders of gangs or super teams. He is building alliances to expand the network of this Crime family. The meeting will be in four hours in his Soiree Heights sales office. Hearing this Anderson is ready to leave. He explains that he already has rented an office in the building across from Rhodes office. He has equipment in the trunk of his car which would allow him to spy on Rhodes. With a huge smile, Anderson adds, “I have also bugged his office.”

<Bonesnapper>: Making ready to leave, Michael pauses for a moment. "Bungee jumping, really?"

Michael agrees to accompany Anderson to the office.

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GM Reply

<Bonesnapper>: "A bungee jumper? No kidding?" The young hero shakes his head in disbelief.

[GM note] I know  but he really is a V&V character straight from the DNAgents Sourcebook.  I am trying to use all of the original Modules, Sourcebooks, and Articles in Megalopolis.

Some have a few changes and twists.  Like in the Troubleshooter section for Alone in the Night, I decided to change the assassin from generic unknown to the Bungee Jumper from the DNAgents Sourcebook.  This way I can show him as a failure and use but not actually have him a villain to fight or take serious.

I hope you enjoy this fun note, and I love Bonesnapper's reaction.

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Actually, I have the DNAgents Sourcebook (I have a complete collection of V&V), but Bonesnapper would likely not have heard of him and that would be his reaction. Glad you enjoyed it as much as was intended.

Phantom: A Knock at the Door – Issue 3

The Sons of James are a new gang in Megalopolis.  They had recently opened their first Saloon.  It was starting to pick up a regular clientele of drinkers, gamblers and riders. Their stable entertained upsides while Poker and Texas Hold ‘em was downstairs.  They thought things were looking up when they should had been looking out.  Tonight they received a visit from the Phantom.

After working the perimeter of the Sons of James’s ‘house of sin’ and checking the security measures they had in place, he decided it was time to make his move. There were no fancy words or speeches, no dramatic internal dialogues, no looks of determination or angst . . . there was nothing. Phantom moved like a professional; clean and quickly, with no signs of fear, regret or remorse for what he was about to do.

As he made his way from the front of the house to side of it he heard the buildings patrons laughing and carrying on as if this was the best night of their lives. Phantom couldn’t help but think to himself,” . . . it’s all fun and games . . . right up until the scream’n starts . . .”

Carefully making his way to the back door of the building and then stopped just a few feet away from it. He stood there for a few moments, motionless and firm. His face was devoid of expression or emotion, but the look in his eyes told a completely different story.

His cold, lifeless eyes just stared blankly at the back door of the building. Eyes as soulless as a dolls eyes, filled with nothing but emptiness and pain just staring into infinity. As if mesmerized by the shadows cast by the soft glow of nearby streetlights, Phantoms eye lids closed.

He found himself back in a place that made sense, a place that he hoped he would never forget. It was several months ago and he was coming up the front walk of his house. The sun was shining warmly, the birds and squirrels were playing in the trees, and the sound of a neighbor’s dog barking playfully could be heard as it chased a bunch of kids around the yard. He stopped halfway down the walk and looked down at the flowers he had picked up for his wife. “She’s gonna love these!” he thought to himself. A sly smile then ran across his face as he decided that it might be more fun to sneak in the backdoor and surprise her. Making his way around the side of the house he couldn’t help but chuckle as he envisioned the yelp of surprise his wife would let out as he came through the backdoor unexpectedly with a bouquet of flowers in his hands. As the flowers dropped to the ground, his heart raced as he noticed the backdoor of his house was smash in.

A half a moment later Phantom’s eyes snapped open. The emptiness that once filled his eyes was suddenly replaced with a look of rage and determination. Reaching for his weapons he quickly made his way up to the backdoor of the gangs gambling hall.

In a single swift move he smashed his first through the Plexiglas window in the door, releasing the concussion grenade in his hand.  As the grenade flew across the room the deadly avenger was moving to position himself to kick in the door. After the grenade goes off, in practiced fluid motion he drew both of his FN Five-seveN Pistols and launched himself at the door.  KRASH! His foot struck the door.  The door frame gave way and the door swung open with the door still locked tight. [GM note: second action of turn 2 PR]

Steeping through the doorway the Avatar of Death quickly identified his next targets.  To his right was a Son of James banger frozen.  His job had been to watch the backyard and guard the door.  His mind still didn’t comprehend what had happened.  His gun was still in his holster.

Straight in front of the Death Dealer was another member. He was turning his body toward the backdoor and was reaching for his gun.  Phantom fired on both men with his twin Pistols two shots each.  On the right two slugs ripped into the backdoor guard’s chest.  The gangster drops to the floor having completely failed at his job.  In front the first shot from the left pistol strikes the dealer in his right thigh.  He doesn’t scream but gave a loud grunt when the second shot strikes his left shoulder.  Wincing in pain, the Son of James dealer manages to stay in his chair without falling or being able to draw his Pistol.

[GM note: continuation of multiple attacks for second action. PR =4, 2 for each attack with Pistols. Second shots treated as auto-fire. Two rounds expended from each, 18 rounds left. No luck points used.]

Quickly scanning the room a second time he see that the grenade knockout the third gang member in the room and three patrons.  The hostess attempts to hide. The gambler is sitting perfectly still making sure that it is seen that his hands are flat on the table.  The sounds in the rest of the house are of confusion, everything has happened too fast for others.  They now know they are under attack but they are calling out to find out where.  When the name Dallas is called, Phantom sees the wounded gangster try to respond but all that comes out is a yelp of pain.  The calls to Lester and Clint go unanswered.



Current Conditions:
Phantom           Hit Points: 61    Power Points: 55           Invulnerability: 5           
                        Right FN Five-seveN Pistol: 18 rounds
                        Left FN Five-seveN Pistol: 18 rounds
                        MK3A2 Concussion Grenades: 5
           
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>OOC RESPONSE & QUESTIONS<

Tom Wrote:

The Phantom makes his move on the outside guard …


Response:

The outside guard? The front door? If that’s the way you would like me to go – I’ll do it, but I was thinking something a little different to be honest ;)

But first I have a few . . .


Questions:

You mentioned that I saw the gang members on the inside of the building – were they armed with anything that I could see? I’m guessing that these losers are just carrying small, concealable weapons, I figured I would ask.

You mentioned that there was a gang member in the kitchen – would that be a full kitchen? By ‘full kitchen’ I mean, a stove, refrigerator, sink, etc.

Which room is the kitchen?

The map you made ( great job with that by the way ) shows what appears to be a back door – is that a back door? Is it fortified at all what I can see? I’m guessing from what you said about the building not being fortified yet that it’s just your basic run of the mill back door, but I figured I would ask any way.

Does the back door have window glass in it or is it a solid wooden slab door?

The customers – do they appear to be blue collar, middle class types just ‘slum’n it’ on the seedy part of town OR are do they appear to be ‘hood rats’ from around the neighborhood?

Am I correct in assuming that the people that have names under them are the gang members?

The women on the first floor, are they hooker types from upstairs or customers?

Which of the two gang members are the ones that are moving around?

Am I correct in assuming that the police presence in this part of town is pretty light?

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GM Reply

No problem on the questions.  Moving on the front guard was my being dramatic, enter however you want.

I have labeled the map.  I figured that would be the best way.  I did pick the pictures of the guests to give you clues to who they are.  No gang bangers but middle class and neighborhood thugs (bikers, Cons, Con artist types).

All the entertainers are upstairs, there are 3 down stairs Hostesses. They don't pull tricks but they warm up the customers and help to spend money.

The kitchen is not a full kitchen.  They don't do food but sell booze with only a few mixed drinks.  So the kitchen has a mini-fridge and so ice chests.

A few of the Son of James have western style pistols in holsters but you would need another turn of surveillance to proper know what weapons each gang member is packing.  All the weapons are in character with their motiff, so the Phantom is dealing with fools who would turn down power to stay in theme (gotta have some Comic Book flair to this  )

You are right, No police in the area, it is almost like they are being paid to stay away.

I think that answers all your questions, if I missed one please ask it again and if you get new ones from the labeled map, let me know.



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Sounds good - thanks Tom. If you could, I was still wondering about those two back door questions:

The map you made ( great job with that by the way ) shows what appears to be a back door – is that a back door? Is it fortified at all what I can see? I’m guessing from what you said about the building not being fortified yet that it’s just your basic run of the mill back door, but I figured I would ask any way.

Does the back door have window glass in it or is it a solid wooden slab door?


. . . and I have one new question.

Are there gas and electric meters outside the house?

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GM Reply
That is a backdoor behind the fence.  It is not a standard door but a solid hard wood door with a 1 ft by 1ft window cut in it.  You do see a deadbolt lock in the door.  The window is Plexiglas. No additional fortifications to the door or door frame are visible from the outside.

Are there gas and electric meters outside the house?

Okay, you stumped me.  So what does a good GM do? Roll dice.  I gave you a 20% bonus to your detect hidden score to see if you can find the gas and electric meters.  So with a 50%, the Phantom was not able to find either.

So based on that, the answer is there are not any meters outside the house.  There are illegal lines running either to neighbor meters or direct into the company's lines (as you taught me).  Phantom is not able to find the lines and trace them to a meter or other access point.

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So the back door is slight re-enforced and the meters are in the basement - damn. You're really gonna make me work for this one aren't ya? lol =P

Thanks for the info, Tom =)

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IC RESPONSE:

After working the perimeter of the Sons of James’s ‘house of sin’ and checking the security measures they had in place, he decided it was time to make his move. There were no fancy words or speeches, no dramatic internal dialogues, no looks of determination or angst . . . there was nothing. Phantom moved like a professional; clean and quickly, with no signs of fear, regret or remorse for what he was about to do.

As he made his way from the front of the house to side of it he heard the buildings patrons laughing and carrying on as if this was the best night of their lives. Phantom couldn’t help but think to himself,” . . . its all fun and games . . . right up until the scream’n starts . . .”

Carefully making his way to the back door of the building and then stopped just a few feet away from it. He stood there for a few moments, motionless and firm. His face was devoid of expression or emotion, but the look in his eyes told a completely different story.

His cold, lifeless eyes just stared blankly at the back door of the building. Eyes as soulless as a dolls eyes, filled with nothing but emptiness and pain just staring into infinity. As if mesmerized by the shadows cast by the soft glow of nearby streetlights, Phantoms eye lids closed.

He found himself back in a place that made sense, a place that he hoped he would never forget. It was several months ago and he was coming up the front walk of his house. The sun was shining warmly, the birds and squirrels were playing in the trees, and the sound of a neighbor’s dog barking playfully could be heard as it chased a bunch of kids around the yard. He stopped halfway down the walk and looked down at the flowers he had picked up for his wife. “She’s gonna love these!” he thought to himself. A sly smile then ran across his face as he decided that it might be more fun to sneak in the backdoor and surprise her. Making his way around the side of the house he couldn’t help but chuckle as he envisioned the yelp of surprise his wife would let out as he came through the backdoor unexpectedly with a bouquet of flowers in his hands. As the flowers dropped to the ground, his heart raced as he noticed the backdoor of his house was smash in.

A half a moment later Phantom’s eyes snapped open. The emptiness that once filled his eyes was suddenly replaced with a look of rage and determination. Reaching for his weapons he quickly made his way up to the backdoor of the gangs gambling hall.


GOAL(S):

Phantom is hoping to take the Sons of James gang by complete surprise by attacking from the rear of the house. If he is able to secure the back room of the first floor he is hoping that he will be able to control the flow of combat on that floor by using the hallway to bottle neck the gang members coming at him from the other rooms.

Phantom has no intention to kill or harm any of the patrons unless he is attacked by one. He is hoping that he’ll be able to get the majority of them out of the house before the fighting gets too thick. He’s also hoping that some of the ‘survivors’ will spread the word about his attack on the Sons of James to the other gangs in the community.


OOC RESPONSE:

I’m not sure how many things Phantoms going to be able to do during his turn, but hopefully he’ll be able to get off the following:

- Punch out the window on the backdoor and slam a concussion grenade through it.

- As the concussion grenade goes off, he’ll pull out both his pistols, kick in the back door and double tap each of his weapons at their targets – Dallas and Clint ( I think that his name – it’s a little hard to tell ).

If nothing else, I’m hoping that surprise will allow me to get both these actions off. If need be I’ll spend a Luck Point to make sure that I can kick the door in. I’m guessing that the door; although a solid exterior door, wasn’t put up by expert carpenters and that the lock wasn’t set by a master locksmith lol. Its been my experience that although most of these types of knuckleheads are somewhat creative when it comes to jury-rigging things up, they’re not usually skilled at anything other then breaking the law lol. I’m also hoping that even though they threw a solid slab door up – they didn’t replace or reinforce the door frame ( which probably has some measure of water damage or rot, because most of these gang house are vacant for months or years before the gang moves in ). So - with any luck - the door shouldn’t be too hard to kick in . . . hopefully.

Again – I’ll use a Luck Point if needed to make this happen.

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Oh and Tom before I forget - when I said " . . . and double tap each of his weapons at their targets . . . " I just wanted to be clear that I meant he would take two shots at each gang member ( Dallas and Clint ).
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GM reply
The phantom can tell that the door frame is not properly reinforced. The door and locks were not installed by professionals.

[OOC] I agree with the critical nature of the door frame.  I will make sure to consider that in the attack on the door.

I need a clarification on the actions for the turn.  Phantom has two actions.

Action 1: Punch out the window on the backdoor and slam a concussion grenade through it.

[GM - the window is weak enough that I am counting that part as movement only]

Action 2: As the concussion grenade goes off, he’ll pull out both his pistols, kick in the back door and double tap each of his weapons at their targets – Dallas and Clint [You read correctly]

[Did you mean to write this a multi-attack action?  What that means is 10 Power points will be spent but first miss means the remaining attacks miss as well.  Example, Phantom successfully kicks in the back door. He fires both hands at the same time.  The right hand shot hits Clint but the left hand shot misses Dallas, therefore the second rounds automatically miss]

Action 2: As the concussion grenade goes off, he’ll pull out both his pistols, kick in the back door

[This would be the second action if written as a single attack.  It would use 2 Power points.  Disadvantage less is done this turn, Advantage Phantom would see the results of concussion grenade and his entrance {Presence rolls for everyone in the room}.

Please let me know which Action 2 you desire.

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Here’s what I had in mind initially ( adding in the info you gave ):


With an Agility of ‘16’ I’m assuming that I’ll be able to get off two actions this turn. Hopefully I’ll have the element of surprise for this turn and the gang members won’t get any actions this turn.

Movement: Slamming the concussion grenade through the window ( 1 Power Point )

Action 1: Kicking in the backdoor ( 1 Power Point )

Action 2: Firing two shots from both pistols; at two different targets, using the auto-fire rules ( 1 Power Point for each pistol attack and 2 additional Power Points for doing a multi-attack )

Power Cost for the turn: 6


As for the chance that I may miss – that’s a chance I’m willing to take. There’s a lot riding on this first round like John said earlier – this turn could ‘make or break’ how the rest of the fight goes – I have to make sure that it counts ;)


-Kev

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GM reply

With an Agility of ‘16’ I’m assuming that I’ll be able to get off two actions this turn. [That is correct, you always have 2 actions per turn]

Hopefully I’ll have the element of surprise for this turn and the gang members won’t get any actions this turn. [Very likely, it will all depend on if Clint makes his Detect Danger roll which I haven't done yet.]

Movement: Slamming the concussion grenade through the window ( 1 Power Point )

[Unfortunately no, throwing a concussion grenade is a muscle powered range attack and has to be your first action. 0 Power Points - first action always free if the power doesn't have a power poit cost associated]

[So lets rework the turn, I did forget that your pistols had auto-fire ability]

Action 1: Slamming the concussion grenade through the window ( 0 Power Point )

Action 2:  Kicking in the backdoor (2 Power Point).  Firing two shots from both pistols; at two different targets, using the auto-fire rules ( 2 Power Points per each pistol attack as multi-attack and 0 additional Power Points for auto-fire on second shots {+1/-1} )

Power Cost for the turn: 6 [still]

Since the second shots are auto-fire shots then the multi-attack rule does not apply and all four shots will be resolve per their own rolls.

Don't worry about kicking the backdoor in.  Since you are spending a Luck Point, Phantom will succeed.  I have to roll to see if he is successful without using the Luck Point.  So either way the Phantom comes in guns a blazing.

Thanks
Tom

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Ok - cool - sounds good to me =)

My apologies for not wording that all a little better the first time. I had the vision in my head of what I had wanted Phantom to do, so when I did a quick proof read of my response it all made sense to me - the keywords there being 'to me'. Sorry again for the confusion.

I do have a question though - you listed each attack as costing 2 Power Points - is that how they work it in the 2.1 rules? I haven't picked them up yet by the way - suffering from the dreaded infliction 'funds-r-low'. I ask because I thought I broke down the Power Point costs the way they're outlined in the revised rules ( 2.0 ) fairly accurately ( although its quite possible I messed it up somehow ). For some reason I thought a basic attack like a kick, a punch, shooting a gun, etc, - was only 1 Power Point =/

Either way I'm glad we were able to sort that all out and that you asked for a clarification - thanks Tom =)


Talk to you all soon,

-Kev

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Further GM Clarification
First Action
- Slam a concussion grenade through it - No PR cost for first action and No PR cost associated Hand to Hand range attack using a Grenade.

Second Action
 - Kicking in the backdoor - 2 PR cost for second action, No PR cost associated with Hand to Hand
 - Firing Right Hand Pistol Auto-fire 2 rounds; 1st round  - 2 PR cost for additional attack, No PR cost associated with Pistol, 1 round (weapon charge spent) used - 19 remaining.
 - Firing Right Hand Pistol Auto-fire 2 rounds; 2nd round - 0 PR cost because this is not an additional attack, No PR cost associated with Pistol, 1 round (weapon charge spent) used - 18 remaining.
- Firing Left Hand Pistol Auto-fire 2 rounds; 1st round  - 2 PR cost for additional attack, No PR cost associated with Pistol, 1 round (weapon charge spent) used - 19 remaining.
 - Firing Left Hand Pistol Auto-fire 2 rounds; 2nd round - 0 PR cost because this is not an additional attack, No PR cost associated with Pistol, 1 round (weapon charge spent) used - 18 remaining.

Total PR costs for turn is 6.

Archer: Down on the Dock – Issue 3

It is a busy night for young David.  He is attempting to try to make two meetings tonight.  First is to meet with his mysterious benefactor, Craftsman.  The second meeting came from a tip.  The Nicotines and Talons of the Jade Emperor are meeting on the shipping docks of the Foundry.  David hopes to make both in one night.

He gets to the meeting point that the Craftsman provided.  It is an abandoned Warehouse in the Foundry’s industrial area.  He enters through a window in the rafters.  Using his heightened sense of Spatial Detection, Archer searches the offices and warehouse floor in attempt to find Craftsman first.

After covering three quarters of the warehouse, the Archer is surprised that he can’t find the Craftsman. “I can’t explain it but I know I’ve missed something?” he thinks to himself.  Silently he draws a target arrow from his quiver. “I don’t want to have to kill this man if I don’t have to, but this feels like an ambush.”

From above David hears, “Bravo, well done lad. You were able to get in here and only trip 2 of my 4 alarms. That is very impressive for one as young as you are.” Looking up to the second floor, standing in front of the janitor’s closet which is now open, is a man and he is holding a pistol.  Pulling the arrow to a full draw, David looks down the shaft past the barrel of the pistol and into the eyes of his ambusher. “Two? I don’t think so, but if this is my Benefactor, I can play this game.” David says, “As I explained in my message, I have another invitation this evening. I expected to draw you out after tripping the first one, but apparently you have your own agenda.” Tipping his head toward the stranger’s pistol.

“Come let the Craftsman show you his workshop” he says. Looking at where the Archer’s eyes are focused. “Never mind the gun. I wasn’t sure it was you until I saw your reaction to my new name. I hadn’t seen you since you were a child. Let’s not talk here, come. You have your weapon and I will have mine, as it should be.”  Archer ponders this, “So it is the Craftsman. Hmmm, the Master would scold me soundly for showing reaction of any kind. Especially to a Caucasian. Obviously I need to train even harder now that I’ve left the Monastery. A child? Just who is this man?” Slipping the arrow back in his quiver David nods to his mysterious benefactor as a sign of respect.

David decides to see this through. He walks up the stairs and follows him in the closet. The back wall is slide to the right to create an opening. Wincing, the Archer realizes he didn’t try to “see‟ beyond the wall because he expected it to end there. “Even after my time in Hong Kong, I’m still not quite use to all the mysteries modern cities can hold in store for me. I have to push limits, push my Awareness pass the obvious.”

In amazement, he stares at the most high tech room he has ever seen. “So David, which do you want to know about first; me or your Father?”

“Father? No!  No . . . focus, focus on the Mission”. David focuses then speaks to the former ‘company man’, “Maybe we should take one thing at a time, and like I said earlier, I have another engagement this evening. “

“I assume you know why I’m doing what I am. With all due respect to your wonderful “gifts, my first question is why would you choose to assist me. Why take a chance with your secrets, trusting me? I’m sure my “father” has something to do with it, and I respect that, but let’s leave as much of that aside as possible for the moment.

"Why the bow?” Craftsman responds, “I knew you liked archery at the Monastery.  As far as what you are going to do with it, well the Monastery didn't teach a lot about peace and forgiving your enemies, especially there wasn't anything about 'turning the other cheer' was there?"

Craftsman continues, "Why would I help you? I was your Father's handler for the company before he was 'burned'.  When he left you and your mother behind, he asked me to watch over you and keep you out of the hands of the Talon.  I have done for my best friend the best that I can."

After years of shutting aside the pain of his mother's loss a tide of deeply buried anguish burst inside the Daniel's soul. Struggling, but still in control of himself. "My father! My father, if he was such a man to be respected then why did he leave me and my mother in such danger? Why? Why you, from the shadows, and not the man she loved? And after all these years why make yourself known to me now?"

“Your father had to flee the country. When who his employer was made public he had no choice and the ‘company’ wouldn’t help.  They do not take care of their own.  He barely made it back to the states alive, if the trip was made with all three of you, you would have all died. Your Father did not ask me to protect your mother because he knew she would do anything for you including sacrifice herself.  He wanted her to choose her own path as she always had with dignity and strength."

Craftsman says with a grim smile, “Why make myself know now?  You were able to come to me.  In the states the Talons presence is just beginning.  They are not in a position of strength.  Here I don’t have to hide from the government, competing ‘companies’, and the Talons.

Sighing with just a slight shift of his shoulders, the young hunter almost seems to relax. “Mother always was more worried for others than herself. I never truly understood why we were being hunted the way we were. Now I know. She was afraid this man's enemies would use my existence against him. She must have really loved him. He damn well better have been worthy of her and her sacrifice, or I swear we'll have a reckoning of our own someday.”

"Thank you, thank you very much for the respect and things that you have done for my mother and myself. I need some time and time is short at the moment, but maybe, maybe you can tell me more of my . . . father, if I live through the evening. Speaking of tonight, if it's not a bother do you happen to know of 2 individuals? One named the Oracle, the other Lightning Fist?"

“Word on the street is that someone named The Oracle has start sending tips to superheroes in the last two months.

"Lightning Fist?  All that I know about him is he works this side of the street and your Father and he has teamed up once or twice".

"Go David meet your other appointment, contact me again and I will meet you here. This isn't my only safe house."

With that Daniel shoulder's his gear and starts to head out of the "workshop" and back to his bike using the same path he entered by. Checking again with all his knowledge and senses, for the alarm systems Craftsman says he tripped. "No use wasting an opportunity to improve myself."

At the docks, the Archer moves with a practiced and measured pace.  He is constantly moving forward as he shifts his spatial detection between half and full distances, making sure he can penetrate the objects he is scanning.  He moves gracefully between alley ways to the roofs of the warehouses and back down to the alleys.  He has constructed a detailed and precise mental map of this area of the docks.

At this time of night, he has only crossed a few security guards and no one else.  He is nearing the location that The Oracle had provided.  Archer quickly finds the best vantage point from a nearby roof top.  He silently moves to it. Reaching out with his spatial sense he senses the meeting.  He ‘sees’ the outline of a sedan, three motorcycles and six men.  The sedan has no passengers in the car and no weapons in the trunk.

The men separate into two groups of three.  One group walks to the three motorcycles.  They are carrying heavy saddle pads. Peering inside the bags, David senses powder.  The texture of the powder reminds him of Blue Xiang.  Blue Xiang is the designer drug that the Ministry of Pleasure sold in its Den of Delights establishments.  It is a very powerful narcotic and very addictive.

Quickly the avenging bowman focuses his senses on what the other three men are carrying.  In the duffle bags being carried is currency.  He can’t tell if it is American currency or some other form of currency but he knows it is money and lots of it.  The men toss the duffle bags into the trunk of the sedan.  Two get into the front of the car and one into the back.

Back at the motorcycles the three men have finished securing the saddle bags.  They climb on and start to ride off.  The motorcycles are heading back out of the docks the way David had just came from.  They ride off at a steady and slow pace.  Taking extra care because of the extra weight they are carrying.  The Archer knows he can run back to the lit parking spot he had parked his bike and catch them before they reach the main roads.

The sedan is not leaving the docks.  It is driving very slowly down to the waterfront.  The avenging bowman guesses that it must be heading to where the ships are dock.  The Department of Transportation must have one of its cargo ships docked in the harbor.  The sedan is moving slowly enough that David could keep up with it by simply running.

Standing on the edge of the roof, the Archer looks towards the motorcycles and then the sedan, Blue Xiang or cash, Nicotines or Talons.
Which should he choose?


<Actions, Goal, Replies>
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I took the document you sent and weaved the Archer's responses into the story you had written to that point. Editted documents ready for download.

Dude dirty pool having the old guy sneak up on Archer like that Tripped two of the old guys alarms did he Man, making my boy look like a rank amateur compared to the other guys right off the bat.Phantom getting ready to bitch slap about 9 gangstas and Wraith's ready to slap a few bad boys around himself. Hell even Bonesnapper's traveling in the circles of Agents and Assassins (TM). 

Seriously though Tom story's shaping up very nicely. Enjoying the character development immensely. Just hope I don't get myself bogged down and screw the time continuity up

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Quick question about Issue 2 and Craftsman ability to surprise Archer. I would have thought Archer's grey vision would have penetrated to it's full base measure once activated? Along those same lines I would expect his 360 degree aspect have picked up on him as he opened the door from the janitor's closet?

I'm cool with how the story's going. I do want to be on the same wavelength for when I'm deciding on actions in less friendly environments though. It's been years since I read Daredevil comics, but I assume someone must have been able to sneak up on him from time to time, but I betting he didnt miss too many guys stepping out of broom closets

All hail Deux ex Machina

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On the Janitor's closet, the false wall is made out of Titanium, so Archer would have to spend a turn's full movement to penetrate the wall.  I decided there wasn't a reason for the Archer to spend a full turn using his 'sight' to see if there was a false wall at the end of the closet.

On not seeing Craftsman exit the room.  I envisioned the warehouse to be a football field in length, so the Archer was greater than 35 yards away on the first floor from the second floor, so Craftsman didn't come into his base range. I will try to do better to describe the environment.

In more hostile environments, I will ask how much movement will be committed to increasing range and density penetration and having switch back and forth.  I didn't this time since it was all storytelling mode.

On the alarms, I rolled against the Stealth skill 4 times.  He made the saving throw of 2 and failed on 2.  While his base level is better than 50%, when I applied the Craftsman opposed score, the saving roll was at 50/50 situation.

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Very Cool

I expected almost that exact same explanation - although I thought angle and height would be reason for not being aware of Crafty’s appearance

Very nice storytelling - enjoying its progression

Obviously I need to pump points into my stealthy skills

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GM Reply
Craftsman reply, "Why would I help you? I was your Father's handler for the company before he was 'burned'.  When he left you and your mother behind, he asked me to watch over you and keep you out of the hands of the Talon.  I have done for my best friend the best that I can."

"Your Father did not ask me to protect your mother because he knew she would do anything for you including sacrifice herself.  He wanted her to choose her own path as she always had with dignity and strength."

"Why am I helping you? I have been doing that all your life.  I wasn't ready to stop now".

"Why the bow? I knew you liked archery at the Monastery.  As far as what you are going to do with it, well the Monastery didn't teach a lot about peace and forgiving your enemies, especially there wasn't anything about 'turning the other cheer' was there?"

"Lightning Fist?  All that I know about him is he works this side of the street and your Father and he has teamed up once or twice".

"I was hoping that letting you know where I live and what my connection is would give you the confidence to let me help you in person.  If you never want to see me again, just give me the word and I will never be a part of your life again.  No need to apply any of the Monastery teaching on me."

"Go meet your other appointment, contact me again and I will meet you here. Still isn't my only safehouse."

With that Daniel shoulder's his gear and starts to head out of the "workshop" and back to his bike using the same path he entered by. Checking again with all his knowledge and senses, for the alarm systems Craftsman says he tripped. "No use wasting an opportunity to improve myself."

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If you never want to see me give me the word and I will never be apart of your life again.  No need to apply any of the Monastery teaching on me."

Oops
Sorry for the mistake

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Hey Tom

I'd like to carry on Archer's conversation from the point he and Craftsman entered the "workshop". I'll weave in the potential Craftsman responses you gave me to choose from. If I do or take anything out of context we can just tweal it as needed. Hope that is what you were suggesting

In amazement, he stares at the most high tech room he has ever seen.
“So David, which do you want to know about first; me or your Father?”

<Archer: IC> Father? No! No . . . focus, focus on the Mission. “Maybe we should take one thing at a time, and like I said earlier, I have another engagement this evening. “

“I assume you know why I’m doing what I am. With all due respect to your wonderful “gifts, my first question is why would you choose to assist me. Why take a chance with your secrets, trusting me? I’m sure my “father” has something to do with it, and I respect that, but let’s leave as much of that aside as possible for the moment.

Craftsman reply, "Why would I help you? I was your Father's handler for the company before he was 'burned'.  When he left you and your mother behind, he asked me to watch over you and keep you out of the hands of the Talon.  I have done for my best friend the best that I can."

<Archer: IC> After years of shutting aside the pain of his mother's loss a tide of deeply buried anguish burst inside the Daniel's soul. Struggling, but still in control of himself. "My father! my father, if he was such a man to be respected then why did he leave me and my mother in such danger? Why? Why you, from the shadows, and not the man she loved? And after all these years why makeyourself known to me now?"

Craftsman reply, "Your Father did not ask me to protect your mother because he knew she would do anything for you including sacrifice herself.  He wanted her to choose her own path as she always had with dignity and strength."

"Why am I helping you? I have been doing that all your life.  I wasn't ready to stop now. I was hoping that letting you know where I live and what my connection is would give you the confidence to let me help you in person. As far as what you are going to do, well the Monastery didn't teach a lot about peace and forgiving your enemies, especially there wasn't anything about 'turning the other cheek' was there?"

<Archer: IC> sighing with just a slight shift of his shoulders, the young hunter almost seems to relax. Mother always was more worried for others than herself. I never truly understood why we were being hunted the way we were. Now I know. She was afraid this man's enemies would use my existence against him. She must have really loved him. He damn well better have been worthy of her and her sacrifice, or I swear we'll have a recenning or our own someday. 

"Thank you, thank you very much for the respect and things that you have done for my mother and myself. I need some time and time is short at the moment, but maybe, maybe you can tell me more of my . . . father, if I live through the evening. Speaking of. If it's not a bother do you happen to know of 2 individuals? One named the Oracle, the other Lightning Fist?"

Craftsman's response, "Lightning Fist?  All that I know about him is he works this side of the street and your Father and he has teamed up once or twice. Go meet your other appointment, contact me again and I will meet you here."

With that Daniel shoulder's his gear and starts to head out of the "workshop" and back to his bike using the same path he entered by. Checking again with all his knowledge and senses, for the alarm systems Craftsman says he tripped. "No use wasting an opportunity  to improve myself."
<OOC:> I hope I was able to weave all Craftsman's potential responses into Archer's storyline in a way that works for you. I copy/pasted most everything you had, just differing where it showed in some places and deleting anything that way have been needed if there had been a negative response from Archer. Off to recon the Docks.
<Goals:> He'll use a similiar approach to the Docks as he did the Warehouse. Hopefully learning a trick or two from his "mistakes" he made earlier. Secure the bike in a nearby public area with security cameras. Then take to the back alleys using his Spatial Awareness, at half movement, to detect any potential tails (probably not nessesary at this point but I want to illustrate a modus operandi he would have been using since a child to escape the Talon's detection) Making his way to a roof top he'll change into Craftsman's gift. The modern tech replica of the monastary's dueling garb. Alternating his use of Spatial Awareness at base, half, and full range combined with the skills learned at the Monastary he'll try to avoid detection, while patrolling the Docks until he picks up on either the Nicotines, Lightning Fist or the Talons. He'll then follow as far away as possible until they make their way to the Meeting. He'll conserve his Power, by resting from time to time in a secure location, so as to try and be at full strength as much as possible.