{Location: Everglades Florida, the Base of the Chemical
Thieves}
Launch sequence has commenced. Man your stations!
Man your Stations! Launch will commence in 110 seconds.
109
108
107
On level A
[11] Skink struck at the scaly protection of
Alligator with his claws.
SLASSH! His claws tore
across the scaly hide. Alligator rolled with the damage, he could continue to
fight.
{GM:
to Hit: 9, Rolled: 9, Damage Points Rolled: 24}
[ 9] White Heron swoop down at Evergreen
slashing with her claws.
SLASSH! The Winged Aviatrix
raked her claws across Evergreen’s shoulder.
{GM:
to Hit: 15, Rolled: 5, Damage Points Rolled: 10, Power Points: -4, Hit Points:
-6}
[ 8] TicToc made a guttural sound as he
sensed the other reptiles in the room. The younger one was familiar and some
instinct told him he was part of the 'bask'. However the other creature was the
interloper, the one who had come to threaten TicToc's domination of the bask.
He let out a throaty roar of challenge and ran towards Alligator snapping his
jaws as he attacked, swinging his tail aggressively.
CHOMP! TicToc bit
Alligator. The Reptile Ruffian cried out in pain. He was hurt but he could
continue to fight.
{GM:
to Hit: 17, Rolled: 14, Damage Points Rolled: 16}
[ 6] Upon hearing the countdown start, The
Black Orchid blurted out, "Oh hell no!"
She abandoned the fight and scanned the room
for anything that looks like an appropriate control panel. Not finding it on
Level A, Black Orchid went down to Level B without friend or foe knowing she
had left. She was still invisible. Black Orchid searched level by level until
she found the control panel on Level D.
[ 5] Evergreen clutched her bleeding shoulder.
Above her on the exterior island, her animated plants dropped the two Prime
Squadron guards into the swamp. The plants moved back through the hole created
by Adamas. The plants reached out for the wings of White Heron.
SNATCH! The animated plants
grappled the Winged Aviatrix.
[ 5] Evergreen charged the stuck White Heron,
attempting to slash her with her thorns.
{GM:
to Hit: 13, Rolled: 17, Missed}
[ 3] The two Prime Squadron guards fled from
the island as fast as they could.
On level B
[ 5] "The reports on Spyder were not
embellished, he is obviously very dangerous." The Bionic Brawler thought
to himself. "I need to stop him and
Tank Gunner, just in case the team needs my help with the missiles."
StrikeForce's movements betrayed no emotion to his enemies. Cool and calculated
in his demeanor the Cyborg Crusader readied himself for the fight for his life.
"This thug was involved in the death of Freedom Eagle, I cannot allow
myself to be at his mercy, as it seems that he has none." Using his staff
StrikeForce attempted to take down The Inhuman League's leader.
{GM:
to Hit: 15, Rolled: 16, Missed}
[ 3] The Spyder smiled a very cruel smile. “I
have studied you. I know your fighting style. I have detected your weakness!”
Spyder attacked with a palm heel strike to StrikeForce’s chest.
BAM! StrikeForce rolled
with the damage that his armor couldn’t protect him from. The Spyder flipped up
to the ceiling to continue to face his foe.
{GM:
to Hit: 26, Rolled: 15, Damage Points Rolled: 10, Protection: -6, Power Points:
-4, Hit Points: -0}
[ 2] Tank Gunner screamed “I have not yet
begun to fight!” as he charged StrikeForce with his bayonet!
{GM:
to Hit: 16, Rolled: 18, Missed}
On Level E
Dr Wildman in dragonfly mode flew the 50 or
so feet to perch on the nose cone of the missile using the jets of steam and
vapors from the engines and coolant hoses to hide his presence. The noise of
the missiles going through launch mode was almost overwhelming. He was grateful
that his own mind was mystically in charge of this insect form. From his
vantage point he looked at the scenario around him. He still marveled that the
ability to transform into all manner of creatures also allowed him to process
information through the creature’s senses. 270 degree vision was a wonder to
behold! Below him Adamas was nursing his head from an attack that seemed to
have come from the character he passed in the corridor; 'presumably that was
Psi Prime' he mused. From the scorch marks along the engine area it was obvious
even Adamas vaunted vision blasts couldn't penetrate the missile's engine
shielding.
[ 9] Adamas pushed his strength as he tried to
tear a hole in the missile.
Rip! The metal
protecting the missile bent and screeched as the Alien Dynamo created a hole.
{I
considered this a Multi-attack of HtH & Power Blast. GM: to Hit: 16,
Rolled: 12, Damage Points Rolled: 12, Ripped a 1 foot hole in the armor plating
on the Missile. It is 5” in game terms}
Once he had the opening Adamas start blasting
internal circuitry.
ZZWWT!! Adamas vision blast
damaged the missile’s engine assembly.
{GM:
to Hit: 16, Rolled: 10, Damage Points Rolled: 11}
ZZWWT!! Adamas vision blast
bounced of the missile’s armor paneling.
{GM:
to Hit: 16, Rolled: 20, Missed}
ZZWWT!! Adamas vision blast
damaged the missile’s engine assembly.
{GM:
to Hit: 16, Rolled: 15, Damage Points Rolled: 7}
ZZWWT!! Adamas vision blast
damaged the missile’s engine assembly.
{GM:
to Hit: 16, Rolled: 11, Damage Points Rolled: 6}
ZZWWT!! Adamas vision blast
damaged the missile’s engine assembly.
{GM:
to Hit: 16, Rolled: 13, Damage Points Rolled: 8}
The missile was severely damage and its
engine was completely destroyed.
[ 7] Previously Psi-Prime made his save
against Manta Man’s paralysis attack.. He turned and looked at Manta-Man with a
new respect. “Yes, you are right. There are more threats here that just the
one.”
Psi-Prime reached into the pouch at his side.
He removed a handful of coins from it.
Manta-Man looked closely at the coins. “Does
are German Deutschmarks just like the one we found at the military base.
Interesting that an American supervillian wouldn’t be using American Dollars
but then if Psi-Prime is really Dr. Velo; it all makes perfect sense, now
doesn’t it”
“Verdammt Nochmal!” was all that Psi-Prime
could scream in frustration as Manta-Man revealed his secret. With is velocity
inducing powers he accelerated the coins toward their target.
KABLAM! Dozens of coins at
maximum velocity slammed into Manta-Man’s electrical shield. It stopped some
but not enough at he was knocked out from the blows.
{GM:
to Hit: 10, Rolled: 9, Damage Points Rolled: 22, Protection: -8, Power Points:
-6, Hit Points: -8}
[ 3] Manta-Man laid on the floor knocked out
unable to fight.
[ 2] Dr Wildman considered the conundrum
before him. The missiles were well protected and sealed tight. To knock them
off course would still have catastrophic consequences, they only had to get
into the ocean. Decision made then - the missiles had to stay here. Whatever
happens; the launch must never go off. Orchids chemical retardant would negate
the effects as long as they could administrate it effectively. StrikeForce and
Skink were keeping the Inhuman League busy, given the chatter on the
communicators. Evergreen and Orchid were dealing with the troops and Manta Man
was taking on the insidious scientist of psyche. That left him and Adamas to
deal with the missiles. So that was the plan, stop the launch and keep the missiles
in the silo. What to do...what to do?
Looking in the silo launch tube the heroes
could see at the top that the silo doors were slowly opening. This was done by
automatic mechanism. A fluid was being pumped into the missiles. Even Adamas'
excellent ethereal vision couldn't distinguish if it was missile fuel or Dr.
Velo's special compound. The braces holding the missiles in place had not begun
to retract yet.
There was no sign of any command and control
computer equipment in the Silo. They must be in a different location in the
base than with the missiles.
Dr Wildman took off and headed to the slowly
opening silo doors, slipping between the gaps into the open air of the surface.
With a familiar flash of emerald eldritch
energy where once a dragonfly stood perched on the retreating silo doors, now
stood the figure of the dynamic druid Dr Wildman. Slipping the hood of his
jacket over his head two pinpoints of light began to glow under the shadow of
his cowl. Pinpoints flared and lightning arced between the points where the
Dr's eyes should be. He looked up to examine the heavens and took a deep breath
as if readying himself for a mighty task.
SWOOSH! Dr Wildman summoned
the coldest weather conditions he could muster flash freezing the mechanical
systems of the silo doors preventing them from opening.
{GM:
to Hit: 5, Rolled: 3, Damage Points Rolled: 3, Door areas are encased in ice.
The Ice Break Point is 13. The doors will need to roll greater than 13 on 2d8
to continue opening. Dr. Wildman can continue to Ice Blast the area adding more
Ice Break Points until it reaches it maximum of 24 Break Points.}
Launch sequence has commenced. Man your stations!
Man your Stations! Launch will commence in 100 seconds.
99
98
97
<Turns
and Actions due November 5th>
Battle
Conditions (Mighty Protectors character data):
Adamas Hit
Points: 18 Power Points: 23 Attack Style: Offensive
Black Orchid Hit
Points: 24 Power Points: 83 Invisible
StrikeForce
Hit Points: 31 Power
Points: 62 Attack Style: Offensive
The Skink
Hit Points: 13 Power
Points: 71 Attack Style: Defensive
Manta-Man Hit
Points: 5 Power
Points: 58 KO and Lightning Defense: On
Dr. Wildman Hit
Points: 18 Power Points: 49 Form of: Man
Evergreen Hit
Points: 14 Power Points: 45 Attack Style: Offensive
TicToc Hit
Points: 22 Power Points: 68 Charmed Crocodile
Phase
of Action for next turn:
[13] Skink
[ 8] Dr.
Wildman
[ 8] Adamas
[ 5] StrikeForce
[ 5] Evergreen
[ 5] Manta-Man
[ 3] Black
Orchid
[ 2] TicToc
This
is turn 10 of the countdown. When the turn count reaches 0 the one of the two missiles
will launch.
-----------------------------------------------------------------------
OOC: The extra game detail is really helpful
Tom, it gives that tabletop feel. Understanding the mechanics of what is going
on adds to the narrative - thanks.
IC: TicToc made a guttural sound as he sensed
the other reptiles in the room. The younger one was familiar and some instinct
told him he was part of the 'bask'. However the other creature was the
interloper, the one who had come to threaten TicToc's domination of the bask.
He let out a throaty roar of challenge and ran towards Alligator snapping his
jaws as he attacked, swinging his tail aggressively.
IC: Dr Wildman in dragonfly mode flew the 50
or so feet to perch on the nose cone of the missile using the jets of steam and
vapors from the engines and coolant hoses to hide his presence. The noise of
the missiles going through launch mode was almost overwhelming. He was grateful
that his own mind was mystically in charge of this insect form. From his
vantage point he looked at the scenario around him. He still marveled that the
ability to transform into all manner of creatures also allowed him to process
information through the creatures senses. 270 degree vision was a wonder to
behold! Below him Adamas was nursing his head from an attack that seemed to
have come from the character he passed in the corridor; 'presumably that was
Psi Prime' he mused. From the scorch marks along the engine area it was obvious
even Adamas vaunted vision blasts couldn't penetrate the missile's engine
shielding.
Dr Wildman considered the conundrum before
him. The missiles were well protected and sealed tight. To knock them off
course would still have catastrophic consequences, they only had to get into
the ocean. Decision made then - the missiles had to stay here. Whatever happens
the launch must never go off. Orchids chemical retardant would negate the
effects as long as they could administrate it effectively. StrikeForce and
Skink were keeping the Inhuman League busy, given the chatter on the
communicators. Evergreen and Orchid were dealing with the troops and Manta Man
was taking on the insidious scientist of psyche. That left him and Adamas to
deal with the missiles. So that was the plan, stop the launch and keep the missiles
in the silo. What to do...what to do?
OOC: Tom - using the Dragonfly's ability to
see in all directions at once is this simply a silo? Is there an automatic
hatch that is opening in the ceiling as the countdown continues? Is there an
observation point where flight control are operating the launch that can be
seen?
Steve
------------------------------------------------------------------------
OOC: Issue 50 of The New Crusaders! Excelsior
True Believers!
IC: "The reports on Spyder were not
embellished, he is obviously very dangerous." The Bionic Brawler thinks to
himself. " I need to stop him and
Tank Gunner, just in case the team needs my help with the missiles."
StrikeForce's movements betray no emotion to his enemies. Cool and calculated
in his demeanor the Cyborg Crusader readies himself for the fight for his life.
"This thug was involved in the death of Freedom Eagle, I cannot allow
myself to be at his mercy, as it seems that he has none." Using his staff
(while pushing damage) StrikeForce will attempt to take down The Inhuman
League's leader.
Jamey
---------------------------------------------------------------------
Looking in the silo launch tube the heroes
could see at the top that the silo doors were slowly opening. This was done by
automatic mechanism. A fluid was being pumped into the missiles. Even Adamas'
excellent ethereal vision couldn't distinguish if it was missile fuel or Dr.
Velo's special compound. The braces holding the missiles in place had not begun
to retract yet.
There was no sign of any command and control
computer equipment in the Silo. They must be in
a different location in the base than with the missiles.
Best
Tom
-----------------------------------------------------------------------
Dr Wildman [still in dragonfly form] takes
off and heads to the slowly opening silo doors, slipping between the gaps into
the open air of the surface.
OOC: Tom, is it obvious as to what the
opening mechanism of the silo doors is? Do the doors lever up or retreat into
the ground? Is it a hydraulic system or a mechanical one?
Steve
----------------------------------------------------------------------
The doors retreat into the ground. It is a
mechanical system.
Thanks
Tom
----------------------------------------------------------------------
Upon hearing the countdown start, The Black
Orchid blurts out, "Oh hell no!"
She will then abandon the fight and scan the
room for anything that looks like an appropriate control panel.
If not she'll start descending down. (I
assume she needs to spend the round actively searching)
Marc
----------------------------------------------------------------------
OOC: I was wondering if anyone on our team,
that is aware of Black Orchid' s intentions can break away and go with her and
watch her back while she tries to hack the middle controls?
Jamey
--------------------------------------------------------------------
OOC: Since the Black Orchid has been
invisible the whole time I am not sure if anyone would know where her back was
to protect it.
Tom
-------------------------------------------------------------------
OOC: O.k.
Jamey
--------------------------------------------------------------------
With a familiar flash of emerald eldritch
energy where once a dragonfly stood perched on the retreating silo doors, now
stood the figure of the dynamic druid Dr Wildman. Slipping the hood of his
jacket over his head two pinpoints of light began to glow under the shadow of
his cowl. Pinpoints flared and lightning arced between the points where the
Dr's eyes should be. He looked up to examine the heavens and took a deep breath
as if readying himself for a mighty task.
OOC: Dr Wildman will use his action to summon
the coldest weather conditions he can muster in an attempt to flash freeze the
mechanical systems of the silo doors in order to prevent them from opening.
Steve
--------------------------------------------------------------------
OOC: Dr Wildman will push whatever action he
needs to do to make the weather really cold, really quickly.
Steve
--------------------------------------------------------------------
Steve,
I am playing out the turn this week as my
waiting period for later submissions is over. As I play out your turn I have
used 2 power points to up the Change Weather chances. To change from Clear
weather to Blizzard in one turn would mean rolling a 5 or less on d20.
If change weather was over 2 turns it would
be from Clear to Snow that would be a 15 or less then next turn from Snow to
Blizzard rolling a 9 or less.
If change weather was over 3 turns it would
be Clear to Snow: 15 or less, Snow to Thunderstorm: 15 or less, Thunderstorm to
Blizzard: 13 or less.
Do you want to risk it all on a 5 or less
roll of a 1d20? or do you want to try it over multiple turns. If multiple how
many.
A reminder the game combat turns are over 10
seconds, so it time I am asking to you want to spend between 10 to 30 seconds
getting it change.
Thanks
Tom
--------------------------------------------------------------------
Hey Tom,
I think it’s an all or nothing from Dr
Wildman! Go for it!
If his use of the Cowl of Storms fails to
work it will mean trying another avenue - there are always options when you
have to stop two 50 foot missiles from completely destroying the worlds
ecosystem!
Steve
-----------------------------------------------------------------------
Adamas will push his strength and try to tear
a hole in the missile. Once he has even
the smallest opening he'll start blasting internal circuitry.
We have to make sure this thing doesn't get
out of the silo.
We can't have it crashing down in the swamp.
Jon
---------------------------------------------------------------------