{Location: Everglades Florida, the Base of the Chemical
Thieves}
Launch sequence has commenced. Man your stations!
Man your Stations! Launch will commence in 100 seconds.
99
98
97
On level A
[13] The Skink took off his bandolier. He ran
up the wall, and went above Alligator, attacking him from the rear. For his
attack, he performed a reverse flip attempting to land right onto Al's
shoulders. The Skink missed landing on Alligator’s shoulders but was able to strap
the swamp villain’s mouth shut with his bandolier. "I knew I shoulda
brought that electrical tape!" the Skink said.
{GM:
The acrobatic flip to land on Alligator’s shoulders and attack were treated as
dual actions. The Skink to make the flip needed to make an Agility Save. The
Agility Save is base 13 minus -3 for dual action and -1 for Alligator’s Agility
Opposing Save Number for a Save roll of 9 or less. The roll was 15.
The
bandolier attack was a snare attack. Base To Hit was 17, -3 for fighting
defensively, -3 for dual action, -1 Alligator’s physical defense for To Hit of
10 or less. The roll was 6. Alligator’s mouth is snared shut. The Breakpoint of
the bandolier is 12.}
"Manta Man! Wake up! Cmon buddy!" The
Skink yelled, seeing his mentor floored. The Skink thought, “again, lol! Time
for a super intervention after this mission…”
[6] Alligator issues a muffled roar as he
reacted to his mouth being strapped shut.
SNAP! Alligator struck
the Skink with his tail.
{GM:
Alligator’s tail did 6 damage points. Skink rolled with all the damage, -6 PP}
[6] Evergreen’s animated plants held White
Heron in a grapple. The vines wrapped more and more around her wings and arms.
{GM:
Animated plants placed a Grapple Lock on White Heron. Her movement is severely
limited}
[6] Evergreen looked at White Heron as the
Winged Aviatrix tried to free herself from Evergreen's animated plants.
"Not exactly a fly caught in a Venus Flytrap but close enough. Not stay
still and surrender so I can help my team stop the count down."
"Never!" cried White Heron,
"The Inhuman League will make sure that Psi-Prime's plan is
successful."
“The New Crusaders will stop him!” Evergreen
yelled.
SLASSH! She struck White
Heron with her thorns. The poison from the thorns entered White Heron’s blood
stream.
{GM:
Evergreen had an 18 to hit, rolled 9. Thorns did 9 damage points. Evergreen
rolled with the damage but at least -1 HP was done so Evergreen’s poison carrier
attack made it through.}
White Heron trashed about as she tried to
resist the scary hallucinations but failed. In a panic she turned into an
actual white heron. The Skink stared in shock. There was the bird they had
followed the island where Swamp Rat and Sludge had ambushed them. White Heron
was trapped; physically by the plants and mentally by the hallucinations.
{GM:
White Heron’s base INT save was 11. The paralytic poison has a -4 to the save.
White Heron rolled with the save to add +5 to the save. White Heron’s Save is
12. Rolled 20 and rolled 17 on second roll. Fumble resulted in her
transformation power activating. She transformed into her lesser bird form.}
[2] TicToc bit Alligator. Alligator cried a
muffled sound of pain since he wasn’t able to open his mouth.
{GM:
TicToc base to hit was 18, minus -1 for Alligator’s physical defense. TicToc
needed 17 or less to hit rolled 4. TicToc rolled 16 damage points. Alligator
took damage but is still able to fight.}
On level B
[5] "Nice strike by Spyder, but not an
oh my", thought The Bionic Brawler. "He seems to have an inflated
sense of self. Apparently he enjoys an adversary’s fear of him. Seeing no
reaction from me must really be messing up his day.”
As it seemed that his opponents are
attempting to catch him in a squeeze play between the two of them, StrikeForce
moved in an attempt to place Tank Gunner between himself and Spyder. In a swift
and graceful movement The Cyborg Crusader placed Tank Gunner between him and
Spyder. "Spyder may view this as fear on my part, and become overconfident
and open himself up to being caught off guard." StrikeForce thought to
himself.
Unleashing an attack on Tank Gunner,
StrikeForce tried to eliminate one of his opponents, and even the odds.
WHACK! Tank Gunner used
his rifle to block the first escrima attack.
{GM:
StrikeForce had a base 19 to hit. Tank Gunner’s physical defense is 3 so
StrikeForce needed a 16 to hit. Rolled a 20, the second roll was a 2, normal
miss. For flavor I wrote Tank Gunner blocking with his rifle to represent his
physical defense.}
WHAM! StrikeForce’s
second escrima attack hit him. Tank Gunner flew across the room striking the
far wall of the room. He slumped to the floor knocked out.
{GM:
StrikeForce had a based 19 to hit. Tank Gunner’s physical defense is 3 so
StrikeForce needed a 16 to hit. Rolled a 2, StrikeForce rolled 24 damage
points. Tank Gunner’s armor stopped some of it and he rolled with more of it
but enough damage got through to surpass his mass roll sending him flying
across the room. He is KO and will get a wake up roll at the end of every
turn.}
[5] Spyder smiled a wicked smile, “So tough
guy, it is just you and me, mano-a-mano. That is the way I like it.” the leader
of the Inhuman League said as he ran across the ceiling toward StrikeForce.
BAM! Spyder struck
StrikeForce with a Hammerfist blow. StrikeForce rolled with the damage that got
past his armor. He was still standing.
{GM:
Spyder rolled 10 damage points. Armor stopped 6 points. StrikeForce rolled with
damage, -4 PP}
BAM! Spyder struck
StrikeForce with an offhand Spear Hand Strike. StrikeForce rolled with the
damage that got past his armor. He was still standing.
{GM:
Spyder rolled 10 damage points. Armor stopped 6 points. StrikeForce rolled with
damage, -4 PP}
On Level E
[ 9] Psi-Prime crawled down the 3E tunnel to
the launch tube. He pulled out the gun he wore on his side. “Adamas, you are a
tough opponent but I have more than one way to defeat you. Fear the effects of
my Dehydration gun!”
ZOT! The bio weapon
drained Adamas of energy. He slumped from the exhaustion he felt but the Alien
Powerhouse wouldn’t quit. The world depended on them.
{GM:
Psi-Prime’s attack was Devitalization that is a Bio attack with Chemical
Sub-type. Adamas Invulnerability doesn’t protect him from Bio. Psi-Prime rolled
12 damage points. All 12 are against power. Adamas has 11 PP left.}
[ 8] While feeling incredibly drained Adamas still
pushed his strength as he tried to tear a hole in the missile.
Rip! The metal
protecting the missile bent and screeched as the Alien Dynamo created a 5 fool hole
in the side of the missile.
{I
considered this a Multi-attack of HtH & Power Blast. GM: to Hit: 16,
Rolled: 7, Damage Points Rolled: 14, Ripped a 5 foot hole in the armor plating
on the Missile. It is 1” in game terms}
Once he had the opening Adamas start blasting
internal circuitry.
ZZWWT!! Adamas vision blast
damaged the missile’s engine assembly.
{GM:
to Hit: 16, Rolled: 7, Damage Points Rolled: 6}
ZZWWT!! Adamas vision blast
damaged the missile’s engine assembly.
{GM:
to Hit: 16, Rolled: 8, Damage Points Rolled: 10}
ZZWWT!! Adamas vision blast
damaged the missile’s engine assembly.
{GM:
to Hit: 16, Rolled: 11, Damage Points Rolled: 7}
ZZWWT!! Adamas vision blast
damaged the missile’s engine assembly.
{GM:
to Hit: 16, Rolled: 5, Damage Points Rolled: 9}
ZZWWT!! Adamas vision blast
damaged the missile’s engine assembly.
{GM:
to Hit: 16, Rolled: 4, Damage Points Rolled: 8}
The missile was severely damage and its
engine was completely destroyed.
[ 8] With a familiar flash of emerald
eldritch energy where once a dragonfly stood perched on the retreating silo
doors, now stood the figure of the dynamic druid Dr Wildman. Slipping the hood
of his jacket over his head two pinpoints of light began to glow under the
shadow of his cowl.
How the Cowl of Storms worked had always
intrigue William ever since he first donned it almost a decade ago. One of the
great artifacts of his order it reformed itself as each new Guardian learned
its mastery. When Dr Wildman had first received it, the Cowl was a crown of
silver worn by his predecessor and now tutor Lewis Silverhand. When finally he
had mastered the relic it mystically transformed into the black/green hooded
jacket he wears now. The Cowl somehow amplified his ability to use the Druids
Gate spell. The Cowl created a portal about the size of Wembley Stadium that
funnels in the weather conditions of 'other side' of the portal. The further
the imported conditions are from the surrounding weather the harder it is to open
the 'Gate'. Once the gate was opened then Dr Wildman uses his druidic skills to
refine the effects in a focused way. The Cowl has an affinity for thunderstorms
and producing a lightning bolt became quickly second nature but this was a
whole new ball game. To flash freeze the mechanism William needed to open up a
gate in Antarctica where the temperature drops to anything between -70 to -85
degrees. He was a long way from there in the balmy everglades of Florida!
Pinpoints flared and lightning arced between
the points where the Dr's eyes should be. He looked up to examine the heavens
and took a deep breath as if readying himself for a mighty task.
Overhead an aurora of green mystic energy
coalesced into an eldritch ring about a kilometer in radius. Outside the
perimeter the familiar Florida weather continues but inside it was as if all
the rage of a violent avalanche fell from the sky. White Out! The temperature
didn't just drop - it crashed with a potent fury and at its epicenter, shrouded
by wind, ice and snow the dynamic druid channeled the very heart of the
blizzard onto the silo doors.
SWOOSH! Dr Wildman
summoned the coldest weather conditions he could muster flash freezing the
mechanical systems of the silo doors preventing them from opening.
{GM:
to Hit: 5, Rolled: 3, Damage Points Rolled: 3, Door areas are encased in ice.
The Ice Break Point is 13. The doors will need to roll greater than 13 on 2d8
to continue opening. Dr. Wildman can continue to Ice Blast the area adding more
Ice
Break Points until it reaches it maximum of 24 Break Points.}
William gave a silent prayer of thanks but
was determined not to break his concentration. He continued to pile on the ice!
{GM:
Adding ice only needed to avoid rolling a fumble, two natural 20s. Dr Wildman rolled
18. Dr Wildman rolled 8 damage points adding it to the ice barrier breakpoint.
It was now 21 points out of a max of 24.}
[ 0] Manta-Man felt like he was floating at
sea. He felt terror as he tried to find his wife. What had happened to her?
Slowly he realized he was dreaming. The incident that he caused him to create
Manta-Man in a quest for vengeance was years ago. He tried waking up but his
body resisted. He struggled to regain consciousness.
{GM:
Manta-Man failed his wakeup roll}
Level D
[3] Black Orchid searched level by level
until she found the control panel on Level D. At the computer she struggled
with the passwords and security firewalls. She removed panels and created her
own jumper entry into the system. Once through her backdoor she searched the
computer logs for the right protocol. Once discovered, she hacked the protocol
infrastructure by passing the last of the access securities, Black Orchid
aborted the launch.
Launch sequence has terminated. Stand down from
your stations! Stand down from your Stations! Launch has been aborted.
{GM:
For Black Orchid to disable the computer and stop the launch she had to make an
INT save. Her base INT Save is 14. Psi-Prime programmed the computer security
so this is an opposed task against him. His INT Oppose Save is 7. Black Orchid
can roll with her Power Points to increase her Save number. I had her do that
for 8 points. Black Orchid’s INT Save number was (14+8-7) 15, rolled 3. Black
Orchid successfully shut down the launch sequence.}
<Turns
and Actions due November 26th>
Battle
Conditions (Mighty Protectors character data):
Adamas Hit
Points: 18 Power Points: 4 Attack
Style: Offensive
Black Orchid Hit
Points: 24 Power Points: 75 Invisible
StrikeForce
Hit Points: 31 Power
Points: 50 Attack Style: Offensive
The Skink
Hit Points: 13 Power
Points: 65 Attack Style: Defensive
Manta-Man Hit
Points: 5 Power
Points: 53 KO and Lightning Defense: On
Dr. Wildman Hit
Points: 18 Power Points: 49 Form of: Man
Evergreen Hit
Points: 14 Power Points: 45 Attack Style: Offensive
TicToc Hit
Points: 22 Power Points: 68 Charmed Crocodile
Phase
of Action for next turn:
[11] Skink
[ 8] Adamas
[ 7] Evergreen
[ 5] TicToc
[ 4] StrikeForce
[ 3] Manta-Man
[ 3] Black
Orchid
[ 2] Dr.
Wildman
The
two missiles will not launch until they are repaired and the launch sequence is
restarted.
-----------------------------------------------------------------------
Lovin
it! Quick question, I'm sure I missed it, but are there two missiles? If so,
Adamas will move on to the next one.
Jon
---------------------------------------------------------------------
Yes, there are 2 missiles
Tom
-----------------------------------------------------------------------
SWOOSH! Dr Wildman
summoned the coldest weather conditions he could muster flash freezing the
mechanical systems of the silo doors preventing them from opening.
OOC: Boom! Now that was the best SWOOSH sound
effect ever!
So Tom, just so I understand it right, has
the Cowl of Storms turned the surrounding weather to blizzard conditions? If
so, over what area?
Loving this!
Steve
----------------------------------------------------------------------
The storm has a circumference of 1km (.63
miles). To put in context the storm would encompass all of Wimbley Stadium.
Thanks
Tom
----------------------------------------------------------------------
Dr Wildman IC: With a familiar flash of
emerald eldritch energy where once a dragonfly stood perched on the retreating
silo doors, now stood the figure of the dynamic druid Dr Wildman. Slipping the
hood of his jacket over his head two pinpoints of light began to glow under the
shadow of his cowl.
How the Cowl of Storms worked had always
intrigue William ever since he first donned it almost a decade ago. One of the
great artifacts of his order it reformed itself as each new Guardian learned
its mastery. When Dr Wildman had first received it, the Cowl was a crown of
silver worn by his predecessor and now tutor Lewis Silverhand. When finally he
had mastered the relic it mystically transformed into the black/green hooded
jacket he wears now. The Cowl somehow amplifies the his ability to use the
Druids Gate spell. The Cowl creates a portal about the size of Wembley Stadium
that funnels in the weather conditions of 'other side' of the portal. The
further the imported conditions are from the surrounding weather the harder it
is to open the 'Gate'. Once the gate was opened then Dr Wildman uses his
druidic skills to refine the effects in a focused way. The Cowl has an affinity
for thunderstorms and producing a lightning bolt became quickly second nature
but this was a whole new ball game. To flash freeze the mechanism William
needed to open up a gate in Antarctica where the temperature drops to anything
between -70 to -85 degrees. He was a long way from there in the balmy
everglades of Florida!
Pinpoints flared and lightning arced between
the points where the Dr's eyes should be. He looked up to examine the heavens
and took a deep breath as if readying himself for a mighty task.
Overhead an aurora of green mystic energy
coalesced into an eldritch ring about a kilometer in radius. Outside the
perimeter the familiar Florida weather continues but inside it was as if all
the rage of a violent avalanche fell from the sky. White Out! The temperature
didn't just drop - it crashed with a potent fury and at its epicentre, shrouded
by wind, ice and snow the dynamic druid channeled the very heart of the
blizzard onto the silo doors.
SWOOSH! Dr Wildman summoned the coldest
weather conditions he could muster flash freezing the mechanical systems of the
silo doors preventing them from opening.
{GM: to Hit: 5, Rolled: 3, Damage Points
Rolled: 3, Door areas are encased in ice. The Ice Break Point is 13. The doors
will need to roll greater than 13 on 2d8 to
continue opening. Dr. Wildman can continue to Ice Blast the area adding more
Ice Break Points until it reaches it maximum
of 24 Break Points.}
William gave a silent prayer of thanks but
was determined not to break his concentration. He continues to pile on the ice
this turn!
Cheers
Steve
----------------------------------------------------------------------
Fantastic write up. I love it
Tom
--------------------------------------------------------------------
"Nice strike by Spyder, but not an oh
my", thought The Bionic Brawler. "He seems to have an inflated sense
of self. Apparently he enjoys an adversaries fear of him. Seeing no reaction
from me must really be messing up his day." In a swift and graceful
movement The Cyborg Crusader places Tank Gunner between him and Spyder.
"Spyder may view this as fear on my part, and become overconfident and
open himself up to being caught off guard."
As it seems that his opponents are attempting
to catch him in a squeeze play between the two of them, StrikeForce will move
in an attempt to place Tank Gunner between himself and Spyder. Unleashing an attack on Tank Gunner,
StrikeForce will try to eliminate one of his opponents, and even the odds.
OOC: StrikeForce will push damage to
hopefully take out Tank Gunner.
Jamey
-------------------------------------------------------------------
Still
using the staff for a single pushed attack?
Tom
--------------------------------------------------------------------
What are the pros and cons of each?
Jamey
--------------------------------------------------------------------
Staff performs 1 attack with 21 or less to
hit and 3d6+13 damage (pushed)
Escrima Sticks performs 2 attacks with 19 or
less on first and 17 or less on second with 2d6+1d4+13 damage (pushed) for each
attack.
For an opponent with a High Physical Defense
then Staff is better.
For an opponent with a Low Physical Defense
then Escrima could take opponent out if both hit or severely damage if only 1
hits.
Against Spyder the Staff has proven
effective. StrikeForce hasn't attacked Tank Gunner but against the Prime
Squadron Guards the Escrima wiped them out.
Thanks
Tom
--------------------------------------------------------------------
Evergreen looked at White Heron as the Winged
Aviatrix tried to free herself from Evergreen's animated plants. "Not
exactly a fly caught in a Venus Flytrap but close enough. Not stay still and
surrender so I can help my team stop the count down."
"Never!" cried White Heron,
"The Inhuman League will make sure that Psi-Prime's plan is
successful."
Thanks
Tom
--------------------------------------------------------------------
Manta-Man felt like he was floating at sea.
He felt terror as he tried to find his wife. What had happened to her? Slowly
he realized he was dreaming. The incident that he caused him to create
Manta-Man in a quest for vengeance was years ago. He tried waking up but his
body resisted. He struggled to regain consciousness.
Thanks
Tom
-----------------------------------------------------------------------
The
Skink takes off his bandolier.. he runs up the wall, and goes above Alligator,
attacking him from the rear.. For his attack, he is going to reverse flip right
onto Al's shoulders, and is trying to strap his mouth shut with his bandolier
"I knew i shoulda brought that electrical tape!"
"Manta Man! Wake up! Cmon buddy!"
he yelled, seeing his mentor floored (Again, lol! Time for a super intervention
after this mission..)
Chuck
---------------------------------------------------------------------
He will use the escrima sticks. If it doesn't
work out, he will switch to the staff next turn.
Jamey
-----------------------------------------------------------------------