Friday, June 14, 2019

Crusade: One Down One to Go! - Issue 51


{Location: Everglades Florida, the Base of the Chemical Thieves}
Launch sequence has commenced. Man your stations! Man your Stations! Launch will commence in 100 seconds.
99
98
97

On level A


[13] The Skink took off his bandolier. He ran up the wall, and went above Alligator, attacking him from the rear. For his attack, he performed a reverse flip attempting to land right onto Al's shoulders. The Skink missed landing on Alligator’s shoulders but was able to strap the swamp villain’s mouth shut with his bandolier. "I knew I shoulda brought that electrical tape!" the Skink said.


{GM: The acrobatic flip to land on Alligator’s shoulders and attack were treated as dual actions. The Skink to make the flip needed to make an Agility Save. The Agility Save is base 13 minus -3 for dual action and -1 for Alligator’s Agility Opposing Save Number for a Save roll of 9 or less. The roll was 15.


The bandolier attack was a snare attack. Base To Hit was 17, -3 for fighting defensively, -3 for dual action, -1 Alligator’s physical defense for To Hit of 10 or less. The roll was 6. Alligator’s mouth is snared shut. The Breakpoint of the bandolier is 12.}

"Manta Man! Wake up! Cmon buddy!" The Skink yelled, seeing his mentor floored. The Skink thought, “again, lol! Time for a super intervention after this mission…”

[6] Alligator issues a muffled roar as he reacted to his mouth being strapped shut.

SNAP! Alligator struck the Skink with his tail.

{GM: Alligator’s tail did 6 damage points. Skink rolled with all the damage, -6 PP}

[6] Evergreen’s animated plants held White Heron in a grapple. The vines wrapped more and more around her wings and arms.

{GM: Animated plants placed a Grapple Lock on White Heron. Her movement is severely limited}

[6] Evergreen looked at White Heron as the Winged Aviatrix tried to free herself from Evergreen's animated plants. "Not exactly a fly caught in a Venus Flytrap but close enough. Not stay still and surrender so I can help my team stop the count down."

"Never!" cried White Heron, "The Inhuman League will make sure that Psi-Prime's plan is successful."

“The New Crusaders will stop him!” Evergreen yelled.

SLASSH! She struck White Heron with her thorns. The poison from the thorns entered White Heron’s blood stream.

{GM: Evergreen had an 18 to hit, rolled 9. Thorns did 9 damage points. Evergreen rolled with the damage but at least -1 HP was done so Evergreen’s poison carrier attack made it through.}

White Heron trashed about as she tried to resist the scary hallucinations but failed. In a panic she turned into an actual white heron. The Skink stared in shock. There was the bird they had followed the island where Swamp Rat and Sludge had ambushed them. White Heron was trapped; physically by the plants and mentally by the hallucinations.

{GM: White Heron’s base INT save was 11. The paralytic poison has a -4 to the save. White Heron rolled with the save to add +5 to the save. White Heron’s Save is 12. Rolled 20 and rolled 17 on second roll. Fumble resulted in her transformation power activating. She transformed into her lesser bird form.}

[2] TicToc bit Alligator. Alligator cried a muffled sound of pain since he wasn’t able to open his mouth.

{GM: TicToc base to hit was 18, minus -1 for Alligator’s physical defense. TicToc needed 17 or less to hit rolled 4. TicToc rolled 16 damage points. Alligator took damage but is still able to fight.}


On level B


[5] "Nice strike by Spyder, but not an oh my", thought The Bionic Brawler. "He seems to have an inflated sense of self. Apparently he enjoys an adversary’s fear of him. Seeing no reaction from me must really be messing up his day.”

As it seemed that his opponents are attempting to catch him in a squeeze play between the two of them, StrikeForce moved in an attempt to place Tank Gunner between himself and Spyder. In a swift and graceful movement The Cyborg Crusader placed Tank Gunner between him and Spyder. "Spyder may view this as fear on my part, and become overconfident and open himself up to being caught off guard." StrikeForce thought to himself.

 Unleashing an attack on Tank Gunner, StrikeForce tried to eliminate one of his opponents, and even the odds.

WHACK! Tank Gunner used his rifle to block the first escrima attack.

{GM: StrikeForce had a base 19 to hit. Tank Gunner’s physical defense is 3 so StrikeForce needed a 16 to hit. Rolled a 20, the second roll was a 2, normal miss. For flavor I wrote Tank Gunner blocking with his rifle to represent his physical defense.}

WHAM! StrikeForce’s second escrima attack hit him. Tank Gunner flew across the room striking the far wall of the room. He slumped to the floor knocked out.

{GM: StrikeForce had a based 19 to hit. Tank Gunner’s physical defense is 3 so StrikeForce needed a 16 to hit. Rolled a 2, StrikeForce rolled 24 damage points. Tank Gunner’s armor stopped some of it and he rolled with more of it but enough damage got through to surpass his mass roll sending him flying across the room. He is KO and will get a wake up roll at the end of every turn.}

[5] Spyder smiled a wicked smile, “So tough guy, it is just you and me, mano-a-mano. That is the way I like it.” the leader of the Inhuman League said as he ran across the ceiling toward StrikeForce.

BAM! Spyder struck StrikeForce with a Hammerfist blow. StrikeForce rolled with the damage that got past his armor. He was still standing.

{GM: Spyder rolled 10 damage points. Armor stopped 6 points. StrikeForce rolled with damage, -4 PP}

BAM! Spyder struck StrikeForce with an offhand Spear Hand Strike. StrikeForce rolled with the damage that got past his armor. He was still standing.

{GM: Spyder rolled 10 damage points. Armor stopped 6 points. StrikeForce rolled with damage, -4 PP}




On Level E



[ 9] Psi-Prime crawled down the 3E tunnel to the launch tube. He pulled out the gun he wore on his side. “Adamas, you are a tough opponent but I have more than one way to defeat you. Fear the effects of my Dehydration gun!”

ZOT! The bio weapon drained Adamas of energy. He slumped from the exhaustion he felt but the Alien Powerhouse wouldn’t quit. The world depended on them.

{GM: Psi-Prime’s attack was Devitalization that is a Bio attack with Chemical Sub-type. Adamas Invulnerability doesn’t protect him from Bio. Psi-Prime rolled 12 damage points. All 12 are against power. Adamas has 11 PP left.}

[ 8] While feeling incredibly drained Adamas still pushed his strength as he tried to tear a hole in the missile.

Rip! The metal protecting the missile bent and screeched as the Alien Dynamo created a 5 fool hole in the side of the missile.
{I considered this a Multi-attack of HtH & Power Blast. GM: to Hit: 16, Rolled: 7, Damage Points Rolled: 14, Ripped a 5 foot hole in the armor plating on the Missile. It is 1” in game terms}

Once he had the opening Adamas start blasting internal circuitry.

ZZWWT!! Adamas vision blast damaged the missile’s engine assembly.
{GM: to Hit: 16, Rolled: 7, Damage Points Rolled: 6}

ZZWWT!! Adamas vision blast damaged the missile’s engine assembly.
{GM: to Hit: 16, Rolled: 8, Damage Points Rolled: 10}

ZZWWT!! Adamas vision blast damaged the missile’s engine assembly.
{GM: to Hit: 16, Rolled: 11, Damage Points Rolled: 7}

ZZWWT!! Adamas vision blast damaged the missile’s engine assembly.
{GM: to Hit: 16, Rolled: 5, Damage Points Rolled: 9}

ZZWWT!! Adamas vision blast damaged the missile’s engine assembly.
{GM: to Hit: 16, Rolled: 4, Damage Points Rolled: 8}
 
The missile was severely damage and its engine was completely destroyed.

[ 8] With a familiar flash of emerald eldritch energy where once a dragonfly stood perched on the retreating silo doors, now stood the figure of the dynamic druid Dr Wildman. Slipping the hood of his jacket over his head two pinpoints of light began to glow under the shadow of his cowl.

How the Cowl of Storms worked had always intrigue William ever since he first donned it almost a decade ago. One of the great artifacts of his order it reformed itself as each new Guardian learned its mastery. When Dr Wildman had first received it, the Cowl was a crown of silver worn by his predecessor and now tutor Lewis Silverhand. When finally he had mastered the relic it mystically transformed into the black/green hooded jacket he wears now. The Cowl somehow amplified his ability to use the Druids Gate spell. The Cowl created a portal about the size of Wembley Stadium that funnels in the weather conditions of 'other side' of the portal. The further the imported conditions are from the surrounding weather the harder it is to open the 'Gate'. Once the gate was opened then Dr Wildman uses his druidic skills to refine the effects in a focused way. The Cowl has an affinity for thunderstorms and producing a lightning bolt became quickly second nature but this was a whole new ball game. To flash freeze the mechanism William needed to open up a gate in Antarctica where the temperature drops to anything between -70 to -85 degrees. He was a long way from there in the balmy everglades of Florida!

Pinpoints flared and lightning arced between the points where the Dr's eyes should be. He looked up to examine the heavens and took a deep breath as if readying himself for a mighty task.

Overhead an aurora of green mystic energy coalesced into an eldritch ring about a kilometer in radius. Outside the perimeter the familiar Florida weather continues but inside it was as if all the rage of a violent avalanche fell from the sky. White Out! The temperature didn't just drop - it crashed with a potent fury and at its epicenter, shrouded by wind, ice and snow the dynamic druid channeled the very heart of the blizzard onto the silo doors.

SWOOSH! Dr Wildman summoned the coldest weather conditions he could muster flash freezing the mechanical systems of the silo doors preventing them from opening.

{GM: to Hit: 5, Rolled: 3, Damage Points Rolled: 3, Door areas are encased in ice. The Ice Break Point is 13. The doors will need to roll greater than 13 on 2d8 to continue opening. Dr. Wildman can continue to Ice Blast the area adding more
Ice Break Points until it reaches it maximum of 24 Break Points.}

William gave a silent prayer of thanks but was determined not to break his concentration. He continued to pile on the ice!

{GM: Adding ice only needed to avoid rolling a fumble, two natural 20s. Dr Wildman rolled 18. Dr Wildman rolled 8 damage points adding it to the ice barrier breakpoint. It was now 21 points out of a max of 24.}

[ 0] Manta-Man felt like he was floating at sea. He felt terror as he tried to find his wife. What had happened to her? Slowly he realized he was dreaming. The incident that he caused him to create Manta-Man in a quest for vengeance was years ago. He tried waking up but his body resisted. He struggled to regain consciousness.

{GM: Manta-Man failed his wakeup roll}


Level D

[3] Black Orchid searched level by level until she found the control panel on Level D. At the computer she struggled with the passwords and security firewalls. She removed panels and created her own jumper entry into the system. Once through her backdoor she searched the computer logs for the right protocol. Once discovered, she hacked the protocol infrastructure by passing the last of the access securities, Black Orchid aborted the launch.

Launch sequence has terminated. Stand down from your stations! Stand down from your Stations! Launch has been aborted.

{GM: For Black Orchid to disable the computer and stop the launch she had to make an INT save. Her base INT Save is 14. Psi-Prime programmed the computer security so this is an opposed task against him. His INT Oppose Save is 7. Black Orchid can roll with her Power Points to increase her Save number. I had her do that for 8 points. Black Orchid’s INT Save number was (14+8-7) 15, rolled 3. Black Orchid successfully shut down the launch sequence.}

<Turns and Actions due November 26th>

Battle Conditions (Mighty Protectors character data):
Adamas                       Hit Points:   18  Power Points:     4         Attack Style: Offensive
Black Orchid                Hit Points:   24  Power Points:   75         Invisible
StrikeForce                  Hit Points:   31  Power Points:   50         Attack Style: Offensive
The Skink                     Hit Points:   13  Power Points:   65         Attack Style: Defensive
Manta-Man                   Hit Points:     5  Power Points:   53         KO and Lightning Defense: On
Dr. Wildman                 Hit Points:   18  Power Points:   49         Form of: Man
Evergreen                    Hit Points:   14  Power Points:   45         Attack Style: Offensive
TicToc                          Hit Points:   22  Power Points:   68         Charmed Crocodile

Phase of Action for next turn:
[11]       Skink
[ 8]       Adamas
[ 7]       Evergreen
[ 5]       TicToc
[ 4]       StrikeForce
[ 3]       Manta-Man
[ 3]       Black Orchid
[ 2]       Dr. Wildman

The two missiles will not launch until they are repaired and the launch sequence is restarted.
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 Lovin it! Quick question, I'm sure I missed it, but are there two missiles? If so, Adamas will move on to the next one.

Jon
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Yes, there are 2 missiles

Tom
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SWOOSH! Dr Wildman summoned the coldest weather conditions he could muster flash freezing the mechanical systems of the silo doors preventing them from opening.

OOC: Boom! Now that was the best SWOOSH sound effect ever!

So Tom, just so I understand it right, has the Cowl of Storms turned the surrounding weather to blizzard conditions? If so, over what area?

Loving this!
Steve

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The storm has a circumference of 1km (.63 miles). To put in context the storm would encompass all of Wimbley Stadium.

Thanks
Tom
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Dr Wildman IC: With a familiar flash of emerald eldritch energy where once a dragonfly stood perched on the retreating silo doors, now stood the figure of the dynamic druid Dr Wildman. Slipping the hood of his jacket over his head two pinpoints of light began to glow under the shadow of his cowl.

How the Cowl of Storms worked had always intrigue William ever since he first donned it almost a decade ago. One of the great artifacts of his order it reformed itself as each new Guardian learned its mastery. When Dr Wildman had first received it, the Cowl was a crown of silver worn by his predecessor and now tutor Lewis Silverhand. When finally he had mastered the relic it mystically transformed into the black/green hooded jacket he wears now. The Cowl somehow amplifies the his ability to use the Druids Gate spell. The Cowl creates a portal about the size of Wembley Stadium that funnels in the weather conditions of 'other side' of the portal. The further the imported conditions are from the surrounding weather the harder it is to open the 'Gate'. Once the gate was opened then Dr Wildman uses his druidic skills to refine the effects in a focused way. The Cowl has an affinity for thunderstorms and producing a lightning bolt became quickly second nature but this was a whole new ball game. To flash freeze the mechanism William needed to open up a gate in Antarctica where the temperature drops to anything between -70 to -85 degrees. He was a long way from there in the balmy everglades of Florida!

Pinpoints flared and lightning arced between the points where the Dr's eyes should be. He looked up to examine the heavens and took a deep breath as if readying himself for a mighty task.

Overhead an aurora of green mystic energy coalesced into an eldritch ring about a kilometer in radius. Outside the perimeter the familiar Florida weather continues but inside it was as if all the rage of a violent avalanche fell from the sky. White Out! The temperature didn't just drop - it crashed with a potent fury and at its epicentre, shrouded by wind, ice and snow the dynamic druid channeled the very heart of the blizzard onto the silo doors.

SWOOSH! Dr Wildman summoned the coldest weather conditions he could muster flash freezing the mechanical systems of the silo doors preventing them from opening.

{GM: to Hit: 5, Rolled: 3, Damage Points Rolled: 3, Door areas are encased in ice. The Ice Break Point is 13. The doors
will need to roll greater than 13 on 2d8 to continue opening. Dr. Wildman can continue to Ice Blast the area adding more
Ice Break Points until it reaches it maximum of 24 Break Points.}

William gave a silent prayer of thanks but was determined not to break his concentration. He continues to pile on the ice this turn!

Cheers
Steve
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Fantastic write up. I love it

Tom
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"Nice strike by Spyder, but not an oh my", thought The Bionic Brawler. "He seems to have an inflated sense of self. Apparently he enjoys an adversaries fear of him. Seeing no reaction from me must really be messing up his day." In a swift and graceful movement The Cyborg Crusader places Tank Gunner between him and Spyder. "Spyder may view this as fear on my part, and become overconfident and open himself up to being caught off guard."


As it seems that his opponents are attempting to catch him in a squeeze play between the two of them, StrikeForce will move in an attempt to place Tank Gunner between himself and Spyder.  Unleashing an attack on Tank Gunner, StrikeForce will try to eliminate one of his opponents, and even the odds.


OOC: StrikeForce will push damage to hopefully take out Tank Gunner.

Jamey
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 Still using the staff for a single pushed attack?

Tom
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What are the pros and cons of each?

Jamey
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Staff performs 1 attack with 21 or less to hit and 3d6+13 damage (pushed)
Escrima Sticks performs 2 attacks with 19 or less on first and 17 or less on second with 2d6+1d4+13 damage (pushed) for each attack.

For an opponent with a High Physical Defense then Staff is better.
For an opponent with a Low Physical Defense then Escrima could take opponent out if both hit or severely damage if only 1 hits.

Against Spyder the Staff has proven effective. StrikeForce hasn't attacked Tank Gunner but against the Prime Squadron Guards the Escrima wiped them out.

Thanks
Tom
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Evergreen looked at White Heron as the Winged Aviatrix tried to free herself from Evergreen's animated plants. "Not exactly a fly caught in a Venus Flytrap but close enough. Not stay still and surrender so I can help my team stop the count down."

"Never!" cried White Heron, "The Inhuman League will make sure that Psi-Prime's plan is successful."

Thanks
Tom
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Manta-Man felt like he was floating at sea. He felt terror as he tried to find his wife. What had happened to her? Slowly he realized he was dreaming. The incident that he caused him to create Manta-Man in a quest for vengeance was years ago. He tried waking up but his body resisted. He struggled to regain consciousness.

Thanks
Tom
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 The Skink takes off his bandolier.. he runs up the wall, and goes above Alligator, attacking him from the rear.. For his attack, he is going to reverse flip right onto Al's shoulders, and is trying to strap his mouth shut with his bandolier "I knew i shoulda brought that electrical tape!"

"Manta Man! Wake up! Cmon buddy!" he yelled, seeing his mentor floored (Again, lol! Time for a super intervention after this mission..)

Chuck
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He will use the escrima sticks. If it doesn't work out, he will switch to the staff next turn.

Jamey
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