Tuesday, November 6, 2012

The Wraith: Field Trip - Issue 29

Location: Skyscrapers of Center City


As he fell Mocker stretched out his arms while holding his cape. He straightened his legs and tilted his head.

AIEEEEEEEEEEEEEEEEEEEEEEEEEE

He let out a sonic scream in a vain attempt to fly.

Starbolt watched Mocker from above. He made sure that Mocker’s fall does not endanger anyone.

The Wraith was falling as well. In the blink of an eye he was gone. The Wraith appeared in the shadows of the doorway of a building facing the street. He watched Mocker smash to the ground.

CRASH!

The mimicry menace shattered into multiple pieces in the rollway. The smiling head of the Leader of the Crushers rolled toward The Wraith. It came to a stop at the sidewalk curb.

The Black Orchid didn’t see any other villains. She immediately zoomed down to the entrance of the Crusader building. There she assessed the damage done to the lobby entrance.  The lobby area had been destroyed by multiple lightning strikes. Several Megalopolis SWAT team members lay unconscious on the ground. Black Orchid helped them with their injuries.

A few minutes later Detective Broyko walked through the stairway door. He had been down in the basement disabling the Harmon Building generators. “Did we win?”

<Reply?>

Manta Man flew from the Crusader Citadel looking for Mocker, Starbolt and The Wraith. Tomahawk had arrived on the roof of the Harmon building with Raijin with him. Black Orchid had informed them of her administering aid to the MPD SWAT team. The CHESS Knights had been summoned to CHESS HQ. In fact all Knight and Bishops were in route to the Megalopolis CHESS HQ.

Manta Man spotted Starbolt and what remained of Mocker. He signaled for Starbolt to join him at the crushed Crusher. When both had landed Manta Man said, “Help me gather up the pieces of Mocker. Good job out here, thanks.”

“We need to get him back to the Citadel. We will have to bring the captured Crushers to CHESS HQ. Something big is happening. Besides summoning all CHESS personnel we have been requested to join them as well.”

“Please contact The Wraith as well. We will need his help too.”

<Replies?>

Manta Man and Starbolt worked quickly together gathering up Mocker. Soon all of them, including the captured Crushers are in two Crusader Shuttles. They flew quickly to CHESS HQ. Blizzard set next to Starbolt. Looking his cousin in the eyes he said “thanks”.

When they arrived CHESS Rooks quickly secured the Crushers. The superpower villains were escorted to the containment cells. The Crusaders and the young heroes were all escorted to CHESS’ largest conference room for the briefing.

There were superheroes there that Starbolt, Black Orchid, Tomahawk, and The Wraith had heard of before. The Amazing Gauntlet was talking with Volcanic Man. The Indestructibles were talking to the newly restarted Super Society.

Shatterman was introducing his teammates, Condor and a guy wearing a red hawk costume to Skyhawk, Magnetor and Kali.

Laserfire blew a soft low whistle. “This is the largest gathering of heroes I have ever seen. What kind of field trip is Co-Director Huffington taking us on?”
This concludes the Crushers Crimewave saga.

Now we are transitioning to our annual Megalopolis crossover event. Enjoy introducing yourselves to the other players in the other games. You will be briefed on the World Crisis that is happening by CHESS next issue.

<Due Date: October 20th, Actions? Replies?>

Experience Point Time!

Experience is awarded for:

Battling and defeating the Shamrocks: 500 points
Battling and defeating Shillelagh: 500 points
Rescuing Dr. Marrow from the Crusher: 500 points
Battling and defeating the Crushers at the ambush: 750 points
Battling and defeating the Crushers at Crusader Citadel: 1,000 points
Rescuing the Crusaders: +1 Charisma Point

The new totals:

                                    Current XP        XP Gained        Total XP                       Your Level
The Wraith                                 0                3,250             3,250                           2, a New Level!

Character Advancement:
Every level your character improves here’s how:

Street Patrol characters use the standard V&V rules for training. Pick an area to be improved (attribute, accuracy modifier, damager modifier, etc …). The chosen area will be increased by 1 point or +1 whichever is appropriate. Full Super Powers can’t be added.

Crusade characters do not use the standard V&V rules for training.
With every level increase, a character may add the equivalent of ¼ of a full Super Power. The character’s attribute can be improved by 7 points (i.e. Endurance increased from 14 to 21) or two attributes can be improved by 3 points each.

Please let me know how you want to use your level advancement.

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The Wraith will teleport down to street level--in the shadows--and watch Mocker smash to the ground.

If that's the end of the Vocalizing Villain, so be it.  If not, Mocker will remain in the shadows and (if possible within the same round) cause a manhole cover to come flying up from the street and smash into him.

Patrolling the Streets (and finally at street level again!)

The Wraith
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The Black Orchid doesn't see any other villains (I believe), so she immediately zooms down to the entrance of the Crusader building to assess the damage done there and helps out unless someone call her out to get her faster speeder.

Marc
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Starbolt will ensure that Mockers fall does not endanger anyone. If it does he will alter Mockers fall so that he doesn't hit anyone.

Jamey
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