Location: Destroyers
Headquarters.
HQ middle floor:
HQ top floor:
HQ roof:
[16] Annihilator fired a power
blast at Blizzard. The blast past harmlessly through Blizzard’s body as he was
vibrating so fast to make him noncorporeal.
[13] Adamas
smiled, "Well if that's the best you've got, this won't take long. What do you say we take this outside?"
Adamas
planned to grab Behemoth and fly him through a nearby window/wall. His end goal was to do a pile driver with
Behemoth into the ground.
Adamas flew back around and toward
Behemoth. The Alien Powerhouse grabbed his foe around the waist, lifting him
off the ground. They flew down the hallway toward the wall
{GM Note: Adamas needed to roll 14
or less. He rolled a 1. His second roll was a 20, so he successfully grappled
his opponent, but it wasn’t critical success}
Adamas struck the reenforced
exterior wall of the Destroyer’s HQ. He hadn’t built up enough speed to break
through. The wall cracked and Behemoth grunted from being slammed into the
wall.
{GM Note: 12 points of damage was
taken by Adamas from hitting the wall. His Invulnerability reduce by 4, Adamas
rolled with the damage, -3 PP}
Behemoth
and Adamas bounced off the wall hitting the exterior wall to the south of them.
{GM Note: I could had ended the turn
at this point with next turn having Adamas attack the wall again. That was very
fun to me, and it was very spectacular. There was the situation that Adamas had
1,440 inches of Flight at the start of the turn and had only used 130 of it including
what was used on the wall. While Mighty Protectors is a significant improvement
from prior editions on the movement rules for normal movement. A character
having additional movement either from Flight or Speed is usually wasted. As a
GM I am still trying to figure out how to deal with this situation. For this
instance, I don’t want to stop the turn here and next turn be another attempt
to break through the wall. I know in game terms each turn is supposed to be 10 seconds,
so it is not too extreme for a character to spend 20- or 30-seconds ramming
through a wall but that isn’t very fun for the player or the GM. So, in this
situation I decided to have Adamas bounce of the wall and continue until all
his movement is used up or his goal of knocking out Behemoth happens first.}
Adamas hadn’t built up enough speed
to break through the southern wall. The wall cracked and Behemoth grunted from
being slammed into the wall.
{GM Note: 11 points of damage was
taken by Adamas from hitting the wall. His Invulnerability reduce by 4, Adamas
rolled with the damage, -2 PP}
Behemoth
and Adamas bounced off the wall hitting the interior wall to the north of them.
They broke through into the room. Behemoth grunted as they flew across the
room.
{GM Note: 9 points of damage was
taken by Adamas from hitting the wall. His Invulnerability reduce by 4, Adamas
rolled with the damage, -2 PP}
Adamas and Behemoth smashed thorough
the wall on the other side of room into the kitchen area. Behemoth groaned from
the impact.
{GM Note: 9 points of damage was
taken by Adamas from hitting the wall. His Invulnerability reduce by 4, Adamas
rolled with the damage, -2 PP}
Adamas and Behemoth flew across the
kitchen, bursting out of the opposite side wall into the stairway. Behemoth
cried out in pain.
{GM Note: 11 points of damage was
taken by Adamas from hitting the wall. His Invulnerability reduce by 4, Adamas
rolled with the damage, -2 PP}
Adams and Behemoth bounced against
the stairway wall and back into the room they had come from. Behemoth had been
incapacitated from the wild ride Adamas had taken him on.
[12] Iron Maiden completed preflight check and
had started the engines. She had the Gyro-Jet revved its engines to prepare for
vertical takeoff.
[10] Chrysalis attacked Rubicon with her
poison darts. The darts hit him
Rubicon’s body fought off the
effects of the poison
{GM Note: Rubicon rolled with the
save check using 6 Power Points. He needed a 17 or less, the rolled a 15. He
passed his Endurance save. For visuals I am referencing multiple darts but it
is one attack with a single save, it is not a multi-attack.}
Chrysalis fired poison darts at
Rubicon from her other wrist. The darts hit him.
Rubicon’s body fought of the effects of the poison
{GM Note: Rubicon rolled with the
save check using 6 Power Points. He needed a 17 or less, the rolled a 15 again.
He passed his Endurance save.}
Chrysalis ran out of the room and
down the hallway to the stairway. She entered the stairway and went to the next
floor up.
[ 9] Annihilator
fired a power blast at the giant Roc, the current form of Dr. Wildman. The
blast hit.
Dr. Wildman squawked in pain, but he
was still able to fight
{GM Note: Dr. Wildman took 13
damage points. He rolled with 7 points of damage; -7 PP. Dr. Wildman took 6
points of damage to his hit points. In his giant size he rolled a 14 for mass.
He was not knocked back.}
[ 7] Annihilator
fired a power blast at the giant Roc. The blast missed.
[ 7] Hearing the sound of Jet engines firing up,
StrikeForce realized that The Destroyers, or at least some of them are
attempting an escape. "Looks like each of the Destroyers here has a dance
partner, so it should be o.k. for me to see if I can stop the take off."
Breaking out into a full run, The Bionic Brawler pushed himself, while hoping
that he makes it there in time. When he was
within range of the Destroyers escape craft, StrikeForce attempted to take
control of it.
StrikeForce successfully linked up
with the fuel pump. He instructed it to shut down. To stop pumping fuel. The
fuel pump resisted his commands and continued pumping.
{GM Note: StrikeForce had to roll
a 14 or less to hit. He rolled a 14. The fuel pump needed a 12 or less for its
save roll. It rolled an 11. It doesn’t follow StrikeForce’s commands.
StrikeForce only spent 2.5 CPs on this ability. It is weak with -2 to the BC
save. For a typical gear its Basic Characteristic Save target starts at 14.
Gear can’t improve its chances by spending power points so a -6 to -10 would be
very effective. Anything less than -6 the gear would have 50/50 chance or
better of making the save}
[ 6] With
the release of StrikeForce by Shapeshifter and being summarily dragged away by
M.I.S.H.A., Rubicon said, "Ya! We've finally found a rubber toy worthy of
your time M.I.S.H.A."
<<EXCITEMENT>>
Shapeshifter
flattened and oozed her body to escape from M.I.S.H.A.’s hold on her.
{GM Note: This is using the
4.11.2 Escape rules instead of Break Free. Escape uses Agility save to a task
test where Break Free uses a Strength save for the task test. Shapeshifter
needed a 10 to escape, she rolled an 8}
Rubicon
attempted to stop her from running out of the room but her stretching abilities
made it too difficult for him to stop her.
{GM Note: Shapeshifter made her
Agility save to get through Rubicon’s Zone of Control. She needed a 12, rolled
a 9}
Shapeshifter ran down the floor,
upstairs, toward the hanger where the other Destroyers were waiting for her.
[ 5] Ratman
ran toward the hanger. As he ran down the hallway, he tried to leap past
StrikeForce. StrikeForce used his Escrima to stop him.
{GM Note: Ratman needed a 13 to get
past StrikeForce’s Zone of Control. He rolled a 19}
Ratman struck at the Bionic Brawler
with his tail. Ratman hit with a Whiplash strike sending a paralyzing jolt
through StrikeForce’s body. He was struck unconscious.
{GM Note: StrikeForce is low on
Power Points. He was only able to roll with 1 power point to add 1 to his Save
target. StrikeForce needed a 6, he rolled a 7. He failed. Ratman’s paralysis
attack renders its victim unconscious.}
[ 5] Iron
Maiden called on the comms, “Hurry up! I can’t wait all day for you. If you
don’t get here in the 10 seconds or less, I am leaving without you.”
{GM Note: Iron Maiden held her
action and movement}
[ 5] Dreamweaver fired a TK bolt at Annihilator. She
missed.
{GM Note: Dreamweaver need an 8.
She rolled a 20 and 13. That is a Critical Failure. She rolled a 15, Lost Opportunity.
She has lost the rest of her turn}
[ 5] Ignoring the sound of jet engines to focus on
the more immediate situation, Patty charged into the room, and after a quick
assessment decided to go after Chrysalis. She pushed herself as she chased down
her target through the hallways.
"Try
me on for size, bug lady."
Patty
attempted her paralytic poison attack on Chrysalis, hoping it can get through
her armor. It did!
{GM Note: Patty Plus needed a 9
to hit, rolled a 3. Chrysalis’ armor did provide protection. Its value is used
to increase the save target. Rolling with the Save and the Armor, Chrysalis
needed target number was 10, she rolled an 18.}
Chrysalis fell to the ground
paralyzed.
[ 4] The giant mythical avian creature had plucked the
'copter from its disastrous spiraling descent and had laid its broken frame in
front of the hangar doors. The tiny figures of Blizzard and Dreamweaver leapt
from the broken vehicle. Perched upon the remains of the copter the Roc
stretched its neck to peer into the hangar from where the roar of jet engines
could be heard. The hoist obscured most of his view, but the roar of the
engines felt like the challenge of another giant predator. The Roc screeched
back in a counter challenge with a deafening squark that caused its neck to
vibrate.
The
awesome arcane avian swept back its wings and started to beat them vigorously
until it created such a powerful draft that it began to catch the remains of
the smashed copter. Such was the power in its wing beats that the copter parts
were sent flying towards the unseen roars of the jet hidden in the hangar.
The helicopter debris harmlessly
bounced off the Gyro-Jet’s armor.
{GM Note: Dr. Wildman needed a 19
to hit, rolled a 5. The vehicle’s armor was higher than the damage points
rolled from the debris}
[ 4] Blizzard fired a vibe blast at Annihilator. The vibe blast
missed.
{GM Note: Blizzard
needed an 8 to hit, rolled a 9}
[ 3] Ratman ran down the hallway, around the corner, and into the
hanger.
[ 3] <<HUNGER>>
Rubicon
nodded in agreement as the two of them ran out of the room in pursuit of their
Prey. On the next floor they past Patty Plus and a paralyzed Chrysalis. They rounded
a hallway corner to see Shapeshifter ahead of them. They both slid to a stop.
Rubicon
raised his head up, his eyes rolling back into his head and starting to glow
the same color as M.I.S.H.A.
<<!>>
<<Syncing....>>
Demy
can sense M.I.S.H.A.'s desire (?) to tear into Shapeshifter. Realizing her
pliability, he redirected the urgent Ursa to adjust its stance.
As
a result, M.I.S.H.A. shifted from preparing to lunge onto her to aiming the
plasma canon at her. MISHA fired a round into Shapeshifter. The blast hit her
knocking her 5 feet forward. Shapeshifter landed on the floor incapacitated.
{GM
Note: Blast did 8 points of damage. After Shapeshifter rolled with most of it,
enough remained to reduce her Hit Points to zero. She is incapacitated.}
[ 2] Erdbeben stopped in the stairwell to catch his
breath. "I'll have to remember to thank Adamas for distracting Behemoth to
allow me to escape" he thought briefly to himself.
His
thoughts were quickly drowned out by the sound of the jet engines firing up somewhere
close. Too close if he had to judge for himself. "That's probably the rest
of the Destroyers trying to make a getaway."
Not
knowing what else to do he continued up the stairs to the next floor looking
for the source of the engines.
Unfortunately,
he didn't give Adamas and Behemoth another thought, thinking that Adamas would
be able to handle the Behemoth monster on his own given that he was a seasoned
member of the team and had dealt with this kind of thing before.
Erdbeben ran past both
Patty Plus and the paralyzed Chrysalis. He ran past both Rubicon and M.I.S.H.A.
He jumped over the incapacitated Shapeshifter. At the end of the hallway,
Erdbeben found StrikeForce on the floor unconscious.
{GM Note: This is as
far as Erdbeben can go with his movement. He used it all to get here. He never
saw Ratman during his turn.}
[ 2] The Black Orchid shook her head groggily and sat
up. "How did he hit me twice without me being able to do anything? Am I
that slow?" she thought to herself. "Rats are known for enjoying the
dark. Let's see how a man-sized rat feels." The Black Orchid ran upstairs
to hopefully deal with the plane.
Black Orchid ran past both Patty Plus and the
paralyzed Chrysalis. Patty Plus stared at the visible Super Scientist. Black
Orchid ran past both Rubicon and M.I.S.H.A. They both stared at the visible the
Bishop from CHESS. Black Orchid ran down the hallway unaware that she had
forgotten to turn invisible again.
{GM Note: This is as
far as Black Orchid can go with her movement. She used it all to get here. She
never saw Ratman during his turn.}
[ 1] Iron Maiden flew the Gyro-Jet toward hanger opening in the
ceiling. Normally the Destroyers would use the hoist to lift the Gyro-Jet to
the roof, but they were in a hurry. She can’t control it. The Gyro-Jet hit the
roof barely damaging its wing. The roof cracked causing Dreamweaver to fall through
the hanger opening to the floor below.
{GM Note: She needed a 14 to not fall through the
hanger opening with the Gyro-Jet hitting the roof, she rolled a 16}
[ 0] Dreamweaver fell to the floor below. She used her telekinesis
field to cushion her landing, she landed on her feet.
{GM Note: She needed
a 14 to not fall, she rolled an 18}
[ 0] StrikeForce was still unconscious on the floor
{GM Note: He needed a 2 to wake up, she rolled a 5}
[ 0] Chrysalis was still paralyzed on the floor
{GM Note: She needed a 5 to free herself, she rolled
a 10}
HQ middle floor:
HQ top floor:
HQ roof:
<Turns and Actions due February 21st>
After Battle Conditions (Mighty Protectors character data):
Adamas Hit
Points: 23 Power Points: 23 Flight: 1,440”
Black Orchid Hit
Points: 24 Power Points: 69 Visible
Dr. Wildman Hit
Points: 14 Power Points: 37 Form: Roc Transform: 8 left, King Size: 0 Left
Erdbeben Hit
Points: 46 Power Points: 32
Patty Plus Hit
Points: 15 Power Points: 51 Corporeal
StrikeForce Hit Points: 10 Power
Points: 15 Unconscious
Rubicon Hit
Points: 20 Power Points: 52 Absorption Protection
MISHA Hit
Points: 41 Power Points: 90
Dreamweaver Hit
Points: 13 Power Points: 33 Kinetic Shield
Blizzard Hit
Points: 12 Power Points: 33 Non-Corporeal
(Vibration)
Phase
of Action for next turn:
[15] Adamas
[ 8] Dr.
Wildman
[ 7] Black
Orchid
[ 6] StrikeForce
[ 6] Rubicon
[ 6] M.I.S.H.A.
[ 4] Dreamweaver
[ 3] Blizzard
[
2] Patty
Plus
[ 2] Erdbeben
---------------------------------------------------------------------
Tom: Excited for the
new issue, really glad to see it! Happy to have made it to issue 75 of The New
Crusaders, now onward and upward, to issue 100! Really
Enjoying the cover!
I need time to think
of my next move.
Greg: Thanks to
Rubicon and M.I.S.H.A. for the save! StrikeForce will be owing Demy a beer when
this is over. If he is still standing when we are through.
All: I hope that we
haven't gotten in over our heads with the Destroyers.
Thanks,
Jamey
--------------------------------------------------------------------
OOC: Tom, excellent
as always. I used to get a regular comic every Saturday when I was a kid,
mainly Avengers & FF reprints for the UK market. I have the same nostalgic
anticipation for every next issue of the New Crusaders.
Just want to check
that I have all the pieces added up and come to the right conclusion: are the
jet engines most of us can hear are from a jet powered vehicle in the hanger
that Dr Wildman has placed the helicopter in front of? If so, what does Dr
Wildman see through the eyes of the Roc?
Not sure how conversational
you are happy with us being OOC but what do people think of The Eternals? Best
not do spoilers yet if some haven't seen it yet. It is epic in scale...as my
daughter said - "well, where do we go from here?"
Steve
----------------------------------------------------------------------
Hi Steve,
Thanks for bringing
that up regarding the jet engines. If there is some getaway plan the Destroyers
are executing, assuming it's theirs. My sense is they are getting whatever
vehicle is available ready for departure, corrupt/delete/destroy their hard
drives, and defend as they make their way out, or at least some of them.
As for the Eternals,
my son and I caught it this last weekend and Rady to discuss if and when
appropriate.
Greg
-----------------------------------------------------------------------
I am perfectly fine
with OOC none gaming emails. I won't include them at the end of the issue where
I put all the emails for that turn.
I am behind on
movies, so I haven't seen Eternals yet.
Tom
-----------------------------------------------------------------------
are the jet engines
most of us can hear are from a jet powered vehicle in the hanger that Dr
Wildman has placed the helicopter in front of? Yes
If so, what does Dr
Wildman see through the eyes of the Roc? He is the Roc, right? This is not mind
control but shape change, correct?
I rolled a perception
test for Dr. Wildman. He needed to roll a 12 or less. He rolled a 16. Even if a
+3 for being Super Sized was added to the 12, the 16 failed the test. From
where Dr Wildman is on the roof he can't see the vehicle within the hanger. The
Hanger Hoist is blocking his view.
Thanks
Tom
-----------------------------------------------------------------------
Hi Tom, so apologies
for being a bit cheeky but according to the character sheet in Roc form Dr
Wildman has a +6 bonus due to his telescopic vision. That should make it 18 or
less to see. Is that right?
Steve
-----------------------------------------------------------------------
No need to apologize,
it is a good question. Okay, I had to pull out the rule book. Here are the
rules with the type of sight and bonus that Dr Wildman is getting: Telescopic Sense magnifies vision giving the
character a +6 task bonus vs. range penalties on all checks involving sight.
This perception test didn't have any range penalties applied. It was a matter
of the Roc being able to see past the damaged helicopter, hanger doors, hanger
hoist, and any other obstacles that would prevent him from seeing what type of
Jet it was, what is happening, and maybe who was piloting and co-piloting it.
I always step back
after applying the rules for a sanity check, to ask if this still makes sense
for the character and the game. I don't ask in the real world because this is a
comic book, so that doesn't apply. The reason the Roc has the Hgt Sense;
Telescopic vision is because of his size. He has a profile of x4. So, any
attack that is against an average height person (6') next to him would already
be at a range of 4 Inches. It is the number of squares times the profile of Roc
divided by profile of target (1X4/1). This means that anything 2 hexes or
further away the Roc would start suffering range penalties. I didn't like how
that works in the game. It would basically calculate to:
2 squares -1 to hit
3 squares -2 to hit
4 or 5 squares -3 to
hit.
The Hgt Sense was
added to offset this size penalty which without it would make playing the Roc
less fun, not more fun.
So, for this test, I
decided that the Hgt Sense offset any range penalties from the Roc being
super-sized in a tiny world and doesn't provide any bonuses to see within the
hanger. If he had other senses that allow him to see through objects or light
on a different spectrum then those senses definitely would have provided a
bonus to his perception test.
On your turn you can
use an action to attempt the test again as well as move to create a better line
of sight (including fly over the hanger opening).
Thanks
Tom
-----------------------------------------------------------------------
OOC: That is
absolutely fine with me, understood and really happy.
IC: The giant
mythical avian creature had plucked the 'copter from its disastrous spiraling
descent and had laid its broken frame in front of the hangar doors. The tiny
figures of Blizzard and Dreamweaver leapt from the broken vehicle. Perched upon
the remains of the copter the Roc stretched its neck to peer into the hangar
from where the roar of jet engines could be heard. The hoist obscured most of
his view, but the roar of the engines felt like the challenge of another giant
predator. The Roc screeched back in a counter challenge with a deafening squark
that caused its neck to vibrate.
The awesome arcane
avian swept back its wings and started to beat them vigorously until it created
such a powerful draft that it began to catch the remains of the smashed copter.
Such was the power in its wing beats that the copter parts were sent flying
towards the unseen roars of the jet hidden in the hangar.
OOC: Dr Wildman in
Roc form will use his action to use his wingbeat ability to whip up parts of
the broken copter and throw that debris towards the unseen vehicle in the
hangar.
(Hope that's an OK
use of his ability)
Steve
-----------------------------------------------------------------------
Erdbeben stopped in
the stairwell to catch his breath. "I'll have to remember to thank Adamas
for distracting Behemoth to allow me to escape" he thought briefly to
himself.
HIs thoughts were
quickly drowned out by the sound of the jet engines firing up somewhere close.
Too close, if he had to judge for himself. "That's probably the rest of
the Destroyers trying to make a getaway."
Not knowing what else
to do he continued up the stairs to the next floor looking for the source of
the engines.
Unfortunately, he
didn't give Adamas and Behemoth another thought, thinking that Adamas would be
able to handle the Behemoth monster on his own given that he was a seasoned
member of the team and had dealt with this kind of thing before.
OOC: Erdbeben will
explore the next floor looking for a way to the jet. If he encounters Ratman
(which he most likely will), he will revert to his tried-and-true strategy of
firing two vibro blasts and running as fast as he can away from the threat.
Paul
-----------------------------------------------------------------------
Adamas smiles,
"Well if that's the best you've got, this won't take long. What do you say we take this outside?"
Adamas will attempt
to grab Behemoth and fly him through a nearby window/wall. His end goal will be to do a pile driver with
Behemoth into the ground. He'll push if
needed, I think Adamas has the strength to lift him, trying to use flight speed
and HTH to do maximum damage.
Jon
-----------------------------------------------------------------------
Steve, that is an
acceptable use of the Roc's ability.
Tom
-----------------------------------------------------------------------
Jon, I am going to
treat Adamas attack as a grapple hold. This will allow him to carry Behemoth
with his when he flies. The wall/window will be treated as knockback (using
flight for distance) when hitting an object (this way it isn't his second
action of the turn)
That said, the
ramming into the ground won't occur until next turn.
Let me know if you
are okay with this. If not, please change Adamas action for the turn
appropriately.
Thanks
Tom
-----------------------------------------------------------------------
Love the connected
covers :)
Tom, you're doing a
really impressive job of coordinating so many PCs and NPCs.
Also, I want this
phrase added to the comic lexicon immediately: "deafening squark" 🤘🤘
Ignoring the sound of
jet engines to focus on the more immediate situation, Patty charges into the
room, and after a quick assessment decides to go after Chrysalis.
"Try me on for
size, bug lady."
Patty attempts her
paralytic poison attack on Chrysalis, hoping it can get through her armor.
Shane
-----------------------------------------------------------------------
The Black Orchid
shakes her head groggily and sits up. "How did he hit me twice without me
being able to do anything? Am I that slow?" she thinks to herself.
"Rats are known for enjoying the dark. Let's see how a man-sized rat
feels." The Black Orchid will envelope Ratman in a field of darkness in
preparation for running upstairs to hopefully deal with the plane.
Marc
-----------------------------------------------------------------------
Perfectly OK with
that! Sounds like you have the
intent. Now if I miss the Grapple...
Jon
-----------------------------------------------------------------------
Amazing.
That dual cover is gold.
Love everyone's
actions. This group is so
entertaining! Love. IT.
IC:
With the release of
StrikeForce by Shapeshifter and being summarily dragged away by M.I.S.H.A.,
Rubicon says, "Ya! We've finally found a rubber toy worthy of your time
M.I.S.H.A."
<<EXCITEMENT>>
With that, Rubicon
moves to the bottom left corner of the room with his back against the
wall. When in position he says, "Let's
see if we can play with her together, eh?"
<<HUNGER>>
Rubicon raises his
head up, his eyes rolling back into his head and starting to glow the same
color as M.I.S.H.A.
<<!>>
<<Syncing....>>
OOC: Rubicon moves to
the corner of the room as shown below where he attempts to to establish his
NanoSync with M.I.S.H.A. to add Heightened Expertise to hit to M.I.S.H.A.'s
attacks.
If successful,
Rub/I.S.H.A. (is that a thing...? M.I.S.H/icon. Never mind, I'll show myself
out) attempts replicate the bear attack scene from The Revenant on Shapeshifter
with bite attack.
Tom, I may need a
reminder of the level of concentration.
If this To Hit approach allows M.I.S.H.A. to have a better opportunity
attack more than once let me know and we'll take claw attack as well.
Let me know if that
makes sense or if we need to discuss and adjust.
Thanks!
Greg
-----------------------------------------------------------------------
All,
Sorry, I realized I
didn't add the screen shot I mentioned and also was in error when I stated
Rubicon would move to the bottom left corner of the room. That should read,
"...bottom right corner of the room...". Hopefully this clarifies my
intent.
Best,
Greg
-----------------------------------------------------------------------
Yes, that helps.
MISHA chance to hit increases with linked with Remy. It is now at 22 or less
before defenses or modifiers.
MISHA can tell that
Shapeshifter's pliable body provides significant protection from his teeth and
claws. He will have to hit her a lot of times to beat her.
Tom
-----------------------------------------------------------------------
Thanks Tom,
That being the case,
I'd like to revise my action. I understand if there's some aspect of perception
requiring CR or penalty for multi-action to do this, let me know. I think its
worth it the sooner we realize this.
Demy can sense
M.I.S.H.A.'s desire (?) to tear into Shapeshifter. Realizing her pliability, he
redirects the urgent Ursa to adjust its stance.
As a result,
M.I.S.H.A. shifts from preparing to lunge onto her to stepping back and aim the
plasma canon at her. MISHA will fire at least one round into Shapeshifter.
Greg
-----------------------------------------------------------------------
Yes that helps. MISHA
chance to hit increases with linked with Remy. It is now at 22 or less before
defenses or modifiers.
MISHA can tell that
Shapeshifter's pliable body provides significant protection from his teeth and
claws. He will have to hit her a lot times to beat her.
Tom
----------------------------------------------------------------------
OOC: I think that I
will direct my attack on Chrysalis. She seemed to enjoy attacking StrikeForce
from a distance, let's see what she thinks about getting my undivided
attention.
IC: Tired of being
used as a pin cushion, StrikeForce closes the distance between him and Chrysalis
and attacks. "Let's see how you like a two against one when it is not in
your favor.
Jamey
-----------------------------------------------------------------------
Rubicon needed to
pass a perception test to know what MISHA experienced through their shared
link. Demy needed an 11 or less, he rolled a 2.
There is no penalty
to the revised action you want to perform. I will use it as submitted, but feel
free to add more content to the turn as you like.
Tom
---------------------------------------------------------------------
Tom,
Looking at
StrikeForce's character sheet I noticed that he has gear control. This allows
him to control machines, doesn't it? Is this all of them, or are some of them
exempt? If so, which ones? I'm still deciding where to go with his next
advancement. Greater control of machines would be something that would not
infringe on anyone else's character. I had thought about the animated servant,
but his advanced scouting would step on Patty's astral projection. I also don't
know that it would be right to spend the points to take away his vulnerability
to Chrysalis attacks. When you have time, I would be interested in your
opinion.
Thanks,
Jamey
--------------------------------------------------------------------
I checked the page
number for Gear Control. It really is Electrical Gear Control. I have added the
descriptor to the Character Sheet to make it easier to use. On that basis,
anything with a CPU can be gear controlled. It will be limited to the basis of
the functionality of the CPU of the gear. Using the Vehicle example from the game.
If the vehicle has a robot brain, then StrikeForce can gear control the robot
brain, I would treat it just like Mind Control. If successful StrikeForce can
give the robot brain commands to execute which it will perform. There wouldn't
be an "against belief" saving roll. If the vehicle does not have a
robot brain, then anything the vehicle can do from the driver pushing a button
or other electrical signal, StrikeForce will be able to do it with a command.
Electronic locks could be gear controlled.
Non-Electrical
machines would be exempt. The first thing that comes to mind are pistols &
rifles and key/combination locks.
I will think about
the other items you mentioned but I wanted to get Electrical Gear Control back
to you now, so you can think about it.
Tom
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Tom,
Would he, be able to
control the escape vehicle for the Destroyers? If so, how close would he need
to be?
Jamey
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StrikeForce needs to
be 48 inches to attempt to control the escape vehicle. He would suffer a -4
range penalty for being 40+ squares away. Page 108 has the Range Difficulty
chart. He can't offset the penalty with Heightened Senses because there are walls
between him and his target.
If he succeeds, he
might not have complete control because it might not have an auto-pilot feature
(robot brain). If it doesn't, there he still could control specific systems,
such as shut down engines.
Tom
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Tom,
How close could
StrikeForce get to the plane in the time he has this turn?
Jamey
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If StrikeForce pushes
(-2 PP) he can move 48 squares which will put him about 5 squares (1 square
added for walls), which is a -1 to hit. If he doesn't push, he will be 29
squares which is -3
Tom
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Thanks for the info Tom. I'll work on my
altered update as soon as I can.
Jamey
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Tom,
Just wondering, gear
control, would that allow him to control things like computers and security
systems?! Or would he need a different ability for that?
Thanks,
Jamey
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Yes, it does.
Tom
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Hearing the sound of
Jet engines firing up, StrikeForce realizes that The Destroyers, or at least
some of them are attempting an escape. "Looks like each of the Destroyers
here has a dance partner, so it should be o.k. for me to see if I can stop the
take off." Breaking out into a full run, The Bionic Brawler pushes
himself, while hoping that he makes it there in time. When he is within range of the Destroyers
escape craft, StrikeForce will attempt to take control of it.
OOC: He will
"push" together as close as possible in the time he has, so that he
can attempt to shut the jet down. Let me know if you need anything else from
me.
Jamey
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I need to know what
you mean by shutting it down. What electronic gear in the gyro-rocket is
StrikeForce attempting to control and what is he commanding it to do.
Think about an
airplane or car in today's world. Even an aircraft with autopilot can't be
engaged until after takeoff and cruising altitude has been established. This
isn't a robot machine which doesn't need a pilot. The Destroyers can't sit in
the back of the gyro-rocket instructing it to fly them to safety.
Thanks
Tom
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Tom,
Could he turn of the
engine coolant system? So that it heats up too hot, and they are forced to shut
off the engines. Or could he control the landing gear? Retracting it so that the
vehicle drops to the ground and would have a hard time taking off. Fuel pump,
either shutting it off so that the engines get no fuel, or speed it up so that
it floods the engines. If one of these don't work, I will try to think of
something else.
Thanks,
Jamey
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Definitely a yes on
the landing gear and the fuel pump. I think the coolant system might be
computer controlled but I am not sure.
If you really want
the coolant system, I will allow it.
So, any 3 will work.
Which one do you to try? If you want to attempt multiple, then it will be -3 to
all for each additional added like any other multi attack.
Tom
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Let's go with the
fuel pump. I'm keeping my fingers crossed. Thanks Tom. I appreciate you taking
the time to help me with my decision this turn.
Jamey
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