Sunday, June 19, 2011

Phantom: Quick Draw - Issue 8

Jimmy Joe burst through the door and tried desperately to bring his 12gauge to bear on Phantom. BLAM!!! The weapon’s blast just narrowly missed its intended target.

Phantom instinctively dropped his combat knife and grabbed for both of his pistols. Jimmy Joe pumped his shotgun. BLAM!! He fired and missed again. As both weapons fly free from their holsters, Phantom is shocked as the Wagon Wheel Chandelier broke free.  It hits him as it crashed to the floor. [GM Note: 8 damage – 5 to Invulnerability and 3 to PR]

Phantom fired off two rounds from each of the pistols. BLAM-BLAM!!! BLAM-BLAM!!!  The Chandelier threw off his aim.  He missed on three of his shots with the last one hitting Jimmy Joe.

Phantom fired again. BLAM-BLAM!!! BLAM-BLAM!!!  This time three of the shots hit.  Jimmy Joe staggered backward to the wall and falls to the floor dead.



Phantom walked past the Son of James members on the floor. He entered the hallway leading to the front entrance and the second floor.  He looked up the steps to see if there was an ambush waiting for him.  He saw a sign hanging on the entrance to the stairs.



He walked up the stairs with both pistols drawn and ready.  He hears music playing.  He kicked open the door to the second floor.  No one was in the main room.  In front of him he saw a closed door.  Phantom quickly kicked this door in as well.  There he finds a Son of James member and a fool.



<Due Date: May 7th, Actions, Goal, Reply?>

Current Conditions:
Phantom           Hit Points: 23    Power Points: 40           Invulnerability: 0 (will be 5 at start of Issue 8)     
                        Right FN Five-seveN Pistol: 12 rounds
                        Left FN Five-seveN Pistol: 12 rounds
                        FN P90 Submachine Gun: 31 rounds
                        MK3A2 Concussion Grenades: 4


           


>PHANTOM’S IC RESPONSE<

Jimmy Joe bursts through the door and tries desperately to bring his 12gauge to bear on Phantom. BLAM!!! The weapons blast just narrowly misses its intended target.

Phantom instinctively drops his combat knife and grabs for both of his pistols. As both weapons fly free from their holsters, he fires off two rounds from each of them. BLAM-BLAM!!! BLAM-BLAM!!!


> PHANTOM’S GOAL(S)<

Phantom is looking to take down Jimmy Joe quick and easy. He wants to finish up with this floor and head upstairs for a peek – he’s assuming that most of the second floor inhabitants have fled the building, but who knows what he might find up there.


> PHANTOM’S OOC RESPONSE<

Phantom is going to fire off two rounds from both of his pistols – no special targets – simple torso shots.

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I’m still working on a weapons list to better fill out Phantom’s ‘Weapons Cache’ Power and should have it to you in the next few weeks - with any luck I’ll have it done sooner.

Still die’n to bump into some of the other characters in the campaign lol. I’ve been intentionally trying not to read too much of the other players stories ( although its been hard not to ) so that when Phantom does finally run into them I can give a somewhat uniformed reaction on Phantom’s behalf – thus staying more in character. I’m beginning to suspect that he may actually end up on some of their ‘Most Wanted’ lists lol.

Speaking of ‘Most Wanted’ – I was just remembering the conversation we had a few ago about a possible ‘light side’ to Phantom’s character and maybe introducing some kind of religious figure or something at some point to maybe help keep Phantom from totally ‘going over to the dark side’ – and I got to thinking about future police interaction.

I’m assuming at some point he is going to run into corrupt cops, good cops and everything in-between, but I was really wondering about sympathetic cops. I hate to keep referring back to the same two Punisher: War Zone scenes as examples, but for some reason they seem to work really well for Phantom. If you take a look at the last minute or so of this scene . . .

Talk to you all soon,

-Kev