Friday, October 16, 2015

StrikeForce Character Sheet

Secret Identity: Jason Miller
Age: 28
Gender: M
Height: 5' 11"
Weight: 200 lbs
Level: 1
Experience Points: 0
Player: Jamey

The Bionic superman fights to right the wrongs of this world and discover who was the mystery organization that attack his Father's lab.


Super Powers and Super Skills:
1) Bionics: cybernetic implants, nanites, and armor mesh skin give:
    a) Armor Mesh Skin: Invulnerabilty: 28; doesn't stop Lightning attacks
    b)  Nanites: Body power: healing rate is doubled
    c) Cybernetic Implants: satellite /wi-fi receiver implanted in skull to download information directly into subsystems
    d) Cybernetic Eyes & Ears: Heightened Senses: detects are x3
          i. Night Vision(ir & uv)
          ii. Enhanced Telescopic/Microscopic Vision (x10 max)
          iii. Enhanced Hearing (Parabolic, & Ultrasonic)
          iv. Thermal Imager(to pick up heat patterns)
    e) Brain-Spine connection: provided Enhanced Physical capabilities
         i. Heightened Strength: +10
         ii. Heightened Endurance +3
         iii. Heightened Agility +8
2) Natural Weaponry: + 3 to hit, + 6 damage with HtH and Escrema Sticks/Staff
3) Special Weapon: Escrema Sticks which can be merged into a Staff
         i. Escrema Sticks (2; can dual attack on single action): +2 to hit, HtH+1d4 damage, reach 0" (normal HtH reach)
         ii. Quarter Staff: +3 to hit, HtH+1d6 damage, reach 1" (Can hit opponents which are 1 square away)
         iii. The staff possesses the ability to attract or repel things. He can jump 3x high or long normal distance, can't be used as defense
4. Heightened Intelligence: +7 (Level 2 Advancement)

(Level 3 Advancement removed Weakness: 10% of Total Hit Points can't be healed without a skill in Bionics or using workshop/lab)

Statistics:
Strength: 26
Endurance: 24
Agility: 22
Intelligence: 21
Charisma: 17

Hit Points: 60
Power Points: 86
Carrying Capacity: 1,988 lbs
Hand-to-Hand Damage: 1d12

Accuracy: +7 (Including Power Mods)
Damage Modifier: +11 (Including Power Mods)

Detect Hidden: 48
Detect Danger: 60

Reaction Modifiers: 2 from Good -2 from Evil

Movement: Ground: 72 per turn
Movement: Escrema Jump: 175 per turn
Healing Rate: 5.6 hit points per day

Occupation: Scientist at Family's company
Security Clearance: 14
Wealth: 16

Skills:
Presence (Fear Factor)
Inheritor
Engineering
Acrobatics
Tracking
Bionics
Martial Arts
Survival
Streetwise
Knowledge(Megalopolis)
Computer Programming
Stealth
Medical
Investigation
Lock Picking/Security Penetration
Pilot
Knowledge(Superhero License community including Villains)

Luck Points: 4

Gear:

Background:
Jason was a college senior who was visiting his father Kurt, at his companies lab. Kurt was working on some top secret projects for the Government's Alpha Project. The project was involved in finding and enhancing the hero potential in people. The lab was attacked by goons that worked for a mystery organization. While trying to protect his father, he was critically injured. His father spent the next few years rebuilding him, until he was better than before. Jason decided to use his new abilities to make a difference.