Saturday, March 14, 2026

Crusade: Issue 93 - Return of Manta-Man!


 

[7] StrikeForce jumped over M.I.S.H.A. landing next to the incapacitated SLAM Tech 2. He attacked SLAM Tech 1.

 

KABLAM! SLAM Tech 1 flew backwards from being hit with an escrima. It smashed through the door, breaking the door off of its hinges. SLAM 1 lay on a pile of broken door pieces. It was out of the fight.

 

{GM Note: StrikeForce could share the same 5-foot square with SLAM Tech 2 because it was incapacitated. StrikeForce needed 16 or less to hit, rolled 13. StrikeForce rolled 24 points of damage. Its protection stopped 4 points. SLAM Tech 1 rolled with 5 points. The rest went to Hit Points. It was reduced to 0 Hit Points. SLAM Tech 1 rolled 8 for mass roll. It was knocked back 7 squares, after 1 square it hit the doors destroying them. SLAM Tech 1 was incapacitated}

 

StrikeForce spun around and attacked SLAM Tech 3.

 

KABLAM! SLAM Tech 3 flew backwards from being hit with the other escrima. It smashed through the wall. SLAM Tech 3’s feet hung out of the hole in the wall created when SLAM Tech 3 went through the wall headfirst. It was out of the fight.

 

{GM Note: StrikeForce needed 16 or less to hit, rolled 16. StrikeForce rolled 22 points of damage. Its protection stopped 4 points. SLAM Tech 3 rolled with 5 points. The rest was to Hit Points. It was reduced to 0 Hit Points. SLAM Tech 3 rolled 4 for mass roll. It was knocked back 9 squares, after 0 squares it hit the wall creating an 8-foot hole in the wall. SLAM Tech 3 was incapacitated}

 

[5] "We've got to finish with the small fry quick, everyone, the big fish are inbound if you heard Dr. Wildman the same as I did!" said Patty Plus.

 

Thinking that the strategy worked well last time, she grabbed SLAM 8 and threw it in a spot where Enforcer can... slam it with his heavy artillery.

 

Patty Plus picked up SLAM Tech and threw it 15 feet (3 inches) away from everyone else.

 

WHAM!  SLAM Tech 8 landed on the ground, flat on its back.

 

{GM Note: Patty needed 12 or less to grab, rolled 11. For distance thrown, Patty rolled Hand to Hand damage of 3 points. It went the full distance, so no damage was taken on landing. SLAM Tech needed 12 or less to not be prone, rolled 15. It is prone on the ground.}

 

[3] Powercell fired two electro blasts at SLAM Tech 9.

 

KKZZKTT! The electro blast missed

{GM Note: Powercell needed 12 or less to hit, rolled a 16. He missed}

 

KKZZKTT! The electro blast struck SLAM Tech 9. It dropped to the ground in a spasm of electrical surges as all of its circuit boards were fired and its central processing unit shut down. It was out of the fight.

 

{GM Note: Powercell needed 12 or less to hit, rolled a 6, He hit with 17 points of damage. SLAM Tech 9’s protection stopped 3 points. It rolled with 4 points. Its Hit Points were reduced to 0. It was incapacitated.}

 

[3] SLAM 8 stood up. It said to Patty Plus, “Everyone should have their face punched once a day, in your case I am going to make it twice.”

 

[1] Demy felt more than saw M.I.S.H.A. go down under barrage of coordinated hits from mechanized mob.

Squinting in her area Demy knew she was doing what she's designed to do by taking attacks so that others can focus their attacks on the enemy. That said, it didn’t take away his natural impulse to want to help her. 

 

Not sure if it's his own blood starting to boil due to the attack on M.I.S.H.A. or the anticipation of an impending fight with even greater enemies, he syncs into the Uber Ursa to engage heavier fire power to try to clear the field faster.

 

<<BLOOD>>

 


"Whoah, where did that come from, Girl...?", Demy felt a wave of primal instinct he wasn't sure he'd felt before from M.I.S.H.A.

 

Focusing on SLAM 8, Demy helped M.I.S.H.A. fire from the prone position two rounds from her plasma cannon.

 

VAVOOM! M.I.S.H.A.’s first plasma blast missed SLAM 8.

 

{GM Note: M.I.S.H.A needed a 17 or less, rolled 18. M.I.S.H.A. missed}

 

VAVOOM! M.I.S.H.A.’s first plasma blast missed SLAM 8. SLAM 8 staggered from the blast but it was still able to stand and fight.

 

{GM Note: M.I.S.H.A needed a 17 or less, rolled 13. M.I.S.H.A. hit for 11 points of damage. The SLAM’s protection stopped 3 points. It rolled with 4 points. Hit Points were reduced by 4 points. It was still able to fight.}

 

Meanwhile, Rubicon positioned himself next to SLAM 9 to make sure he was not close to SLAM 8 when Enforcer attacked.

 

[1] Enforcer fired at explosive round at the feet of SLAM Tech 8.

 

KABOOM! SLAM Tech was caught in the explosive. Its protection was enough. The SLAM rolled with little damage and was thrown into the air by the force of the explosion. SLAM 8 flew directly toward Pattly Plus. It bashed into her. Patty Plus reflected the impact back into SLAM 8 and rolled with the remainder. She remained standing and was able to continue. The same was not true for SLAM 8. The impact stopped half of the damage, and it rolled with the majority that remained but the damage that got through was enough to shut it down. It experienced catastrophic system failure, falling to the floor incapacitated.

 

{GM Note: Enforcer needed 19 or less to hit the square that SLAM 8 was standing it, he rolled a 2. The explosion caused 18 points of damage. SLAM 8’s protection stopped 3 points of damage. It rolled with 4 points. Its Hit Points were reduced by the remaining 11 points. It still had a Hit Point remaining. SLAM 8 rolled 3 for its mass roll. SLAM moved 2 squares so 6 points of damage was applied to both Patty Plus and SLAM 8. Patty spent 2 power points to reflect the damage. Patty took 1 point of damage which she rolled with. SLAM 8 had 6 points from it own and 5 from Patty. The 11 points of damage reduced by 4 for protection and 3 is rolled with. The remaining 4 points are enough to eliminate a single Hit Point. SLAM 8 is incapacitated.}

Meanwhile, outside the lab.

[6] Blizzard healed but did not wake up

 

{GM Note: Blizzard healed 2 Hit Points, now at 7. He spent 2 Power Points to move his wake-up roll to 9 or less, rolled a 10}

 

[6] The water off the pier in the dockyards started to churn and bubble. Suddenly exploding from the water flying into the air was the Aquatic Avenger, Manta-Man! He soared above the dockyards heading inland toward the landing area of the New Crusaders. When he arrived above the defeated Cyberion he scanned the area for the New Crusaders and other combatants. Spotting an Android in hand-to-hand combat with Erdbeben he fired two bolts of lightning at it.

 

KKZZKTT! The first bolt of lightning struck SLAM Worker 5. Sparks flew from its body, but it still stood and was able to fight.

 

{GM Note: Manta-Man needed to roll 13 or less, rolled 3. He hit with 12 points of damage. SLAM 5’s protection stopped 3 points of damage. It rolled with 5 points of damage. Its Hit Points were reduced by 4 points. It was still able to fight}

 

KKZZKTT! The second bolt of lightning missed.

 

GM Note: Manta-Man needed to roll 13 or less, rolled 14. He missed}

 

[4] The Black Orchid used her lightning-fast intellect and considered all her options

1.     Oppose the Skyberions reprogramming that Cyberdoom was doing

2.     Reprogram the Seaberions to attack the underwater base and Cyberdoom

3.     Reinforce her programming which had the buildings in lock down which kept the Cyberions was moving

4.     Shut down the underwater tubes shuttle system which would between movement between islands and the underwater base

5.     Shutdown 3 gigantic Dynamos which powered the majority of island except for the ones with offline backup generators

 

She thought to herself - "Well, I need to pick up the pace here. Number 1 seems risky as I'm not sure how good Cyberdoom is. I'm sure I could beat his programming; it just might take too long. I think I have Number 3 fairly under control unless I see something else to the contrary. Number 5 will have an effect, but probably everything important will have a backup. That leaves Number 2 and Number 4! I'll reprogram those 'bots to give our friends a surprise and while they're on the way, I'll shut down the tubes to keep them in place."

 

Over the comms and as her fingers fly across the keyboard "OK, everybody, I'm going to try to bring the fight to our foes. I suggest getting away from the underwater base but don't use the tubes. It should start seeing some heat soon."

 

Black Orchid was unable to shut down the tubes, but she was able to reprogram the Seaberions. They turned from their patrols and started on their way toward the underwater base.

 

{GM Note: Black Orchid needed 13 or less to shut down the tubes, rolled a 19. She was unable to shut them down. Black Orchid needed 13 or less to reprogram the Seaberions, rolled a 2. The Seaberions were reprogrammed.}

 

Dr Wildman sighed in frustration as Blizzard, the comatose cryogentor, failed to gain consciousness. He looked around and could see three of the android adversaries assaulting Erdbeben. "Well, that's just not cricket" said the Englishman to his unconscious companion. "Let's see if we can't 'shorten' the odds shall we!"

 

[2] "How are these guys still up?!?" Erdbeben thought to himself. "Maybe I should try focusing on one at a time?" he thought off handedly. "No, better to get as many down as possible... If this doesn't work, then I'll focus on one at a time."

 

"And those blasters HURT!!!"

 

Erdbeben fired off two more shots, one at each of the worker drones that he'd already hit.

 

VARR! Erdbeben hit the SLAM Worker next to him. SLAM 5 shook violently with pieces of it flying off its body. It fell to the ground incapacitated.

 

{GM Note: Erdbeben need 13 or less to hit, rolled 9. He hit for 24 points of damage. SLAM 5’s protection stopped 4 points of damage. It rolled with 4 points of damage. The remaining 16 points was greater than its Hit Points. SLAM 5 was incapacitated.}

 

VARR! Erdbeben hit one of the SLAM Worker holding a blast pistol. SLAM 3 shook violently as the pistol flew from its hand and pieces of it flew off its body. SLAM 3 fell to the ground incapacitated.

 

{GM Note: Erdbeben need 13 or less to hit, rolled 13. He hit for 18 points of damage. SLAM 3’s protection stopped 4 points of damage. It rolled with 4 points of damage. The remaining 10 points were greater than its Hit Points. SLAM 3 was incapacitated.}

 

[2] Dr Wildman fired a lightning bolt at the last remaining Slam Worker who was shooting at Erdbeben.

 

KKZZKTT! The lightning bolt struck SLAM 1. It rolled with the damage and was able to continue the fight.

 

{GM Note: Dr. Wildman needed a 16 or less, rolled a 4. He hit for 7 points of damage. SLAM 1’s protection stopped 3 points of damage and rolled with the remaining 4 points against Power Points.}

 

[1] SLAM Worker 1 spun around looking for who had attacked him. He said, “I’m all dressed up with nowhere to go. Walkin’ with a dead man over my shoulder. Don’t run away it’s only me.” He fired his blaster pistol at Dr. Wildman.

 

VOOM! The blast struck Dr. Wildman. He winced in pain from the blast getting through his magical armor protection. He rolled with a little more than half and the blast hurt but he was still able to fight.

 

{GM Note: SLAM 1 needed 16 or less, rolled 5. It did 13 points of damage. The Armor protection stopped 4 points. Dr. Wildman rolled with his Power Points for 5 points to damage and lost 4 points of Hit Points. He could still fight}

 

Dr. Wildman kept his eyes open for the Cabal or any other threat that presents itself.

 

[0] Blizzard did not wake up.

 

{GM Note: Blizzard needed 9 or less, rolled 17. He did not wake up}

 

{Next Turn!}

 

[7] Manta-Man flew toward the one remaining SLAM in the area. He blasted it with two lightning bolts.

 

KKZZKTT! The first bolt of lightning struck SLAM Worker 1. Sparks flew from its body, but it still stood and was able to fight.

 

{GM Note: Manta-Man needed to roll 13 or less, rolled 8. He hit with 16 points of damage. SLAM 1’s protection stopped 3 points of damage. It rolled with 5 points of damage. Its Hit Points were reduced by 8 points. It was still able to fight}

 

KKZZKTT! The second bolt of lightning struck SLAM Worker 1. Sparks flew from its body; it short-circuited falling to the ground. It was incapacitated.

 

GM Note: Manta-Man needed to roll 13 or less, rolled 6. He hit with 16 points of damage. SLAM 1’s protection stopped 3 points of damage. It rolled with 4 points of damage. Its Hit Points were reduced by 9 points to 0 Hit Points. It was incapacitated.}

 

[3] Black Orchid locked down the underwater tubes. The Seaberions continued to move toward the underwater base.

.

{GM Note: Black Orchid needed 13 or less to shut down the tubes, rolled an 8. She was able to shut them down.}

 

[0] Blizzard woke up

 

{GM Note: Blizzard healed to 9 Hit Points. Spending 2 Power Points he needed to roll 11 or less. He rolled a 5.}

 

 

 

{GM Note: all opponents have been defeated; we are now out of combat}

 

 

<Turns and Actions due September 16th>

 

Battle Conditions (Mighty Protectors character data):

 

Adamas                        Hit Points:   22 Power Points:  72        Gone

Black Orchid                Hit Points:   24 Power Points:  92        Invisible

Dr. Wildman                 Hit Points:   8   Power Points:  47         Form (9): Man; Armor; Control (2): Shark; Flight: 8”

Erdbeben                     Hit Points:   44 Power Points:  20        

Patty Plus                    Hit Points:   15 Power Points:  37         Corporeal, Using Reflection ability.

StrikeForce                 Hit Points:   31 Power Points:  91                                

Rubicon                       Hit Points:   20 Power Points:  64         Absorption Protection

MISHA                          Hit Points:   31 Power Points:  38        

Blizzard                       Hit Points:     9 Power Points:  31        

Enforcer                       Hit Points:   12 Power Points:  58         Forcefield up

Powercell                     Hit Points:   13 Power Points:  18         Electric Aura on

Manta-Man                   Hit Points:   13 Power Points:  66         Flying, Electric Aura on

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 "How are these guys still up?!?" Erdbeben thought to himself. "Maybe I should try focusing on one at a time?" he thought off handedly. "No, better to get as many down as possible... If this doesn't work, then I'll focus on one at a time."

 

"And, those blasters HURT!!!"

 

Erdbaben fires off two more shots, one at each of the worker drones that he'd already hit.

 

Paul

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 IC:

Demy feels more than sees M.I.S.H.A. go down under barrage of coordinated hits from mechanized mob.

Squinting in her area Demy knows she's doing what she's designed to do by taking attacks so that others can focus their attacks on the enemy. That said, it doesn't take away his natural impulse to want to help her.  He wanted her to engage her plasma Canon and focusing his added attack bonus to her, fire 2 point blank shots into Slam 3.

 

Ooc:

Tom, I'll follow up with the rest of my turn but I want to confirm the ruling that M.I.S.H.A. is required to perform an Agility check to perform the action prescribed above. If so, what is the probability of that success? I'm trying to interpret Saving & Task Rolls starting on page 101. If lower than 50% then I'll have her stand up and have Demy coordinate the rest of his actions in a follow up email.

 

Thanks

Greg

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 Dr Wildman sighed in frustration as Blizzard, the comatose cryogentor, failed to gain consciousness. He looked around and could see three of the android adversaries assaulting Erdbeben. "Well that's just not cricket" said the Englishman to his unconscious companion. "Let's see if we can't 'shorten' the odds shall we!"

 

Dr Wildman will fire a lightning bolt at one of the two Slam Workers who were shooting at Erdbeben, assuming they are still upright by his turn. He will continue to keep his eyes open for the Cabal or any other threat that presents itself.

 

Steve

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Greg,  No agility check to perform the action sent. The agility check is needed if MISHA wants to stand up with using the entire turn. MISHA can do everything you submitted from the prone position

 

Tom

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 The Black Orchid used her lightning fast intellect and considered all her options

6.     Oppose the Skyberions reprogramming that Cyberdoom was doing

7.     Reprogram the Seaberions to attack the underwater base and Cyberdoom

8.     Reinforce her programming which had the buildings in lock down which kept the Cyberions was moving

9.     Shut down the underwater tubes shuttle system which would between movement between islands and the underwater base

10.  Shutdown 3 gigantic Dynamos which powered the majority of island except for the ones with offline backup generators

She thinks to herself - "Well, I need to pick up the pace here. Number 1 seems risky as I'm not sure how good Cyberdoom is. I'm sure I could beat his programming, it just might take too long. I think I have Number 3 fairly under control unless I see something else to the contrary. Number 5 will have an effect, but probably everything important will have a backup. That leaves Number 2 and Number 4! I'll reprogram those 'bots to give our friends a surprise and while they're on the way, I'll shut down the tubes to keep them in place."

If it seems to her like the Seaberions will get there before she shuts down the tunnel, she will switch the order.

 

Over the comms and as her fingers fly across the keyboard "OK, everybody, I'm going to try to bring the fight to our foes. I suggest getting away from the underwater base but don't use the tubes. It should start seeing some heat soon."

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 Thanks for clarifying, Tom.

 

IC:

(reiterated and expanded from previous email)

 

Demy feels more than sees M.I.S.H.A. go down under barrage of coordinated hits from mechanized mob.

Squinting in her area Demy knows she's doing what she's designed to do by taking attacks so that others can focus their attacks on the enemy. That said, it doesn't take away his natural impulse to want to help her. 

Not sure if it's his own blood starting to boil due to the attack on M.I.S.H.A. or the anticipation of impending fight with even greater enemies, he syncs into the Uber Ursa to engage heavier fire power to try to clear the field faster.

<<BLOOD>>

 

 

"Whoah, where did that come from, Girl...?", Demy felt a waive of primal instinct he wasn't sure he'd felt before from M.I.S.H.A.

Focusing SLAM 3, Demy will help M.I.S.H.A. fire from the prone position two rounds from her plasma cannon. 

 

 

Meanwhile, IF Rubicon has any remaining actions and ability to move he will position himself to the square south of the SLAM 9 and fire at it.  He will try to draw fire from some of the other SLAMS in the process knowing he may get hit, but hoping his resistances and healing will help with any incoming attacks coming his way

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 "We've got to finish with the small fry quick, everyone, the big fish are inbound if you heard Dr. Wildman the same as I did!"

 

Thinking that the strategy worked well last time, she attempts to grab SLAM 8 and throw it in a spot where Enforcer can... slam it with his heavy artillery.

 

Shane

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 Tom, sorry to be last-minute with this but can Strike Force jump over M.I.S.H.A. and Slam Tech 2 to attack Slam Tech 1. If he can, he will do this. If not, he will close the distance between him and Slam Tech 9 and attack them.

 

Jamey

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 No problem, I knew you were dealing with your family situation. I haven't started yet so your reply is in time. I will have to figure out how to work the slam but you gave me enough either way

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 Messed up Quotes Easter Eggs

 

“Everyone should have their mind blown once a day – Neil deGrasse Tyson (SLAM 8)

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