Saturday, November 20, 2010

Adamas Character Sheet


Adamas

Secret Identity: Zak Norad
Age: ??
Gender: M
Height: 6' 4"
Weight: 225 lbs
Level: 6
Experience Points: 22,163
Player: Jon

Lost in Space? The Unknown Alien has no idea of his life before he awoke in an N.A.S.A Lab. Adopting Earth as his new home, he has in vain tried to find where he fits in. Is he destined to wander the Earth as he did in Space? Is his will as unbreakable as his body? Adamas will find out as he strives to make Earth his home and a better place.

Super Powers and Super Skills:
1) Heightened Strength B: +19
2) Power Blast: Range 24", Damage 1d20, PR = 1
    a) Autofire ability: Can use autofire rules for 2d6 powerblast for PR=1 each. +1 to hit and -1 damage cumulative for each blast after first. (Level 3 Advancement)
3) Flight: 496 MPH PR= 1 per hour
4) Heightened Initiative: +19 added to Initiative and +5 to hit (represents flight ability improvements in combat) (Level 7 Adv)
5) Adaptation (variant): Independence From Atmosphere allows him to survive in all environments without harm. Can adapt to poisons. but not localized events (rays or beams), PR=1 per hour, No Defense in combat
6) Invulnerability: 24 pts (Not vs. Mental Attacks) (Level 2 Advancement)
7) Body Power: Enhanced Lungs - allow him to perform feats like blowing out large fires, sucking up poisonous gas, etc…PR=2
8) Heightened Sight:
    a) Telescopic/Microscopic Vision:  Can see surface details as small as a square foot from a distance of ¼ of Earth away or on the bacteria level
    b) Ethereal Vision: Can see through  materials with Structure Rating of 10 or less and less than 1 foot thick. Every extra foot of thickness increases the SR by 0.5. Cannot see through lead. Cost is movement. Can use PR of 5 and 1 action to see through SR of 20 (1 foot thick) and PR of 15/1 action for SR 30.
9) Heightened Agility: +5 (Level 4 Advancement: Increase is 9 less new level)

(Level 5 advancement removed Substance Weakness)
(Level 6 advancement removed Weakness: Prejudice: Doesn't understand Earth culture, appears distant and aloof)


Statistics:
Strength: 32
Endurance: 16
Agility: 15
Intelligence: 15
Charisma: 18

Hit Points: 34
Power Points: 73
Carrying Capacity: 3,866 lbs
Hand-to-Hand Damage: 2d8

Accuracy: +7 (Including Power Mods)
Damage Modifier: +5 (Including Power Mods)

Detect Hidden: 12
Detect Danger: 16

Reaction Modifiers: 3 from Good -3 from Evil

Movement: Ground: 58 per turn
Movement: Flight: 2,538 per turn
Healing Rate: 2 hit points per day

Occupation: Wanderer
Security Clearance: 10
Wealth: 8

Skills:
Military Procedure
Military Tactics
Hand to Hand Combat
Space Navigation
Luck Points: 3.6

Gear:

Background:

When the astronauts working on the space station went out to make some minor repairs, the last thing they expected to find was a man floating nearby. The astronauts brought him inside, but were unable to revive him. They brought him back to NASA where he was poked and prodded. He did awaken eventually and began to learn of his new home. He had no memory of who he had been, but he felt a great desire to help those around him. He learned quickly, but seemed incapable of emotion.

The military placed him in the Super Forces. They tried to use Zak as a weapon, but he was not interested in accomplishing military goals, he only wanted to help people. He has been wandering the Earth, helping where he can, but he is looking for his place in the world. He is hoping to find others that have the same desire to protect others that he has, where he can be accepted for who he is.

Adamas is Greek for Unbreakable, and is what the scientist at NASA "dubbed" him... It stuck.

Notes: