Friday, July 29, 2011

Archer: Fire at the Festival - Issue 9

David is enjoying a festival with Tommy.  They are next to the river waiting David’s turn on the archery range.  Tommy is more interested in flirting with the worker than pretending to be ‘Robin Hood’. He said with a laugh.

Suddenly there was a purple flash in front of him. It wasn’t blinding but it revealed a large … worm? David had never seen anything like it before and that was the best description he could come up.  He only had time for that single thought before the wave of water washed over the entire archery area. Desperately David searched for something to grab a hold of as he was submerged and thrown by the moving wall of water.

He found the archery parameter rope and grabbed it.  As the wave reseeded, he was brought above the water line and could breathe again.  Fortunately the parameter roping was secure and did not give away.  David saw that Tommy and others were also hanging onto it.

David noticed a Sailboat flying above him. Looking up, he saw it was not a product of the wave but that a man wearing yellow and white with a cape was carrying it.  It a blur of movement, the man bashes the monster with the Sailboat.

KaBOOm! Wood and metal pieces fly across the river and into the festival.  Tommy yells, “David!” He is pointing to where a man is holding onto the rope.  He was hit by a fragment.  He hangs on to the rope but loses the grip he had on his 9 year old daughter.  The girl is dragged by the undertow of the water as it moves back toward the river.  The dad is hurt and can’t move.  The girl is 5 feet from David and 20 feet from the river.

David hears a woman scream.

“Someone save my Katie!”

David discovered there is enough slack to twist the rope around his wrist. David used a combination of his presence and Kun Lun Yi training to create a voice that demands obedience and yelled out in a commanding tone "Everyone prepare to pull on the rope" in case the tide pulls them out into the river.  He used his acrobatic and gymnastic abilities to grab and secure young Katie.

Tommy and the others help pull David and Katie to safety.

David carried a frightened Katie to her mother.  Her mother grabbed Katie. Between sobs, she kisses Katie.  The mother looks up and attempted to say ‘thank you’.  Overwhelmed by emotion, the best Katie’s mom is able to do is mouth the words.  She can’t find her voice but her gratitude is very apparent.

David smiles

A familiar sound is heard.  It is the scream of CHESS Skycycles approaching. David looked up in time to see the monster shoot a CHESS Skycycle. It hits will a liquid stream.  The substance is strong enough to mess up the Skycycle’s flight systems.  The CHESS Knight attempted in vain to bring the Skycycle back into control. The Knight is able to create enough lift to miss the Festival parking lot but crashes into a stand next to it.

FOOM! The Skycycle explodes in a ball of fire.  The Festival workers attempted to start a bucket brigade to put out the fire when a burst of wind hits everyone.  David is knocked down.  He watches as the large pavilion collapsed to the ground.

The steel man-mountain is back.  David senses him inside.  There are a lot of other people in the collapsed pavilion as well but he can’t make out what is happening inside.

Suddenly the man he had seen earlier in the day ran across the top of the pavilion toward the people trapped under it.
Tommy ran up to David. He points out that the Festival workers are calling for help with putting the fire out.
“C’mon, David don’t you want to be a hero?” Tommy asked as he ran past.


< Due Date: June 10th, Actions, Goal, Replies>

Current Conditions:
Archer               Hit Points: 44    Power Points: 75
                        Blunt Head Arrows:    0
                        Target Point Arrows:  0
                        Broad Head Arrows:   0




Archer - initial responses
<Player Response>   Niiiiiice~!!!

Really like where you took the story Tom. I missed some of the introspective stuff in the side shot but
you really used elements of it and the other stuff we talked about effectively.

Dragon Kai martial arts school huh? Well isn't that just precious. Between that and the Celestial Garden
- depending on how long it stays in port - We have some real interesting material to work with. That
Jessica Anderson chick gets around.

I like you having Craftsman suggest the Festival, very mentor-ish of him. We definitely need to do a
scene with the two hashing out more ethical and operational stuff. That and more stuff about his dad.
Interesting choices for the trick arrowheads. Hm no blinding flash arrow huh?

Cool - probably give him too much tactical advantage at this level anyway. His blunt arrows are going to
be his primary weapon from now on - unless he's taking on Talons. Explosive arrows tactical uses are
obvious but might lack some finesse. Taser sounds promising and non-lethal,an obvious appealling
factor for David just now, and Acid arrow? Have to see how that works - sounds less combat effective
but more of a support tool - interesting choices.

I don't think we need to make a big deal of it RP-ing but I want David slowly leaking word of the danger
of Blue Xiang to Tommy and their famlies. Nothing of the Talons or Nicotines just as if spreading reliable
rumor stuff. Hope to get word out through the University and neighborhoods.

Dude absolutely loved the DarkStar drive-by. Read it four times. I tell ya, Agent America's starting to
spook me.

I also like Tommy's easy acceptance and good humor of David's cultural awkwardness. Not sure about
him hinting at David's "fondness" for archery - for Tommy's safety, not his own. But besides Craftsman, if
he was to slip around anyone it would be Tommy. Achery fits the Festival theme nice.

Hey Tom! I thought it interesting how David picked up some of the goings on with his Spatial Awareness
. . . . and then came the curveball - sorta.

I do believe someone needs to smack Mr. Adamas in back of the head and mention a few key phrases
such as "reckless behavior" "child endangerment" "civil liability" and Archer just might be the guy to do it
if this kid is hurt. :)

<David Houyi: IC Actions and replies>
If there is enough slack David will twist the rope around his wrist, using a combination of his Presence
and Kun Lun Yi training to create a voice that demands obedience and yell out in a commanding tone
"Everyone prepare to pull on the rope" in case the tide pulls them out into the river.  He'll then use any of
his acrobatic or gymnastic abilities needed to grab and secure young Katie.

If there is not enough slack in the rope he'll still use all of his skills to grab and secure the child and return
to shore asap delivering her to her parents.

OOC: I hope David will be able to perform the simple actions I outlined. If so I really hope we can flow into
further activity without delay, depending on the surrounding situations. i.e. please tell me there's more to
the current Archer's issue than grabbing the girl. On the otherhand I wouldn't be surprised if you smacked
me with an another Dragon Statue.  :)

I reiterate I realllllly liked how the storyline played out this issue. A nice blend of supporting characters and
non-combat activities.

Thanks
John R

Crusade: Messing with Mammoth’s Mind - Issue 7

A fight royal was occurring in Manning Enterprises warehouse. A new band of heroes were attempting to stop some of the Crushers from robbing it.

Mammoth screamed, “You lied to me! Mocker isn’t captured. Now I will capture you.” He lifted a crate, throwing it at "Manta-Man”. The crate missed.

Having seen the report on FIST, Manta Lad knew that he wasn't the most trusted crook in the Crushers.

"You going to believe FIST?" he said to Mammoth. "He's the one who's running out on you right now! Because he knows the truth. Mocker's in custody. That's why FIST is bailing on you.

"Give it up and we'll go easy on you, Toth," he said in his best Manta-Man voice, as he fired lightning again at the Shrew!
SHAKOW!

“Aaarggh!” The Shrew screamed as the lightning course through her body. The blast knocked her back 5 feet into a stack of crates.  She fell to the ground.  “Mammoth, kill Manta-Man”, she snarled.

Master Zero steadied his hand.  With aim that was true, he fired an ice blast at Phade. SCREECK!
[GM Note: 12 points of damage; -8 to Invulnerability and -4 to Power Points.]

Meltdown fired his disintegration beams at F.I.S.T.  The beams missed as F.I.S.T. took to the air.

Starbolt flew around behind Mammoth. He fired his Star Bolt.  ZWALT! He missed his target.

The Black Orchid took a deep breath and let fly with a vacuum blast at the Shrew.  Shrew is slammed by the powerful blast.  Energy is drained from her body.  She slumped lower to the floor, “Mammoth, kill her next.”

Black Orchid responded with a slight smile and "Aw, the big furry man has to resort to throwing boxes... and badly I might add."

“On second thought I will do it myself”, The Shrew stood up.  She moved toward Black Orchid.  Unleashing a fierce upper cut Shrew only hit air.

Phade aimed his blaster carefully from the ceiling. ZA-BLAM! The blast struck Master Zero in the chest destroying a section of his armor.  Phade raised his hand. Next to him a portal opened. He dived through into.  Out of the shadows in one of the Manning Enterprise office on the second floor, Phade rolled out of the portal onto the floor.

Meltdown ran around F.I.S.T. as he hovered above.  Able to outmaneuver the armored thug, Meltdown fired his disintegration eye beams again.  He hit the same spot as before missing the armor all together.   “!&%$$$!”, F.I.S.T. screamed as he was knocked back 20 feet to the ground. THUD!

“Stupid! Don’t be Stupid!! Who do youse think you’re talka to Manta-Man.  I am NOT Bull!” Mammoth screamed.  In a rage, he leaped at ‘Manta-Man’. The Hairy Circus Strongman easily flew to the same height as Manta Lad. A look of surprise crossed his face as Mammoth prepared to punch his victim. “Hey, youse not Manta-Man, youse his sidekick, Sharkboy!

Mammoth soared past Manta Lad as the Underwater Sidekick easily dodged his punch.  SLAM! Mammoth hit the wall of the warehouse.  The wall bent to create a Mammoth shape dent but held enough to stop his movement.

Emerald Dragon chased after Mammoth. He unleashed his acid spray breathe. SPLUSHED! The acid covered Mammoth’s body and the wall.  It melted the wall away, dropping Mammoth to the ground.  His hair was singed and a few bald spots on his back were visible but Mammoth was still standing.

 From one knee, F.I.S.T. looked at Meltdown. “So tough guy, you think you can rub me out. Well that ain’t gonnar happen. I am F.I.S.T. One of the baddest Crushers there is.”

SKROW! F.I.S.T. fired a power blast from his arm blaster hitting Meltdown. The blast knocked Meltdown back 15 feet to the ground. He is lying on the ground half submerged at his waist with his knees sticking out above ground.
[GM Note: 11 points of damage; -4 points to Power and -7 to Hit Points]

SHAKOW! Manta Lad blasted Shrew again.  Shrew cried out in pain as she was struck. The lightning bolt knocked her 35 feet across the warehouse into the wall. WHAM!  The Shrew was still standing. She leaned heavily against the wall breathing hard.  Her eyes frantically searched for the best course of action.

SCREECK! Master Zero hit Black Orchid with an ice blast. “Ha! Beginner capes are such easy pickings. Come taste the chill of the freezing death that Master Zero brings!”  As he said this his armor reformed to be whole again.
[GM Note: Black Orchid took 11 points of damage; -8 to Power Points and -3 to Hit Points.]

Starbolt flew over the mounds of crates toward Mammoth. ZWALT! Starbolt fired his stellar blast into Mammoth.  Mammoth flinched. His face grimaced in pain.

Unseen from an office window, Phade aimed his blaster. ZA-BLAM! Mammoth roared with pain. His defenses were being weakened by the onslaught.

<Due Date: June 30th, Actions? Replies?>

Current Conditions:
Black Orchid                 Hit Points: 27    Power Points: 72           Willpower Defense Active
Emerald Dragon            Hit Points: 81    Power Points: 98           Acid Breath: 27 Doses
Manta Lad                     Hit Points: 17    Power Points: 40           Luck Pool: 2
Meltdown                      Hit Points: 56    Power Points: 40           Non-corporal active
Phade                           Hit Points: 16    Power Points: 39           Invulnerability: 8
Starbolt                                    Hit Points: 34    Power Points: 63            




Manta Lad:

Mammoth screams, “You lied to me! Mocker isn‟t captured. Now I will capture you.” He lifts a crate, throwing it at "Manta-Man”. The crate misses.

Having seen the report on FIST, Manta Lad knew that he wasn't the most trusted crook in the Crushers.
"You going to believe FIST?" he said to Mammoth. "He's the one who's running out on you right now! Because he knows the truth. Mocker's in custody. That's why FIST is bailing on you.
"Give it up and we'll go easy on you, Toth," he said in his best Manta-Man voice, as he fired lightning again at the Shrew!
SHAKOW!


OOC:
Please turn ML to face Shrew and Mammoth on the map. Thanks!
Also, if ML can see Master Zero attempt to attack Orchid from behind, he'll warn her. Thanks.

Best,
Jeff
------------------------------------------------------
Starbolt

Starbolt flies into position so that Mammoth will have to choose either him or Manta-Lad to face, so that if he attacks one of us the other has a shot at his back. Starbolt replies to Mammoth after "Manta-Man" has his say. "Toth, I thought that you were supposed to be smart. The longer this fight continues the worse it is going to become for you. I don't know if you care about this Nest-of-Vipers you're associated with, but I thought that you wanted to save your own hide" Starbolt will continue alter his flight path to keep them from getting a straight shot at him(heightened defense). He will also continue to attack targets of opportunity.
--------------------------------------------------------
Manta Lad

OOC: Made some modifications below.
This is the final version.
Thanks.


IC:
Manta Lad:
Mammoth screams, “You lied to me! Mocker isn‟t captured. Now I will capture you.” He lifts a crate, throwing it at "Manta-Man”. The crate misses.

Having seen the report on FIST, Manta Lad knew that he wasn't the most trusted crook in the Crushers.
"You're going to believe FIST?" he said to Mammoth. "He's the one who's running out on you! Because he knows the truth: Mocker's in custody.
"Think, Toth! How else would I be free?
"That's why FIST is bailing. He's lying to you. He just wants you to fight us long enough for him to make a clean getaway. Don't be FIST's chump.
"Give it up and we'll go easy on you, Toth. It's over," he said in his best Manta-Man voice, as he fired lightning again at the Shrew! SHAKOW!


OOC:
Please turn ML to face Shrew and Mammoth on the map. Thanks!
Also, if ML can see Master Zero attempt to attack Orchid from behind, he'll warn her. Thanks.

Best,
Jeff
------------------------------------------------------
Emerald Dragon

OOC: Emerald Dragon has not been very effective with his breath weapon. Guess he must be rolling pretty low. I will have him try one last time before changing tactics.

IC: Emerald Dragon continues to circle the area Mammoth and Shrew are in, frustrated he has not been able to connect with his acidic breath. He drops a bit lower and takes aim again at Mammoth, looking to soften him up so he can land and engage him in hand-to-hand combat.

Fingers crossed,
Jan
-------------------------------------------------------
Meltdown

I will continue attacking fist, as primary target. Next would be mammoth
-------------------------------------------------------
Hope I'm not too late.

I had serious computer issues for a few weeks and then I just got back from vacation.

The Black orchid sees The Shrew weakening so she presses her attack with another attack, while trying to maneuver herself near Mammoth to draw his ire.

"Aw, the big furry man has to resort to throwing boxes,... and badly I might add."

Crusade: Battle in Manning’s Warehouse - Issue 6

Inside of Manning Enterprises a new team is struggling to make a difference.  They are here because the Crusaders have not responded to the need to stop the Crusher Crimewave. They are here to stop the crimewave and find answers.

The teenage troublemaker couldn’t believe it. His scam was working! The Crushers were holding the Crusaders!
He continued with his Manta Man act! “Of course the other Crusaders escaped!” he barked at Mammoth with disdain as he turned to face him and the Shrew. “Did you think I’d leave them behind?!”

Then he went for broke. “We have Mocker and the other Crushers in custody! It’s all over. Give it up! Last chance!” he roared.

As a convincer, the makeshift Manta Man fired a blast of lightning at the Shrew! SHAKOW!! The blast misses.

The Shrew snarls back. “You may have captured Mocker but you won’t take me in!” She picks up a crate and throws it at ‘Manta Man”.  She hits. [GM Note: 9 damage, -5 rolled against Power, and -4 to Hit Points].

Master Zero comes into the warehouse on an ice slide. He is pushing electronic equipment on it. “Mammoth, get over here.  I need you to carry this out for me.”  He looks up in surprise. “What? You haven’t finished these guys yet.”

Mammoth complains, “It’s the Crusaders and they have defeated Mocker. It’s just us.”

Master Zero creates an ice ramp which slides the stolen equipment through the offices and out the door. “Okay, we have defeated these clowns once, let’s do it again.”

Starbolt shouts in a commanding voice "Toth and Brewster. Surrender NOW! At first it was the crates the next time it will be your heads." Starbolt blasts The Shrew. She groans in pain but is still standing. Starbolt shouts at Manta-Lad, "Manta-Man, Let’s take these goons out!"

Meltdown charges into the warehouse. He spots Mammoth. ZZAWT! He blasts him.  Mammoth bellowed in pain.

Black Orchid lets fly a devitalizing vacuum blast at the Shrew. Shrew is hit, she slumps from the effect of the drain but is still standing.

F.I.S.T. comes walking down the stairs from the second floor.  Underneath his right arm is a vital Manning Enterprises computer equipment. He calls out to the Crushers, “Hurry up and finish them. I have just heard from Mocker. The target is on the move and the trap is set.  We need to get this equipment back to him ASAP.” F.I.S.T walks out the door. Phade can see him stop to pick up the equipment that Master Zero had placed outside.  F.I.S.T. positions himself for takeoff.

Mammoth screams, “You lied to me! Mocker isn’t captured. Now I will capture you.” He lifts a crate, throwing it at ‘Manta-Man”. The crate misses.

Manta Lad fired a blast of lightning at the Shrew! SHAKOW!! The blast hit. The former Wrestler is hurt but still standing.

Phade lines up his shot on Mammoth. ZZBzzt!  He blasts the former Circus strongman.  He barely flinches from the hit.

The Emerald Dragon does a fly by unleashing his acidic breathe upon Mammoth. Unfortunately his aim is off and he misses.

The Shrew vows she will bring Manta-Man down. She launches another crate and misses.

Master Zero walks to the back of the warehouse.  He is scanning the ceiling. “I know I saw the sniper fire from somewhere around here.  Ah! There you are.” Master Zero fires an ice blast at Phade, SSusscreech!  Phade is hit [GM Note: 14 points damage. -8 to Invulnerability, -5 to Power, and -1 to Hit Points]

Starbolt fires at The Shew, Zzzumm! The light blast misses.
Meltdown runs outside the warehouse. He spots where F.I.S.T. is preparing to takeoff. ZZaaKt! He disintegrates part of F.I.S.T.’s armor.  In horror F.I.S.T. drops the equipment he is holding and turns to face Meltdown.



<Due Date: June 10th, Actions? Replies?>

Current Conditions:
Black Orchid                 Hit Points: 30    Power Points: 83           Willpower Defense Active
Emerald Dragon            Hit Points: 81    Power Points: 98           Acid Breath: 28 Doses
Manta Lad                     Hit Points: 17    Power Points: 44           Luck Pool: 2
Meltdown                      Hit Points: 63    Power Points: 50           Non-corporal
Phade                           Hit Points: 16    Power Points: 49           Invulnerability: 0 (will be 8 at start of next turn)
Starbolt                                    Hit Points: 34    Power Points: 67            




Assuming that Merc hit the deck with a very loud thump from traveling so fast, The Black Orchid will follow Starbolt to the warehouse (I'm assuming through the door near the elevator).

If she can't tell that he's down, she'll follow Meltdown first then switch to following Starbolt after she sees Merc's body.

Also, I'm not sure how you want to keep track of it, but The Black Orchid steeled herself for battle (Willpower A, PR 1 per round) if that is an issue.
I was going on the idea that it took 1 action to activate it (as she was running into the building), and that I could maintain it for 1 PR per turn, but not requiring an action. Is that OK?

- Marc
---------------------------------------------------------
Attemting to draw Brewster and Toth's attention away from Manta-Lad and keep his deception from being discovered as long as possible. Starbolt shouts in a commanding voice "Toth and Brewster. Surrender NOW! At first it was the crates the next time it will be your heads." If they don't respond, Starbolt will blast the easiest of the two targets to get a shot at. Starbolt will shout at Manta-Lad, "Manta-Man, Let's take these goons out!" Starbolt will continue to fight targets of oppertunity.
---------------------------------------------------------
The Black Orchid will move to the open intersection of all four piles.
Assuming that Starbolt goes before The Black Orchid, she'll watch The Shrew to see how she responds to the charge to surrender.
If The Shrew makes any aggressive movements (or if she goes first and attacks), I'll let fly a devitalizing vacuum blast at the Shrew.
If The Shrew stops but Mammoth doesn't, I'll blast him instead.

Note: She is maintaining her Willpower this round (PR=1).
---------------------------------------------------------
Emerald Dragon is going to continue circling the conflict to provide air support for now. His plan is to utilize his acidic breath again to try and take out Mammoth, knowing how much damage he can do if he hits something. If it becomes necessary he will land and engage Mammoth in HTH combat
---------------------------------------------------------
Manta Lad:

The teenage troublemaker couldn’t believe it. His scam was working! The Crushers were holding the Crusaders!
He continued with his Manta Man act! “Of course the other Crusaders escaped!” he barked at Mammoth with disdain as he turned to face him and the Shrew. “Did you think I’d leave them behind?!”

Then he went for broke. “We have Mocker and the other Crushers in custody! It’s all over. Give it up! Last chance!” he roared.

As a convincer, the makeshift Manta Man fired a blast of lightning at the Shrew! SHAKOW!!
--------------------------------------------------------------

Necessary=If Mammoth somehow gets into HTH with one of the squishier members of our group. Emerald Dragon has good HTH damage and a decent amount of hit points so he would be the logical choice to keep Mammoth from hitting anyone else.

Jan
---------------------------------------------------------------
Sorry, I was hit by the tornado that went through Huntsville Alabama.  We have been without power for about a week and without internet for three days more.  Hopefully as things get back to normal I will post more often.

Wayne
----------------------------------------------------------------
Hi Wayne,

I echo Tom's sentiments and hope everything works out for you and your family.
Best,
Jeff
----------------------------------------------------------------
Sorry for the day late response - work has been nuts and I had a very busy mothers day.

Meltdown's next target will be Mammoth. If someone attempts to run, however, he will change targets (due to his natural chasing abilities).

I find it funny you posted that Meltdown doubles over and breathes heavily. With a 42 Endurance, I am a tad bit doubtful he has any fatigue whatsoever ;)

Also - Willpower activates every attack that you shrug off with it, it doesn't cost power to maintain, unless you are using it for other uses (holding breath, remembering small details, etc).

Great issue, Tom, as always. A great read, and I have been having a blast with this!

----------------------------------------------------------------
That's the way I've always done it until I re-read the power:
----
... Thus he is able to ignore pain,..., etc. This counts as a defense on the combat table if the character is currently using his Willpower in a relevant manner (GM's option). The character is able to do any of these thing as often as he wants, at a PR of one per turn (GM's option to charge an action or movement only to perform any particular feat).
----

I didn't see in the description there or in the combat section about costing 1 per use (but I could have easily missed a "generic" continuing powers section.

Am I missing something?

- Marc
---------------------------------------------------------------------
GM Reply

Andrew said, I find it funny you posted that Meltdown doubles over and breathes heavily. With a 42 Endurance, I am a tad bit doubtful he has any fatigue whatsoever ;)

Tom replied, actually I was trying to show that Meltdown used every bit of movement that turn to keep up with Mercury Mercenary.  So while you are correct with his Endurance he had plenty of PR left, he had ran out of movement and couldn’t take another step that turn.
-----------------------------------------------------------------------
Gotcha, makes sense. Wow that effer is fast!

Andrew
-----------------------------------------------------------------------

Quest: TO BREAK THE SPELL! - Issue 13a

Location: The Hunter and Its Prey Festival on the Refuge Islands.

 The Cult of Stellar Propitiation had summoned the Star-Devourer to prepare the way for the Domain’s invasion and ultimate control of Earth.  Our stalwart heroes had stopped the second ceremony.  This magic incantation would have given control of the Dhole to the Cultists.  The Cultists are in disarray and the Star-Devourer was free and still causing carnage in the waters next to the Islands.  Our heroes had secured the Orbs the Cultists were using to channel their spell but were unable to break the original summoning spell.  If it is not done soon the Dhole will be on Earth permanently.

Adamas and DarkStar engaged the Star-Devourer in an effort to focus its destructive powers upon them and not on the nearby Winthrope Bridge, which connected the Refuge Islands to the city of Winthrope Station.

At the festival site Windblown and Agent America, in the disguise of a Cultist of Stellar Propitiation, were fighting the Cultists. Only their leader Mystic and 3 out of the 18 Cultists were still standing.

The Man from MEDUSA smiled insolently at Mystic. But the cultists remained the priority targets.

He planned to lay into the ones that had just attacked Windblown, hopefully attacking their backs. His goal was to systematically take them apart with his bare hands. The mercenary minuteman was careful to monitor their positions by their feet, not their eyes.

As the Agent in Disguise launched his attack, he was shocked to see a head rising from the ground.  Thinking this was a new attack on him, he aborted his strike. To his shock it was Dr. Arcane rising from the ground and the Mystic Hero was going to attack him. Agent America quickly flashed a series of hand signals and the Doctor of Arcane Magic stopped his spell. Sorry, Agent I didn’t recognize you.  This lack of communication is frustrating.  It is time I restored my amulets to full functioning order.”  Dr. Arcane turned.  He floated away from the Festival into the wooded area next to it. Four men appeared from behind the trees and spoke with the Ancient Hero of the Mystical Order.

[GM Note: rolled a natural 20 on 1 of AA’s three multiple attacks, so AA first action is a failed attack]

Adamas kept up his barrage. ZZWWT!! ZZWWT!! ZZWWT!! ZZWWT!! ZZWWT!! Five beams of power left his eyes striking the Dhole.  The destroyer of planets continued to focus on Adamas, looking away from the bridge.  

"DarkStar, the orbs are the immediate concern.  I think we have the Devourer distracted with that hole you just punched through its defenses. The cultist and everything else are secondary in my mind."

Turning his attention from the conversion among the trees back to the festival, the American Spy discovered that his disguise was fooling the remaining Cultists.  Their attention was focused on trying to make contact with Windblown.  Agent America launched into his attack.  He successfully struck all three at once is a series of Karate strikes. KPOW! BLAM! WHAM!  All three dropped like bricks to the ground.  Agent America turned and looked hopefully at the Dhole.  A look of disgust crossed his features.  Incapacitating all the Cultists was not what was needed to break the spell.

Windblown turned his attention to Mystic, now that the threat from the raven was out of the way. "You like to shoot things," he muttered to himself, "then try this on for size!"

He summoned up a windstorm that lifted her from the ground. After raising her up, he let it dissipate and dropped her. KRUNCH! She slammed into the ground.  Mystic dropped her power rod and the box she was holding in her other hand.  The box with the bronze glow slowly dissipated revealing Agent America’s amulet. Mystic was clutching her leg in pain.  Windblown moved toward Mystic. She offered no resistance. He determined her leg was broken. He gathered up her Rod of Power and the amulet.  He tossed the amulet to Agent America.  Windblown swirled a air around raising his cloak, “I would recommend you surrender now.”  She surrendered.

Yeah cannonball into the big bad Star Demon. Real genius at work there Rose. Screw this, time to focus on a solution and end this now! "Guys I can't contact Doc with the amulet or the comm-link. Unless someone has a better idea how to shift this monstrosity back to its home dimension, I'm going to neutralize the Orbs. It might take me a few seconds to get back. Don't anybody die out here on me today"

"Darkstar, Adamas states, "I believe they stated the orbs displayed the constellations when the time came, even though they were inside the museum."

 "I think we should isolate the orbs if possible, perhaps if we were to bury them in the earth, place them on separate planets, something to that end."


Looks like Agent and Wind have the witch and cultist taken care of, and you couldn't have designed a better set of powers for handling the Dhole than Adamas has. "Cybil I need you to run a scan of the Dhole, we need to get these Orbs to Doc and get back here to make sure this thing returns to its own dimension. As soon as we're free of the ECCM, run a comparative anatomical analysis of the Dhole to any earth creatures regardless of size resembling the monster's physiology. We're looking for the location of anything that might be the creature’s heart, brain, or nerve clusters.”

Twisting in the creature’s grasp to face his flying friend. “HEY ADAMAS. Get ready. When I teleport this thing is going to start moving again.”

*Whoump*

Agent America put on his amulet. take down the barrier now! All you’re doing is hurting our efforts to stop it!” The Spy in Disguise winced in pain. “What is the reason for all the shouting?” he thought.

Four men walked from the trees with Dr. Arcane floating ahead of them.  Dr. Arcane stopped in front of Mystic. How do you break the spell and send the Dhole back?  Mystic stared back. “So the great Magus hasn’t figured it out when your paladin has”. She pointed toward the direction of Adamas. “Cut of the source of the Orbs’ power and the spell is broken.”

All turned to look at the Star-Devourer. “DarkStar has informed me he has moved the Orbs to a safe place and will be able to … there he has placed the Orbs where the light will not reach them… that should do it.”

A purple haze appeared surrounding the giant monster.  The Dhole shimmered as if being viewed through a heat wave.  The Star-Devourer disappeared.  An eerie silence filled the festival and bridge areas as everyone collectively held their breath.  As if the simple act of inhaling air might bring it back.

*Whoump*

DarkStar teleported a top the Bridge of the Damned, gripping a colossal sword, at the ready. He attempted to activate his electrical defenses, only to have them seemingly short out. Undaunted DarkStar takes position on the bridge ready to defend the civilians and CHESS agents with his life if the Star Demon attempted to once again venture this direction.

“Thou shall not pass”.

A loud cheer arose behind Joshua.  Some the Knights and bystanders on the bridge were chanting “StarCorp! StarCorp!” A few were pointing to the logo on DarkStar’s chest.  The Dhole was gone and they had been saved.  A wave of relief and joy swept from the bridge to the Island.

Agent America and Windblown I would like to introduce you to Mr. Delta of F.I.S.H.” One of the four men stepped forward.  The other three moved to take Mystic and the Cultists into custody.

 The four men were wearing tailored suits made of blue wool. Their glasses matched with lenses tinted blue. All were wearing expensive dress shoes. Mr. Delta nodded, “My pleasure gentlemen.  I am a senior leader of the Federal Intelligence on the Supernatural and Horrific, or F.I.S.H because our government loves acronyms.”


“Sorry again, Doctor about blocking your communications but standard protocol is to block all magical support that is being provided by outside magical objects, beings and deities. That is why the Cult had to risk bringing the Orbs here.  We will take these miscreants into custody. We will provide non magical duplicates of the Orbs to the museum. We can do that now because there is proof of the magical ability. Under law all things are considered non magical until demonstrated otherwise.  On the issue of safeguarding the Orbs, we leave that to your discretion, Dr. Arcane.  You may protect them or provide them to us for their protection.” With a bow of respect, he turned to assist his team in taking the Cultists into custody.

As Adamas and DarkStar joined their fellow Heroes, a news crew approached. They requested an interview with each of you.

Dr. Arcane politely declines which allowing himself to be filmed and indicated the decision is up to each person on whether to speak with the reporter or not.

GM Notes: Congratulations on completely our second adventure.

I am making a rule change. I have been looking at what takes the most time for putting these together.  What takes the longest is figuring out what the second action for PCs would be that make sense after everyone’s first set of actions as well as how to split up their movement.  Most of the time I have been allowing full movement on both actions especially for powers which use movement as their cost.

The remove this problem, I am not shortening the turn to 10 seconds, so everyone gets one action per turn.  This will make playing out the turns easier for figuring the action and how to use the movement correctly.  I am introducing a new House rule to compensate for the change.

Dual Attacks: Any character with Agility of 15 or higher can attack twice in one action without it counting as a multiple attack.  A Dual Attack has a cost of PR=2.  This is represented as punches with both hands, firing power blasts from two sources (hands, eyes, etc) or firing at a more accelerated pace than usual (two arrows from a single bow). Movement cannot be used in-between Dual Attacks so the intended targets have to be in range when the Dual Attack is made.  A player will have to state in his turn that he is making a Dual Attack otherwise a Single Attack will be assumed.

The next issue will be a downtime issue. So provide what your character will do in his off time. Meet with NPCs, work on personal situations, training, and interactions with each other. Please let me know how long you would like to pass before next adventure. I would recommend a minimum of 3 days.

Experience from this Adventure

Each gets 1,852 points for defeating the Star-Devourer and the Cultists
Each gets   500 points for protecting civilians and the bridge
Adamas gets 500 points for figuring out how to break the spell with the Orbs.

Adamas has 6,967 experience and is at level 3 now (this is a level advancement)
Agent America 6,467 has experience and is at level 3 now (this is a level advancement)
DarkStar has 6,467 experience and is at level 3 now (this is a level advancement)
Windblown 4.467 has experience and is still at 2 level (this is not a level advancement)


< Due Date: July 27th, Actions, Goal, Replies>

Current Conditions:
Agent America                  Hit Points: 83      Power Points: 75
Windblown                         Hit Points: 6        Power Points: 88              Telekinesis Defense inactive
Adamas                                Hit Points: 34      Power Points: 61              Invulnerability: 24
DarkStar                               Hit Points: 233   Power Points: 39              Armor: 36



DarkStar

Hey Kimosabe

Yeah I figured that was going to be pretty stupid maneuver for DS, but what's a teleporter to do?

Hey couple quick notes: I'm fairly certain DS does NOT have 105 ADR as noted in "Current Conditions" (pretty sure ret-con DarkStar won't be this reckless :) )

I assume but want to make sure there's no reason I can't teleport from someones grasp? (Wraith and Shillelagh's fight has been interesting to DS to say the least)

Can DS not see the Orb's silvery glow? Could I get a OOC explanation? Won't effect anything he has done or will do, just curious.

Lastly MEDUSA? ECCM? What the hell are they thinking? If it's effecting Cybil and the comm-links, it got to be effecting the Emergency Crews also, or is it more localized than that? Still seems strange though.

I will get into real responses tomorrow. Tell Doc "heads up" the Mountain (Man) is coming to Mohammad with a bag full of goodies.

Happy Father's Day
John R
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GM Reply

Yes, DS's Armor is ARD 36 and should be stated at that in Current Conditions

DS can teleport from someone's grasp. He chooses whether that someone comes along if they are within his Carrying Capacity but it is his mental decision. Basically he has to decide that the person or item in coming with him.  If the item is greater than his Carrying Capacity, he would have to make a special attack to only take part of it. (Remember Nightcrawler in the Age of Apocalypse storylines?). If he fails, I haven't decided what the impact is besides that no one teleports anywhere.  I am thinking of a feedback effect of Power Loss equal to total weight being transported.  Basically the character's being hit with a Devitalization roll with the dice of the HtH for Brawling weapons because the power is recoiling back into his body since they aren't moving.

Yes, DarkStar saw the Orbs were glowing when he picked them up.  If he checks his rucksack, he will be able to see the glow through the rucksack.  OOC the Orbs have to be filled with Stellar Energy in order to perform their spell and bring the Star-Devourer here.  As long as they are glowing, the spell is active.  When the summary spell is broken, the Orbs will not glow at all.  If the Control spell had been completed the glow would have been purple instead of silver.

MEDUSA is thinking that something has brought this creature.  Since they don't believe in magic, they believe the cause is scientific tech and are attempting to disrupt the device. The Emergency Crews can do their job after the creature is gone.  MEDUSA and CHESS are opposites in a lot of ways.  CHESS always protects first where MEDUSA hits hard and hits often.

It will be interesting to see what next issue brings.  Remember this is Comicbook world.  Adamas, Windblown, Agent America, and DarkStar can all talk to each other.  You are cut off from talking with Dr. Avery, Cybil's intel, Kevin, and Trish.  You could even talk with the CHESS Knights/ Valkryies and Telecom & the Valiants.

Telecom is the person that is standing on the ridge, watching.  While I didn't name her, she is famous enough that the team knows who she is on site (in case you didn't check the website to see if you know her or I forgot to put her image in the issue where I mentioned her.)

Tom
----------------------------------------------------------

DarkStar

Hi Tom and the Guys

1st Response

<DarkStar: IC> Yeah cannonball into the big bad Star Demon. Real genius at work there Rose. Screw this, time to focus on a solution and end this now! "Guys I can't contact Doc with the amulet or the comm-link. Unless someone has a better ideal how to shift this monstrosity back to it's home dimension, I'm going to neutralize the Orbs. It might take me a few seconds to get back. Don't anybody die out here on me today"

[DarkStar: OOC - all the rest of it]
Thanks for the clarification on the TP. Sounds exactly how I'd handle it - I don't think DS will be trying to teleport the Star Demon today :) I could use a couple other questions answered if possible for my response

*And some input from the guys might be a big help also - please*
I'm missing access to Issue 10 of Quest and 9 of Archer (not posted on Megalopolis?) so I need some memory jarred. Id have done it last issue instead of attack the Star Demon but losing my electronic and arcane comms must have thrown me off my game :)

First Priority: We have the Orbs and half the Cultist down. What is our highest priority? Destroying (not likely event if I remember Doc's mission brief correctly) the Orbs? Hiding the Orbs from Stellar radiation? Or ignoring the Orbs and knocking out the chick and rest the old guys?

Which of the above is going to make that damn Star Demon go away quickest? I thought stopping the chanting was going to do the trick. Wrong I guess?

I'm sure we talked to Doc about what to do with the Orbs after securing possession of them but can't remember what the conclusion was. If I have to, I'll have DS teleport directly to Doc for instructions but that kind of seems a waste. If we didn't or someone wants to suggest something cool. Otherwise I'm thinking of having DS teleport into a nuclear reactor (preferably inactive) to stop the stellar radiation. That cultist dudes vault might due to but not sure we knew what it was made of. Could use some help here making a decision - Telecom better keep her grubby paws off our toys though.

AA and WB seem to handling the Cultist just fine, but that might be her or them not being able to hit the broad sign of a barn also. I looked her up today - crap good thing the Willpower twins are her immediate targets. The Star Demon is a bust to fight obviously. If you guys need help just say something and DS will stick around, but pounding on girls and old men in cardigans just seems like the wrong use of the team Bricks (plural Adamas).

Jeff wouldn't mind AA piping up on this one? Rose is gaining trust in Adamas and Windblown but your character's still the most combat veteran of the group.

Thanks
John R

--------------------------------------------

Agent America
OOC:
Hey,
So far so good.

Best to keep Adamas and Darkstar away from the festival grounds.
Mystic and the cultists might be able to affect you two.

Please keep on keeping the Devourer occupied so casualties are
minimized. Only you two can withstand that thing.

This turn, AA and WB will try to finish the cultists and take away
Mystic's rod of power. (Windblown, which target do you prefer,
cultists or Mystic?)
Hopefully that, or defeating Mystic, will break the spell and send the
Devourer home.

I think our plan is working, slowly but surely.

Best,
Jeff

----------------------------------------------------

Agent America

OOC:
Medusa has tech that can jam our amulets? Awesome!

I like your teleport rules.

What are Telecomm's known powers? Likewise, the Valiants?

Thanks,
Jeff | AA

--------------------------------------------------------

GM

Sorry, I wasn't clear. MEDUSA is the ECM source that is blocking the comm units. MEDUSA wouldn't even believe the amulets worked, much spend money to create tech to block.  The amulet blocking is coming from a different source.

Telecom has enchance sight.  It is rumored she can see microscopic to the subatomic level and telescopic, as small as one square foot on the moon.

Serena is a master of disguise and she can project an aura of compassion.

Epilson has Telepathy and Telekinesis - MEDUSA has him in the Low category of power groups.  They have recorded him lifting a motorcycle with his TK but nothing heavier.

Tom

----------------------------------------------------------

OOC
Thanks.
Maybe we have the Valiants evac the bridge with CHESS?

Jeff | AA

-----------------------------------------------------------

Adamas

IC: Adamas will keep up the barrage... Trying again to lure the big worm away from the bridge. "DarkStar, the orbs are the immediate concern.  I think we have the Devourer distracted with that hole you just punched through it's defenses. The cultist and everything else are secondary in my mind.  You have to take care of those orbs!"

OOC: Just curious, which attack appears to have more impact on the devourer, throwing boats, or just blasting away?  Whichever appears to be having the greatest impact, Adams will replicate.

-----------------------------------------------------------

DarkStar

Hey Jon

Hope life is somewhat settling into a normal routine after your family's recent loss.

Glad someone encouraged DS to "handle" the Orbs. I agree with Jeff that AA and WB about have the cultist in hand, and Adamas is better suited for the Star Demon with his flight and ranged attacks than DS is. That leaves big blue the Orbs.

If your still interested in making a few responses for the DarkStar side stories I'm writing. please let me know and I'll send you the "scenes" where he plays important (to me at least) parts. Not a big project just 2 or 3 scenes with responses to further the storyline

If you don't want to or feel you don't have the time, I perfectly understand. If it's still okay to "borrow" him in that case, I would promise to try to remain true to the character as possible. I have to admit though I was/am particularly interested in Adamas's thoughts of Mars as he delivers/activates DarkStar's SSPS device.

Later Questor
John R

PS: Tom I have a question regarding your House Rules.( Jon, I'm tossing this ideal your way as I feel the Star Demon is your baby. In all honesty it'll still probably be futile but like the Cannonball, I feel it's such a cool "comic book" special effect if you don't try it I will.) How might the Star Demon be effected by a "Killing Attack"? I'm picturing a someone diving down with a "Piercing Attack" and skewering the creature with a big pointy steel object. the way you roll "1"s and "20"s I bet there's at least a 8 or 9% chance of killing the sucker in a single blow. Up to you Jon - hell maybe at worst you pin the sucker on the road like a butterfly to a display table.

----------------------------------------------------------------

GM

To perform a Killing Attack you would have to know where its vital organs are. Then a special attack would need to be made to strike it.  If successful then the creature will do a Save rolls against its Agility and Endurance.

That brings us to the question "Does it have any vital organs" and if it does "How do you identify them"?

Tom

-----------------------------------------------------------------


DarkStar

Maybe if I pop out to drop the Orbs off with Doc he can tell me?

okay okay fine I'd still think he's make a cute butterfly  display

Remember this ideal is coming from a guy who KNEW attacking the the Star Demon was futile - and Cannonballed into it anway

later gator
--------------------------------------------------------------------

GM

Jon, I know a lot has happened in RL since you submitted your reply for Issue 9.  Adamas had the answer to Orbs.  I am wanting to remind you what you said.

Adamas states, "I believe they stated the orbs displayed the constellations when the time came, even though they were inside the museum.  I don't think a little cloud cover will prevent their performing as they were created to.  I think I would recommend isolating the orbs if possible, perhaps if we were to bury them in the earth, place them on separate planets, something to that end."

I hope you don't mind me reminding you of this.  This is the biggest problem with PBEM vs Face to Face.  It is easy to forget the solution when it is time to implement because so much time has past.

Thanks
Tom
--------------------------------------------------------------------------------------
Adamas

No worries, I got both, I was trying to figure out if I could just share it as it was... I know that was actually what to do with them.  I started to forward it to DarkStar, but thought you might like me to "play" it out. 

I also wanted to ask what you thought about the history of Adamas, were you going to use it in the story line?  I did share it with DarkStar, he was wanting to do a cross story with our characters, and I sent it to him just to read...

Too bad about Dom, hate to see that game come to an end, but I'm having as much if not more fun with your game... I don't see how you do it.  Three games running at once.  You da man!

Have a great time on your vacation. 

Hammer

------------------------------------------------------------------------

DarkStar

<OOC> Okay Tom my man, I just re-read “Cannonball”. (lol) Did I amuse you with how I had DS secure the Orbs or what? Everyone and his sister must have noticed the silvery glow from his backpack. I mean just what else does one carry into a combat situation to retrieve 4 glowing bowling balls of doom? (lol)

<DarkStar: IC initial response> Yeah cannonball into the big bad Star Demon. Real genius at work there Rose. Screw this, time to focus on a solution and end this now! "Guys I can't contact Doc with the amulet or the comm-link. Unless someone has a better idea how to shift this monstrosity back to its home dimension, I'm going to neutralize the Orbs. It might take me a few seconds to get back. Don't anybody die out here on me today"

(Adamas responds to DarkStar)

<DarkStar: IC follow-up response> Looks like Agent and Wind have the witch and cultist on the ropes, and you couldn't have designed a better set of powers for handling the Dhole than Adamas has. "Cybil I need you to run a scan of the Dhole, we need to get these Orbs to Doc and get back here to make sure this thing returns to its own dimension. As soon as we're free of the ECCM, run a comparative anatomical analysis of the Dhole to any earth creatures regardless of size resembling the monster's physiology. We're looking for the location of anything that might be the creature’s heart, brain, or nerve clusters.” Twisting in the creature’s grasp to face his flying friend. “HEY ADAMAS. Get ready. When I teleport this thing is going to start moving again.”

*Whoump*

At DarkStar’s secret underground research and development facility.

<DarkStar: IC response> “Arrghh, Christ that hurt like hell” Once again attempting to focus his thoughts through the amulet, Doc! We lost contact with you at the Festival and MEDUSA’s jamming out comm-links. I’m locking the Orbs up in one of my workshop vaults that are designed to contain radioactive materials. We can sort out what to do with them later. Maybe I’ll drill three holes in each of them and we can form a bowling team. I’ve got one more stop to make if you have any advice. Does the Dhole have a heart or brain I can attack? “Cybil honey, you’re on the clock. Five more seconds and we’re going to be in the fray again.”

*Whoump*

<DarkStar: 1st Action> While in Europe a few years ago, amongst the ruins of a dilapidated castle, Commander Rose admired the gargantuan steel statue of a medieval knight standing at parade rest. What he remembers today is the two-ton sword the knight had been resting his hands upon. Using his lightning control powers to cut the sword free, DarkStar heaves the twelve foot, four-hundred year old memory to those ancient warriors and .  .  .

*Whoump*

<DarkStar: 2nd Action> DarkStar teleports atop the Bridge of the Damned, gripping the colossal sword at the ready. He attempts to activate his electrical defenses, only to have them seemingly short out. Undaunted DarkStar takes position on the bridge ready to defend the civilians and CHESS agents with his life if the Star Demon attempts to once again venture this direction. “Thou shall not pass”.

<Goals>

First – to secure the Orbs in a chamber designed to stop all manner of radiation, including stellar. Second - to grab a pointy electrically conductive material (first thought was a flag pole with an Old Glory attached to it. Any long sharp steel object would do but I like these two visuals best. Three – return to the combat asap and ready to assault the Star Demon if he heads back toward the bridge. So I think technically I’m holding my second action (first real was acquiring the long pointy steel object unless you count dropping the rucksack off at the Vault as his first, I see it as movement, but if I’m doing too much that’s cool) DarkStar will not attack the Dhole this turn (if he has the action to do so) unless it attempts to return to the bridge or is an immediate threat to civilians this turn.

PS: Losing his ability to generate an electrical defense is the first visual step toward the changes that take place in his Ret-Con.
---------------------------------------------------------------------------------
GM Reply
I agree placing the Orbs in the Vault is movement only and gathering the sword is DarkStar's first action.

Tom
-----------------------------------------------------------------------------------

Adamas

IC: Adamas sees DS disappear, and grabs his medallion, still firing on the giant worm... "Darkstar, Adamas states, "I believe they stated the orbs displayed the constellations when the time came, even though they were inside the museum."

 "I think we should isolate the orbs if possible, perhaps if we were to bury them in the earth, place them on separate planets, something to that end."

Much as I enjoyed the visual of the Balrog(Dhole) dragging Gandalf(DarkStar) to the abyss...

Sorry for the delayed response...

Hammer

---------------------------------------------------------------------------------------

DarkStar

Much as I enjoyed the visual of the Balrog(Dhole) dragging Gandalf(DarkStar) to the abyss...

<OOC:> Oh what it is to have a host of friends

"Over the Mountains
Of the Moon,
Down the Valley of the Shadow,
Ride, boldly ride,"
The shade replied-
"If you seek for Eldorado!"

Catchya at the Bridge Guys
John R

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Agent America:

The Man from MEDUSA smiled insolently at Mystic. But the cultists remained the priority targets.

He'd lay into the ones that had just attacked Windblown, hopefully attacking their backs. His goal was to systematically take them apart with his bare hands. The mercenary minuteman was careful to monitor their positions by their feet, not their eyes.

When and if that got done, then he'd put the hurt on Mystic.

Between attacks he glanced at the the otherworldly leviathan near the bridge, being bombarded by the Angels' metahuman manpower. Never seen anything like it. He smiled. It was a good day to be alive.

OOC:
Action 1: Maximum multiple attacks on remaining three cultists.

Action 2: Repeat.
If the cultists are down, he'll move on Mystic and strike her with his martial arts. The attack on Mystic won't be a multiple attack.

If defeating one cultist breaks the apparent three-way hand-holding requirement to do magic, and the orbs are suddenly depowered, he will move on Mystic then and there. Otherwise, he'll stay with the cultists until all three are down.

Thanks!

Jeff

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Windblown

Windblown turns his attention to Mystic, now that the threat from the raven is out of the way. "You like to shoot things," he mutters to himself, "then try this on for size!"

He summons up a windstorm to lift her from the ground. If he can get her up to a reasonable distance, he lets it dissipate and drops her. Not far enough to kill her, but just enough to hopefully take the fight out of her (about 15 feet). (Sorry so late, guys, I've been ill.)